Since repetition usually kills the humor (and the fun) has there ever been a game that limits your ability to repeat actions?
Like, if deadpool just refused to use his Uzis because it's just not funny anymore - it'd force the player to explore other fighting mechanics.
... I remember playing maybe halfway through God Hand. While i dug the variety of moves you could buy, i don't remember what the incentive was to buy them. did you just buy them out of curiousity?
... Basically i'd love to see a godhand game where moves become less powerful, until the character just flat out refuses to do them, unless you change them up to keep them fresh.
... maybe related: I remember being slightly baffled by the fighting challenge stages in the Batman:Arkham games. like you got some kind of score for using a variety of movies. I wasn't sure how they were judging this (there were times I thought i rocked it, only to see some kind of low score). but maybe they already implemented a lightweight example of what I'm babbling about here?
Like, if deadpool just refused to use his Uzis because it's just not funny anymore - it'd force the player to explore other fighting mechanics.
... I remember playing maybe halfway through God Hand. While i dug the variety of moves you could buy, i don't remember what the incentive was to buy them. did you just buy them out of curiousity?
... Basically i'd love to see a godhand game where moves become less powerful, until the character just flat out refuses to do them, unless you change them up to keep them fresh.
... maybe related: I remember being slightly baffled by the fighting challenge stages in the Batman:Arkham games. like you got some kind of score for using a variety of movies. I wasn't sure how they were judging this (there were times I thought i rocked it, only to see some kind of low score). but maybe they already implemented a lightweight example of what I'm babbling about here?