Ah yes, that's basically what I was trying to get at but you put it much better than I could have possibly done. It's far too late at night for discussion.Therumancer said:Snip
Ah yes, that's basically what I was trying to get at but you put it much better than I could have possibly done. It's far too late at night for discussion.Therumancer said:Snip
Each of the players must fill their various tactical "roles" or jobs, to accomplish a goal together.Snarky Username said:So you're saying you don't role playing role playing games? Would you mind enlightening me to what you do in role playing games, then?veloper said:Ugh, another one.Snarky Username said:The problem is by that logic every single game ever made ever is an RPG. Every game you play some sort of role. Role playing, by definition is...
Main Entry: role?play
Pronunciation: \ˈrōl-ˌplā, -ˈplā\
Function: verb
Date: 1949
transitive verb
1 : to act out the role of
Just as "starboard" is not some engineered wood with stars on it (it's the rights side of a ship), the meaning of RPG is not the sum roleplay + game.
The meaning of "role" here goes back to the wargames the rpg was derived from.
Because those are out-game statistics. In-game stats, that make or break your characters, are what we're discussing. Again, by your example, every single game in the existence is an RPG because it has statistics - Mario has a high-score, Sonic has rings and even racing games have times and laps. Heck, even adventure games probably could be the same - amount of items in inventory, time within which you completed....Hurr Durr Derp said:Why wouldn't health, armor, or ammo count as stats? And what about weapon damage, accuracy, firing speed? Kills? Score? Lives?
Mario relies on stats? How? You get from point A to point B.All these are numerical representations of certain aspects of your character. You know, stats. Just because they're not shown in a nice spreadsheet format on a character sheet doesn't mean that they're not present in pretty much every single game. How big of a role they play in the game varies, but every game relies on stats.
BZZT! Sorry, thanks for playing.Snarky Username said:Indigo Prophecy/Fahrenheit and Heavy Rain are both RPGs. You play the game as if you were the characters, what you would do. You make decisions that ultimately affect the entire game. You make decisions as if you were the main character, which is role-playing.Abedeus said:...Like?Hurr Durr Derp said:That's just silly. There are plenty of 'statless' RPGs.
Apart from picking apart spelling mistakes and calling my argument silly do you have any actual argument to put against that quote? Any at all?Fire Daemon said:Those would be group writing or group improv acting sessions then, not RPGs.Hurr Durr Derp said:That's just silly. There are plenty of 'statless' RPGs.
termsgames like Football Manager and JRPGs are Role Playing Games and we all just have to come to turms with that.
Anyway, suggesting that Football Manager is an RPG is the silliest thing I've heard all day.
Going back to my original post you seem to have ignored:Yes, a GM can (and often will) take the role of monsters, but that's like saying the CPU takes the role of the aliens in Halo. Warhammer is a wargame, not an RPG. Stats are just as defining of wargames (and a lot of other genres) as they are of RPGs. Sure, stats are a significant part of most RPGs, but they are by no means a defining feature. Taking the role of Shepard is the only decent (if not entirely accurate, due to the limitations of videogames I mentioned before) example, since the player actually playing a role there that's more than just the mechanics of the game.
The main difference here is scale. In a wargame, you control an army of (mostly) faceless, nameless soldiers. In an RPG, you control one individual, or a relatively small group of individuals. These not only act individually, they are also individual in that they have different skills, different names, etc. If I have a squad of Devastators in WH40k, they act as a single unit, and they're all "Devastator". If I have a party in an RPG, we might have Alice the Rogue, Bob the Warrior, and Charles the Wizard.Fire Daemon said:Warhammer is an RPG, anyone who's played it would probably realise this. Even if we assume that your definition is correct it would still fit as an RPG. A ton of games have people acting (yelling, giving heroic speeches etc) which isn't so far from a game of DnD. The only thing that seperates it from a traditional game of DnD is the lack of a story, but is entirely possible to create a campaign for Warhammer and in essence create a story. By all accounts it isn't that different from DnD. As I said before, a game of DnD will still be an RPG if the play was left and any story and acting was removed because you would still be in the role of the player, making the choices with the spells/abilities etc. The same goes for Warhammer where you make the choices with the spells/abilities etc. The only difference is that the role is limited to a select few characters but to an entire army or perhaps a single character (the General) in control of an army, but probably the former as when the General dies you don't always instantly loose.
If you don't see how playing one character, or playing in a small party of individuals, is different from commanding an entire army, we've got a bigger issue than squabbling over definitions.Fire Daemon said:You believe that Mass Effect is the closest to an actual RPG because you take the role of Shepard, but in Warhammer you still take the role of an army and in DnD you take the role of whatever character you make. The only difference is the level of characterization these roles have, leading to an RPG being based on how in depth the players character is. But that would mean certain games of DnD will not count as an RPG because they use shallow stock characters (or maybe even less) while other games of DnD would count as an RPG because they use more sophisticated characters. That is a loose definition which can be interpreted in a variety of different ways, meaning that it's closer to garbage than a definition.
I never even used the word characterization, so I don't see where you're going with this. The reason I think that by strict definition Final Fantasy is not an RPG, is that you've got no real input on the character's actions outside of combat. You're just following the character as they go through their predefined routines, and occasionally get to control them in order to fight an enemy.Fire Daemon said:You also said before that you wouldn't consider Final Fantasy an RPG yet these games have immense amounts of characterization. The games revolve around the characters. Your definition doesn't make any sense.
I don't intend to come up with a list of exceptions because I don't think it's necessary in order to illustrate what I mean. Part of what you typed here goes well with what I already wrote in a different post, namely that the definition is far too wide. A good number of games that rely heavily on stats aren't considered RPGs, after all.Fire Daemon said:I can't because non exist except for perhaps the old CRT games. That's beside the point if you go and check out the definition I provided above. Mind you, I've been able to come up with some ideas as to why my definition is faulty. The Stock Market uses stats and it even has 'players', no characters but I'm sure that some people treat it as a game. I wouldn't consider it an RPG and I don't think that many others would either, so maybe I should go back and put in some more words for clarity. If you have anything else that actually goes against the definition I provided I would like to hear it.Name one videogame that doesn't use stats.
"Out-game statistics"? Excuse me if I don't have a clue what you're talking about? How is the amount of bullets in my gun more "out-game" than an arbitrary number describing my character's intelligence?Abedeus said:Because those are out-game statistics. In-game stats, that make or break your characters, are what we're discussing. Again, by your example, every single game in the existence is an RPG because it has statistics - Mario has a high-score, Sonic has rings and even racing games have times and laps. Heck, even adventure games probably could be the same - amount of items in inventory, time within which you completed....Hurr Durr Derp said:Why wouldn't health, armor, or ammo count as stats? And what about weapon damage, accuracy, firing speed? Kills? Score? Lives?
I'd like to see Mario get from point A to B after he runs out of that "lives" stat.Abedeus said:Mario relies on stats? How? You get from point A to point B.All these are numerical representations of certain aspects of your character. You know, stats. Just because they're not shown in a nice spreadsheet format on a character sheet doesn't mean that they're not present in pretty much every single game. How big of a role they play in the game varies, but every game relies on stats.
While classification of Heavy Rain as an RPG is undoubtedly a bit awkward, it could easily be argued that it's more of an RPG than, for example, Diablo.Abedeus said:BZZT! Sorry, thanks for playing.Snarky Username said:Indigo Prophecy/Fahrenheit and Heavy Rain are both RPGs. You play the game as if you were the characters, what you would do. You make decisions that ultimately affect the entire game. You make decisions as if you were the main character, which is role-playing.Abedeus said:...Like?Hurr Durr Derp said:That's just silly. There are plenty of 'statless' RPGs.
All those games are classified as "adventure games". Like Monkey Island, Syberia, Sam and Max, Broken Sword and lots of forgotten games. The only difference between those games and the ones you mentioned are MULTIPLE ENDINGS.
This is a rather tired debate, and I find myself agreeing with the raging Panda, but I figure this point is worth bringing up anyway.Ranorak said:And confined RPG's, like ... MMO's.
The role is premade, you might get the option to give a name, but your actions are already set in stone.
However, you DO play that role. You act out the script. You are still playing that role.
You know very little about the movie industry. I see where you were trying to go with it, but it is wrong. I haven't read the whole thread so apologies if this has been mentioned. While this line may be true for a high school play production or some actor trying to get a start, in Hollywood this is dead wrong. The actor/ess can and will and does make changes to his/her charactor as he/she sees fit. It's called being an A-lister and as such you can pick how your charactor does stuff all the way up to rewriting the script itself. Tom Cruise, Brad Pitt, Dustin Hoffman, Will Smith, all have the ability to do such things. The list is actually quite long. If the stars name has the ability to put people in the seats, they have an ability to alter their charactor in the story.Ranorak said:Then there is movie acting.
The actor is given a script, with a pre-made character.who's choices are already set in stone. Not a single thing is up to the actor.
As stated shortly after your post Madden games and some Ghost Recon games do fall into this catagory. Because if you are going to narrow it down to 1 charactor then Baulder's Gate, Icewind Dale, Mass Effect, etc. all get ruled out of being an RPG.And confined RPG's, like Final Fantasy, Tales series, Diablo, MMO's.
The role is premade, you might get the option to give a name, but your actions are already set in stone.
However, you DO play that role. You act out the script. You are still playing that role.
So I hear the question forming in your head.
"What makes Final Fantasy XIII a RPG, while Halo isn't. You both play a role."
Yes, yes that is right.
But over the years, another factor sneaked into RPG's that defines them more than the act of playing a role. Stats.
Or rather, the improvement of character attributes that progressively increase your character's abilities and skills.
Stats essentially is just a window into a combat system. I am a firm believer that turn based does not make an RPG. I like turn based as much as I do real time but let's face it, the combat system is always one of the extreme highlights of any RPG. When a new RPG comes out one of the first things graded is the style and mechanics of the combat system. So saying that it must adhere to only one kind of combat system is ludicrous. All combat systems have stats, even if they are permanently hidden from the player. SO technically, every game that doesn't involve "jumping on head combat" but an actual damage system uses stat based combat.And even those boarders are getting thinner now. More and more games include a RPG style into their main genre. Look at the heroes in Warcraft 3. Or the increasing attributes of Lara Croft in.... I forgot there are too many Tomb Raider games.
Or even the other way, Kingdom Hearts takes both your and your characters' abilities to the test.
But at the core, RPG's are still the games that progress through stats, and not through your skill.
My two cent.
That was all you needed to say.Ranorak said:You see, in Halo, I will get better at the game. MY skills will improve. That is why I can later go back to the first level and beat the monsters far better. My aim improved, my reaction time improved, I learned more about the AI.
While in Final Fantasy, it is your character that improves. It gains new stats, it gains new powers, new skills and new attributes.
thats a good article... I really hate how so many peple are now claiming rpgs are no longer rpgs becuase some games give us choice.... it pisses me off.starfox444 said:I actually think the wikipedia article is not too bad on RPGs.
Are the features outlined there the defining features you are thinking of?
http://en.wikipedia.org/wiki/Role-playing_video_game
While that may have been what "Role playing" originally meant for tabletop gaming, we're not talking about tabletop gaming. If video games went by the same definition, the only games that would be RPGs would be MMORPGs.veloper said:Each of the players must fill their various tactical "roles" or jobs, to accomplish a goal together.Snarky Username said:So you're saying you don't role playing role playing games? Would you mind enlightening me to what you do in role playing games, then?veloper said:Ugh, another one.Snarky Username said:The problem is by that logic every single game ever made ever is an RPG. Every game you play some sort of role. Role playing, by definition is...
Main Entry: role?play
Pronunciation: \ˈrōl-ˌplā, -ˈplā\
Function: verb
Date: 1949
transitive verb
1 : to act out the role of
Just as "starboard" is not some engineered wood with stars on it (it's the rights side of a ship), the meaning of RPG is not the sum roleplay + game.
The meaning of "role" here goes back to the wargames the rpg was derived from.
So the cleric must heal and buff and the rogue must scout and take care of traps, while mage does artillery, etc. That's where the role came from.
That's not the whole story, because an RPG isn't just the sum of tactical role + playing + game either.
It's a tabletop game with stats and character progression and it was a gamist afair. All that makes an RPG.
What makes a cRPG then on console or PC is anybody's definition.Snarky Username said:While that may have been what "Role playing" originally meant for tabletop gaming, we're not talking about tabletop gaming. If video games went by the same definition, the only games that would be RPGs would be MMORPGs.veloper said:Each of the players must fill their various tactical "roles" or jobs, to accomplish a goal together.Snarky Username said:So you're saying you don't role playing role playing games? Would you mind enlightening me to what you do in role playing games, then?veloper said:Ugh, another one.Snarky Username said:The problem is by that logic every single game ever made ever is an RPG. Every game you play some sort of role. Role playing, by definition is...
Main Entry: role?play
Pronunciation: \ˈrōl-ˌplā, -ˈplā\
Function: verb
Date: 1949
transitive verb
1 : to act out the role of
Just as "starboard" is not some engineered wood with stars on it (it's the rights side of a ship), the meaning of RPG is not the sum roleplay + game.
The meaning of "role" here goes back to the wargames the rpg was derived from.
So the cleric must heal and buff and the rogue must scout and take care of traps, while mage does artillery, etc. That's where the role came from.
That's not the whole story, because an RPG isn't just the sum of tactical role + playing + game either.
It's a tabletop game with stats and character progression and it was a gamist afair. All that makes an RPG.
It's less relevant. Whether you shoot 200 bullets to pass the level or 100 bullets is... well, never relevant. But whether you have 200 hit points or 100 hit points, that's a big difference.Hurr Durr Derp said:"Out-game statistics"? Excuse me if I don't have a clue what you're talking about? How is the amount of bullets in my gun more "out-game" than an arbitrary number describing my character's intelligence?
In the old days, you had to pay for lives. That's what the "life" system is for. It's not really a statistic... God.I'd like to see Mario get from point A to B after he runs out of that "lives" stat.
That's why I don't consider Diablo an RPG. It's an action-RPG, or if I want to be more blunt, hack'n'slash like God of War, but with more stats and loot and leveling up than in GoW.While classification of Heavy Rain as an RPG is undoubtedly a bit awkward, it could easily be argued that it's more of an RPG than, for example, Diablo.
After all, in Heavy Rain you're far more involved in the process of playing a character than in Diablo. You make in-character decisions in Heavy Rain, while the decisions you make in Diablo are usually strictly meta. You have more freedom in interacting and affecting your environment in Heavy Rain, while you're mostly restricted to killing monsters and gathering phat lewt in Diablo.
Both of these aspects are very much absent from the adventure game genre.
They don't affect the game? If I run out of bullets, I'm just as screwed as when I'm underleveled in Final Fantasy. If I run out of health, it's even worse. I don't really see your point.Abedeus said:It's less relevant. Whether you shoot 200 bullets to pass the level or 100 bullets is... well, never relevant. But whether you have 200 hit points or 100 hit points, that's a big difference.
Those statistics you showed don't affect the game itself.
Abedeus said:In the old days, you had to pay for lives. That's what the "life" system is for. It's not really a statistic... God.
How is it that 'hit points' is a statistic, but 'lives' isn't?sta·tis·tic /stəˈtɪstɪk/
-noun
a numerical fact or datum
For some reason, you're pretty much saying what I've been saying this entire thread.Abedeus said:That's why I don't consider Diablo an RPG. It's an action-RPG, or if I want to be more blunt, hack'n'slash like God of War, but with more stats and loot and leveling up than in GoW.
Again, if we consider stats and/or involvement in the character to be a vital part of RPGs, then sport managers and simulations and strategy games are a lot more number-dependent than most RPGs out there.
Because you think you're supposed to be arguing against me, but it turns out you actually agree with me?Abedeus said:Jesus, why do I tire of arguing with you after like 2nd post?
I'm assuming you'll agree with me that role-playing in most definitions is assuming a character different from yourself and acting as if you were that character. Like in The Escapist's Role Playing forum, people assume the character of someone else and role play together.veloper said:Turbo-snip