For cinema, the chumps in suits try to bring 3D back every 3 decades, and it gets marginally better every time, the fad lasts maybe a little longer, then we all forget about the headaches it causes. Now that home TV tech and video game visuals have evolve to the point they could push 3D at home, they did try it. As said above, the costs of equipment, compared to the value of the experience, and the possibility of headaches/eye strain made it another chapter in the attempt to get people to buy into the gimmick. With the VR headsets coming out soon, the gap between this cycle and the next might only be 2-3 years, instead of the usual 30, but if not, I expect VR headsets to be able to stream 4K 3D movies from your iPhone 34 in the next scheduled stop on the gimmick train.
Honestly, 3D to me looks like moving cardboard cut outs, maybe 4 layers worth. A well animated movie or a well coded game diminished the effect, but I never looks right to me. I only use the 3D on my 3DS 1% of the time, just to see what something does look like without the slider superglued in the "off" position. With their being plenty of people like me, and plenty of people who don't want to buy a pricier TV or a movie ticket with extra charges on it (also me), 3D will never break through. It always seemed to me that the main reason Hollywood pushes 3D is to combat piracy (radial polarization is a pain to record) with the bonus of overcharging the people who are also about to spend 300% more than usual on stale popcorn.