Hmm, his name if I recall is Marburgh/Marberg or something like that. Chief enforcer for the Corporate guy who interviews you in flash forwards. If you don't ally with him he sics Marburgh on you for a really tough melee fight. Except if you got a 100% dossier on Marberg you can convince him in an earlier meeting that he's being played for a fool by his boss (If I recall apparently Marberg has a history of this happening to him). So when the corporate guy tells him to kill you Marberg just walks away.aegix drakan said:I just finished a replay of that game. What boss fight are you talking about? Brayko? Or mr "Imma sit here in my tower and spam grenades and sniper shots at you while flooding you with goons" near the end of the game?Quellist said:I think Alpha Protocol came as close to nailing it as you can. Different bosses, different outcomes, the ability to completely avoid the toughest fight in the game by doing your research, Characters/factions you could kill, ally with or basically ignore.
It was far from perfect but i felt my choices shaped the storyline somewhat
Anyway, I DO have to concur that Alpha Protocol does a fantastic job making so many of your choices (like which missions you do in what order) all feel like they matter, whether it changes up the story a bit, or whether it just gives you a cool game-long buff that benefits you somehow.
...I also love how they really seem to have though some things through
I love how (if you've impressed the villain enough) you have the option to literally agree to work with the villain, hand over the disk with all the evidence, and then at the end go "oh yeah, actually, I don't need you after all. And that disk? It's actually a bomb" *BOOM* XD
Sorry about the names, it's been a while