SilkySkyKitten said:
Because some are too engraved in their "PC Master Race, Mouse & Keyboard are superior to everything!" mindset to realize that controllers are not only better for certain games, they have been a part of PC/Computer gaming since the very beginning. In fact, back in the 80's keyboard controls were considered inferior to a proper joystick controller. Granted, part of that is due to the fact that back then most games were arcade conversions and having a joystick made it feel more like being in the arcade, but still. Having a joystick was considered essential in that era. And then there were certain games, believe it or not, like X-Wing vs. Tie Fighter (which was in the late 90's, but it still serves to back up my point) which wouldn't install if they didn't detect a flightstick plugged into your computer...
Controllers for PC/Computer games have been around since the dawn of PC/Computer gaming. Acting like you shouldn't use them on a PC just shows not only a massive amount of idiocy, it also shows a complete lack of knowledge of the history of the very platform you like to game on.
I'm sensing more than a whiff of leftpondianism about this post.
My gaming life these days remains informed by those formative years spent on computers in the 80s, and for me that meant the Sinclair ZX Spectrum. The first few models of this machine didn't come with a joystick port - if you wanted a joystick, it meant jamming one of these into the back of the thing:
Those things were heavy and expensive, and the expansion slot on the Spectrum was rubbish and usually quite loose, so it meant praying to whatever god it is you pray to that the thing didn't get slightly knocked out of position, because if you were fucking lucky that'd just reset the machine. If you were unlucky, it'd blow the interface and probably the Speccy too. It was infinitely safer to just not bother.
And the myriad arcade conversions you speak of? I can promise you there were a lot more games that weren't arcade conversions than were. Even that isn't a great comparison to make, to be honest. Most games were designed around the available inputs (Spectrum games designers were
masters at making the most of the system's limitations). The only games where one could honestly argue that a joystick was better were the Daley Thompson's Decathlon-esque wagglers, but they trace their genesis back to Konami's arcade of Track & Field - which used buttons! Flight sims didn't derive much benefit from joysticks, because without
very expensive interfaces, the system wasn't capable of reading analog inputs.
It's not idiocy, and it's not ignorance. It's literally what people grew up with. Yes, the Vic 20, C64, Amstrad CPCs and even later Spectrums (as of the +2) all came with joystick ports. But not everything did and not every game was automagically better for it.