True Crime did it well. You could play it and never come across the supernatural stuff. Plus, it was a great sequel to Big Trouble In Little China.
Or you can do none of that, kill Vivec, forge the Wraithguard with the help of the last remaining dwarf, and sort shit out yourself. While it's true the ending is the same it's still a huge departure from the main questline. My only gripe is that there was no option to join Dagoth Ur or take his power for yourself.trunkage said:Morrowind was is the epitome of this problem. You have to choose between one of three houses to progress. Which one should you choose? Wrong question because the story line ends up the same so it's irrelevant.
I've basically been saying exactly this ever since Mass Effect, and even moreso since Life is Strange. LiS heavily advertised the "consequences will matter" but in the end, you get a nightmare/vision sequence where it judges you for your choices but the entire game is ultimately down to one of two choices. And it's a very grand moral dilemma of a choice, but my choices throughout just didn't mean a damn thing.Yahtzee Croshaw said:...because if they did actually do a real branching story, real Choose Your Own Adventure style, then that would mean having to create six or seven different stories as well as all the necessary content and assets for them, ...
There was once a plotline to join The Sixth House (I think it was called? It's been years) but was cut due to deadlines and such.SmallHatLogan said:Or you can do none of that, kill Vivec, forge the Wraithguard with the help of the last remaining dwarf, and sort shit out yourself. While it's true the ending is the same it's still a huge departure from the main questline. My only gripe is that there was no option to join Dagoth Ur or take his power for yourself.trunkage said:Morrowind was is the epitome of this problem. You have to choose between one of three houses to progress. Which one should you choose? Wrong question because the story line ends up the same so it's irrelevant.
I've been hesitant about getting Banner Saga (just for money reasons). How long would you say it is? Was it good?Nazrel said:Ogre Tactics: Let us cling together, was one of the best games for the impact of actions and branching narratives, and it originally came out in the mid 90's on the SNES.(They did release a remake for the PSP.)
The Banner Saga did a decent job to (at least as far as the first installment is concerned, not in a position to judge the second part.)
I thought it was pretty good, it is however just part 1 of the game (part 2 is out on steam, but I'm waiting for the gog one), it took about 14 hours, though you might want to replay it to have things play out differently.IndignantMole said:I've been hesitant about getting Banner Saga (just for money reasons). How long would you say it is? Was it good?Nazrel said:Ogre Tactics: Let us cling together, was one of the best games for the impact of actions and branching narratives, and it originally came out in the mid 90's on the SNES.(They did release a remake for the PSP.)
The Banner Saga did a decent job to (at least as far as the first installment is concerned, not in a position to judge the second part.)
I would argue that Walking Dead Season 2 actually had something significant as it has three or four very different endings. Now while it hinged more on what happened near the end of the season (Episodes 4 and 5), it still branched significantly.Sheo_Dagana said:Games like The Walking Dead, Life is Strange, and Beyond: Two Souls are all games that really just boil down to choices at the end that can be made regardless of how you've been handling the story up until that point. I mean, the running joke about Tell Tale games is that the phrase 'x will remember that' seems important, but it really, really isn't. I think that's why I had so much fun with Tales From the Borderlands, since it had a self-aware sense of humor about all of that.
What I really hate is when one choice is obviously either good/noble/self-sacrificing or bad/evil/extremely selfish. It's like games don't know how to write in that in-between space that makes up most of life, and in titles like Mass Effect, there's really no benefit to riding the middle-line. Even more disgusting is when you're presented with a choice like the final, binary decision at the end of Life is Strange, where there is a choice that the developers obviously want you to make...
So much this. AP is pretty much the only game I've played that really lived up to the "your choices will matter" promise.Quellist said:I think Alpha Protocol came as close to nailing it as you can. Different bosses, different outcomes, the ability to completely avoid the toughest fight in the game by doing your research, Characters/factions you could kill, ally with or basically ignore.
It was far from perfect but i felt my choices shaped the storyline somewhat
I just finished a replay of that game. What boss fight are you talking about? Brayko? Or mr "Imma sit here in my tower and spam grenades and sniper shots at you while flooding you with goons" near the end of the game?Quellist said:I think Alpha Protocol came as close to nailing it as you can. Different bosses, different outcomes, the ability to completely avoid the toughest fight in the game by doing your research, Characters/factions you could kill, ally with or basically ignore.
It was far from perfect but i felt my choices shaped the storyline somewhat