Why Choices do Not Define a RPG.

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ProtoChimp

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Feb 8, 2010
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Ranorak said:
Yes, this again.

During my 4 hour mailman route, my mp3 player died, forcing me to use my brain for productive things.
I didn't want any of that, so I decided to use it on the ever popular RPG discussions that are all the rage here. And I came up with what I think is a nice analogy.

Acting.
I don't think it's a far stretch to say that acting is a form of Role Play.
But even if you don't agree with that, at least hear me out.

I'm going to compare two types of acting, namely; improvised acting, and movie or theatrical acting.
Improvised acting is often seen in tv shows like "Whose Line Is It Anyway?".
They give the actor total freedom to put down a character, and do a little act, often funny.
The actor makes a character, gives it a role and makes choices on the spot about the plot, or situation.

Then there is movie acting.
The actor is given a script, with a pre-made character. who's choices are already set in stone. Not a single thing is up to the actor.
The name is taken, the type of character is taken, the role is set in stone. Yet the actor plays the role.

These two examples are also seen in games land.
We have the Free RPG's like Fallout 3, Oblivion, Mass Effect, Dragon Age. Who let you improvise (to a very limited extent). You make the role and you play the role.

And confined RPG's, like Final Fantasy, Tales series, Diablo, MMO's.
The role is premade, you might get the option to give a name, but your actions are already set in stone.
However, you DO play that role. You act out the script. You are still playing that role.

So I hear the question forming in your head.
"What makes Final Fantasy XIII a RPG, while Halo isn't. You both play a role."

Yes, yes that is right.
But over the years, another factor sneaked into RPG's that defines them more than the act of playing a role. Stats.
Or rather, the improvement of character attributes that progressively increase your character's abilities and skills.

You see, in Halo, I will get better at the game. MY skills will improve. That is why I can later go back to the first level and beat the monsters far better. My aim improved, my reaction time improved, I learned more about the AI.

While in Final Fantasy, it is your character that improves. It gains new stats, it gains new powers, new skills and new attributes.
If I start a new game, that boss will be just as hard as on the first play through. Sure, I might have learned some new tactics, but generally, my character is level 1.

And even those boarders are getting thinner now. More and more games include a RPG style into their main genre. Look at the heroes in Warcraft 3. Or the increasing attributes of Lara Croft in.... I forgot there are too many Tomb Raider games.

Or even the other way, Kingdom Hearts takes both your and your characters' abilities to the test.
But at the core, RPG's are still the games that progress through stats, and not through your skill.

My two cent.
I think I get exactly what you mean. I disagree, because I think choices do make an RPG, but I see where you're coming from and you make a valid point.
 
Jun 11, 2008
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Abedeus said:
Glademaster said:
Abedeus said:
Glademaster said:
Same as just because you say Guild Wars is not a MMORPG does not make it so either by that logic. Just because the world is not 100 persistent and you don't have to grind constatly and is not very gear driven does not make it some glorified singleplayer game.
Actually, it's in the very acronym's extension - MASSIVE multiplayer. Instanced =/= massive. Towns are instanced. Dungeons instanced. Explorable areas instanced. Everything in the game is instanced.

Also developers don't call it an MMORPG. Their definition of coRPG (cooperative online RPG) is much more accurate.
Towns are not instanced. Towns are just split into different districts as the servers can't handle the amount of people in one town. Although while other things are instanced hardly makes it less of a MMO. Just because you don't have people kill stealing does not make it not a MMO. I really don't care what some devs say anymore with the way Bioware goes on. The only real difference between a CORPG and a MMORPG is focus on PvP so what that makes WoW a NCORPG as in non competitive online role playing game since it focuses on story rather than competitive play?
Sure towns are instanced. Every continent has its own server, and until about a year or two ago, you couldn't change your server more than 5 times on an account. Then, there are countries that host language-specific servers. And then those servers, mostly German, French and English, have districts, usually more than one.

It's called coRPG because when you go outside the town, you compete with your chosen team to accomplish a goal. Kill the enemies, finish a quest, mission. But you can't swap your team members. Once stuck with them, you have to deal with them until you:

a) fail or get 60% DP while in Hard Mode
b) succeed and leave the mission automatically
c) all leave or resign from the game.

You can't interact with other players outside of your INSTANCE. You can't trade with them, can't see them, you can't even talk to them using normal chats - only guild, alliance and whisper work globally. Check this:

http://en.wikipedia.org/wiki/Competitive_online_role-playing_game

It SHARES similarities. They are not the same. If Team Fortress 2 had global servers, instead of private servers, it would be called a... okay, if it was an RPG too. But you get the point.
You know I really don't care. I have read that wiki article before and I would barely call that an article. One of the smallest things I have seen on wiki. Also as I already said the difference is focus on competitive play which is playing with people in a team. Why do you just restate that. The fact that in two articles it can only come up with two examples of this genre really just shows me that people are really being pedantic and a bit OCD about pigeon holing games into different genres. Also the fact that nearly every MMORPG site I have ever beeon on ever has had some mention of Guild Wars there leads me to think it is one but that's just me. Not that is called the Best Non Sub MMO or anything like that by some.