You can just aim so much more easily with a mouse, IMO. When I switched from PC to console it took me SO long not to suck.
LOL what? aim assist is not "designed for controllers" it's compensating for their short comings, that is the only thing they need to keep in mind when setting the controls for a cross platform game. If you are having trouble any decent developer will allow you to turn off mouse smoothing. Don't know why they support ball mice anymore anyway, but whatever. FPS designed for controllers, lol I would almost think that you were trolling.GoaThief said:I play the vast majority of FPS with a controller these days as they're made with them in mind. Borderlands, Metro, Mirror's Edge, Bioshock, Duke Nukem Forever, the list goes on... most are borderline broken, some even outright like Metro with a mouse and keyboard due to weird sensitivity issues and odd XY ratios. I use a HDTV too so there's that also.
Sure, I'm much better with a mouse and keyboard and wouldn't play a hardcore multiplayer title without one but for the rest of the time a controller is the better option for multiple reasons. To be brutally honest I'm put off if a game doesn't support a controller and will think hard over if it's worth it
Not better but depending on the shooter it's more fun. Back when I was a PC only gamer I played alot of console FPS ports with m&k that bored me to tears since the faster aiming messed up the pacing.TelHybrid said:Anyone who thinks a controller is better for FPS by the way... aim assist. Enough said.
Right, because if you design a multi platform game you're going to base it around a k/m input method? Err, no. Also, if you believe game design and implementation into a build is exactly the same for each input method, and is as simple as flicking a switch you really need to get educated.Strelok said:LOL what? aim assist is not "designed for controllers" it's compensating for their short comings, that is the only thing they need to keep in mind when setting the controls for a cross platform game. If you are having trouble any decent developer will allow you to turn off mouse smoothing. Don't know why they support ball mice anymore anyway, but whatever. FPS designed for controllers, lol I would almost think that you were trolling.GoaThief said:I play the vast majority of FPS with a controller these days as they're made with them in mind. Borderlands, Metro, Mirror's Edge, Bioshock, Duke Nukem Forever, the list goes on... most are borderline broken, some even outright like Metro with a mouse and keyboard due to weird sensitivity issues and odd XY ratios. I use a HDTV too so there's that also.
Sure, I'm much better with a mouse and keyboard and wouldn't play a hardcore multiplayer title without one but for the rest of the time a controller is the better option for multiple reasons. To be brutally honest I'm put off if a game doesn't support a controller and will think hard over if it's worth it
You mean like Dark Souls?TrevHead said:Imo a game is best played with the controller it was originally designed for and I love using every type of controller I can get my hands on as long as it's not gimmicky or shoehorned into a game.
It's great that the PC can use every control type, but it amounts to nothing when everybody uses M&K since devs will create games built for the control type most ppl use. And while M&K continues to be so popular on PC, I'll continue to buy consoles for traditional console games even if they are "outdated" and PC can do everything.
I personally would like to see a few good games where the M&K is unsupported just to force ppl out of their comfort zones and to dismiss the idea that every PC game should accommodate m&k.
Not better but depending on the shooter it's more fun. Back when I was a PC only gamer I played alot of console FPS ports with m&k that bored me to tears since the faster aiming messed up the pacing.TelHybrid said:Anyone who thinks a controller is better for FPS by the way... aim assist. Enough said.
I'm sorry, I was under the impression you knew what you are talking about. What you are describing in Metro 2033 is mouse smoothing or mouse interpolation. Used by developers that support a wide range of hardware some of which may be older input devices (ball mice) such as say the Ukraine where most of 4A games developers are from. It's in your own mind you are creating this fantasy that what you are seeing is pure support for controllers, which is laughable. Especially from the likes of 4A you know the former GSC employees. I guess you are right though, you didn't mention mouse smoothing, but only because you didn't know what it was, or how to turn it off apparently.GoaThief said:Right, because if you design a multi platform game you're going to base it around a k/m input method? Err, no. Also, if you believe game design and implementation into a build is exactly the same for each input method, and is as simple as flicking a switch you really need to get educated.
Try this in my little example of Metro 2033; move the mouse along the X axis a few times. Stop and move it up and down the Y. Now move it diagonally, notice anything odd? You should. This is because the game was designed around a controller input and m/k an after thought which was never implemented correctly. Compare that to something like Quake Live and having direct input selected, do the same there. The difference is huge.
I don't believe I mentioned any kind of auto aim or assist anywhere, would you like to point it out please? Ditto mouse smoothing.
Interesting aside you're probably not aware of either, there are quite a few console shooters that don't have any kind of aim assist. Shocker, I know. :O /roll eyes
holy shit, dat FOV, hugeeee. normally i can't stand fps platforming but that isn't as dreadful as some games i've played. still that person is pretty good. also i agree with your first post about a lot of things adding up in that equationGoaThief said:"Should" being the operative word! Haha, if only those options were available but the vast majority do not, we're lucky to have ansio options in some games so I don't hold much hope for things to change.TelHybrid said:With sensitivity and x/y ratios games should typically have settings so you can customise them. I get what you mean though. Also in regards to Mirror's Edge, I prefer a controller for that game. It's based more on movement than aiming and the actual shooting isn't the main aspect of the game.GoaThief said:I play the vast majority of FPS with a controller these days as they're made with them in mind. Borderlands, Metro, Mirror's Edge, Bioshock, Duke Nukem Forever, the list goes on... most are borderline broken, some even outright like Metro with a mouse and keyboard due to weird sensitivity issues and odd XY ratios. I use a HDTV too so there's that also.TelHybrid said:.
Anyone who thinks a controller is better for FPS by the way... aim assist. Enough said.
Sure, I'm much better with a mouse and keyboard and wouldn't play a hardcore multiplayer title without one but for the rest of the time a controller is the better option for multiple reasons. To be brutally honest I'm put off if a game doesn't support a controller and will think hard over if it's worth it
I sometimes will use a controller for FPS too (e.g. playing local split screen games). I don't think it's unplayable, just not as good and not an optimum scheme for aiming. For movement it's great.
Just as well for you controller support is kind of a standard these days.![]()
I actually find advanced movement from a first person perspective easier with a m/k, love me some defrag, jump maps and first person platforming:
Nearly all that stuff would be impossible with a controller, except for the double jumps but they'd be very linear and without bunny hop.
I was not aware that PC gamers were opposed to using a controller.00slash00 said:Periodically I see people taking about using a controller to play PC games. Sometimes I see people who prefer to use a controller but more often, I see people complaining about the fact that they need a controller to play in correctly. I never really understood why so many PC gamers have a problem with playing their games using a controller. I remember back in the early to mid 90s, when owning a joystick was practically a requirement for PC gaming. Owning a usb controller seems to be the modern day equivalent of a joystick, in the sense that so many games (mostly ports) require once for the best gaming experience. So why do you feel/think there's more opposition from PC gamers to using a controller, than there was to using a joystick?