Why can't I get into Fallout: New Vegas?

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Cenequus

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Jan 31, 2011
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Well by now most of the bugs are gone(thanks as always to the modding comunity with the unofficial patch) so I guess you don't mean that.

As for the game itself it's more like Fallout 1 and 2(the amount of rpg elements/expansive crafting ammo and food, the type of humour etc)that lacked in 3. That doesn't mean I disliked fallout 3 but playing NV just reminded me how the fallout universe was and should be.

Liking or disliking might come to personal preference but this is how Fallout was meant to be.
 

Jfswift

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Nov 2, 2009
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Hmmm, I actually disliked the beginning section of the game, although by the time I reached Primm, I felt I was making progress and started getting into it more. I decided after several deep moments to let the hardcore mode ride since it makes the experience a bit more realistic when you actually need to eat, sleep etc. (I sort of like to rp being there too I guess).

I also decided not to head straight to Vegas right away, saving that for last. I found so much cool stuff during my side adventures as I explored the Nevada wasteland.

?Too often we are so preoccupied with the destination, we forget the journey.? ~ Unknown


My solution to combat being noticeably harder in this came from utilizing powerful companions like Boone or Veronica (she may not seem it but she's a competent unarmed fighter with any kind of fist weapon, plus she can learn two perks, plus she can use power armor making her very strong).

I also maxed out speech and science right away. This is important. At the end of the game, I talked the Legate out of fighting me. He just walked away.

Oh.. I did specialize in energy weapons, for those rare occasions when speech couldn't solve problems.
 

silent299

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Mar 29, 2011
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My apologies, I didn't see that post that you had made before. And I completely agree, the game felt way too open and large. It felt as if I had to wander around the whole map before anything significant happened. Its almost as if Obsidian was trying to say "hey, look at this cool world we built!" and tried to force you to explore the entire thing before finally getting on with the main storyline.

Any game that has to delay its main story just to force players to explore the world, (that is extremely similar to Fallout 3) in order to make the overall gameplay longer is just ripping us off. Delaying the inevitable is not the same as elongating the main story.
 

silent299

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Mar 29, 2011
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Kukulski said:
Again, I agree. And don't apologize for having the same impression as me. I don't expect you to know every post on this forum :)
Its nice to find someone who actually agrees with somebody else's insights instead of immediately criticizing them.
 

ZeZZZZevy

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Apr 3, 2011
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The games are fairly different, given they were developed by different studios

the pacing is very different in NV than Fallout 3, one of the most notable changes being the sudden removal of scaling in favor of preset levels (maybe one of the reasons you're getting your ass handed to you all the time, you might be in areas arbitrarily deemed "higher level areas)

that really annoyed me, and it detracted from my experience, in addition to the lack of better vault diving :/

also I think NV is a tad more serious, Fallout 3 had a better sense of humor
 
Apr 28, 2008
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I loved the game. I found it to be better in every way compared to Fallout 3 with the exception of interior level design. Seriously, every time I entered a building I was scared of getting lost in these labyrinths and being eaten by a minotaur.

The Mojave was more interesting and lively then the Wasteland. The story wasn't bathed in stupid(and I don't care if story isn't the point of a Bethesda game. If that were the case, why do they put one in?) and that you had a pretty big influence on. It continues some story's that were in Fallout 3, fixes the gameplay so you don't need to rely on VATS, and finally made 3rd person a viable gameplay choice. The characters were more interesting, the companions were FAR more interesting, and easier to manage. The world wasn't so grey and bleak(although so much orange does get annoying). They did away with morality and instead used factions, which is a brilliant move. No longer are you tied to a stupid morality meter, but have to instead choose based on how your choices will affect other people. And the people actually comment on the changes to the wasteland. This makes it feel like a live place, a changing place. In Fallout 3, you could blow up Megaton, and only your dad and 3 Dog would notice it. In New Vegas, when you do stuff, people notice. Its DLC seems to be adding a whole new story-arch, which seems like it'll culminate in an epic showdown, rather then just add a bunch of random crap like Fallout 3's DLC did. New Vegas's DLC items are also balanced to fit into New Vegas, unlike the Fallout 3's DLC weapons and items which break the game.

It was just better for me. It took the old-school Fallout story and world, and re-tooled the gameplay of Fallout 3 to make one hell of a great game.

From all the arguments I see about these games, it seems that those who like Fallout 3 prefer exploration to story, whereas people who like New Vegas prefer a more story-driven experience, and remember the old Fallout games.

Fallout 3 was a good game, but it was a shitty Fallout game. New Vegas is a great Fallout game, and a good game.

Thats my take on it. When I got New Vegas, I immediately un-installed Fallout 3 and never looked back.
 

j0frenzy

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Dec 26, 2008
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My big problem is that they want me to build a character but tell me what that character's back story was. I really like the opening to Fallout 3 and its tedium. I got to be with my character as some key moments in her life growing up. I got to decide who she was and what she did. And then all of sudden, world turned upside down. You are now out of the vault and can't go home. Your father has abandoned you and is somewhere in this vast wasteland. You can go in any direction.
Fallout New Vegas on the other hand was you are a carrier, who happens to have no skills built for being a carrier and no interest in returning to that line of work because I wanted her to be a strictly moral officer of the law. Anything for justice. I'm too busy dealing with the Legion being murderous idiots to deliver your letter. What am I told to do when I am set free on the world? Go find the man that shot you. But what if I am uninterested in revenge. Too bad. Everyone has information about the guy that shot you. Also, head in this direction and this direction only. Or else. I have no problem with linear games that focus on a main story, but that was sort of the antithesis to FO3. That game was about exploration and doing whatever I wanted to do. Not going up a highway to find the main plot and help every villager I run into along the way.
Also I like FO3 better because ThreeDog is better than Mr. New Vegas and because I live in DC. Seeing an area labeled with the part of town where you live is all kinds of fun.
But that is just my two cents.
 

infohippie

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Oct 1, 2009
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Yeah, the same has happened to me. I really enjoyed FO3, I pre-ordered NV, played it for a few hours, and just couldn't get into it. It never really took off for me. I've gone back to it a couple of times and still can't really muster up much interest. I don't know if I'll ever get to finish it, or even get half way through the story. There are so many good games coming out this year that I will probably never get back to New Vegas, and TBH it's kinda turned me off the whole post-apocalyptic setting altogether.
 

RedEyesBlackGamer

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Jan 23, 2011
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I liked New Vegas a LOT more because it was more narrative-driven, faction system>morality system, and the difficulty. I felt like an ordinary man. I had to keep on my toes. You could be ambushed and killed at anytime. It drives home the point of a dangerous post-apocalyptic wasteland.
 

darth.pixie

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Jan 20, 2011
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I liked New Vegas more because of the companions. Charon was interesting and Fawkes was cool and Dogmeat was always around but I couldn't talk to them about nothing. So I finished the game on my own.

At least they have some side missions here. Obsidian's work, I assume.

Fallout 3 was grittier, felt like more of a wasteland. The Mojave pretty much stayed the same. A desert. I didn't find the difficulty at all annoying. I started on normal and pretty much killed everything with my char (xcept cazadores so ...maybe you went in the wrong direction instead of Primm - Novac). Or maybe it's your build. My scientist was very squishy and ran away from all danger. Especially since I avoided Nipton and ran through Scorpion Gulch...urgh

The main quest I hated in both games but Bethesda is not really known for their awesome main story. The side quests are the cool ones and the same applies here. I roamed around the whole Mojave before actually getting to New Vegas.
 
Apr 28, 2008
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RedEyesBlackGamer said:
I liked New Vegas a LOT more because it was more narrative-driven, faction system>morality system, and the difficulty. I felt like an ordinary man. I had to keep on my toes. You could be ambushed and killed at anytime. It drives home the point of a dangerous post-apocalyptic wasteland.
Which makes it so much more satisfying when your finally a high level. Feels like you actually earned your place at the top.
 

RedEyesBlackGamer

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Jan 23, 2011
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Irridium said:
RedEyesBlackGamer said:
I liked New Vegas a LOT more because it was more narrative-driven, faction system>morality system, and the difficulty. I felt like an ordinary man. I had to keep on my toes. You could be ambushed and killed at anytime. It drives home the point of a dangerous post-apocalyptic wasteland.
Which makes it so much more satisfying when your finally a high level. Feels like you actually earned your place at the top.
The satisfaction I felt when I was able to clear out Quarry Junction made being jumped and killed by Deathclaws all game worth it.
 

-Samurai-

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Oct 8, 2009
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I had the same problem with New Vegas. I just couldn't get immersed in it. It couldn't hold my attention long enough for me to even get half way through it.

Oddly enough, I think the terrain played into it. In the flat desert, I could see for miles, and all I ever saw was nothing...nothing...nothing...small town...nothing...etc. It felt empty, and there was never that "I can't wait to see what's over the next hill" moment to keep me going and exploring.