Troublesome Lagomorph said:
its action and exploration oriented.
Too bad both are shit. Dungeons are reskins, quests are shitty fetch jobs which almost ALWAYS involve getting from one corner of the world to another. If you use fast travel, fine. Otherwise it's padding with endless roads and Draugr Slaying simulators with a dragon encounter every other minute. Only thing they made right was the overworld, which at least LOOKS good.
And action? Let me sum up the different builds.
Melee - You spam your heaviest attack. There is no penalty / reward, between a slow, but powerful or a fast but weak attack. Your best bet is to spam power attack until you run out of stamina and wait for it to recharge. What about movement? Back pedal kite TO THE MAX.
Bow - You shoot at stuff and kite. Occasional sneak shot, but sneaking in Bethesda's games has always been broken either way.
Mage - This has a bit more variation since there are multiple schools, but they're still dumbed down versions of earlier TES games.
Destruction = you shoot bolts. And then you shoot bigger bolts. Runes would be nice if used in tandem with sneaking, otherwise they're used like bolts because the AI is too stupid to disarm or dodge them.
Alteration = You have more armor and that's it. Comes with some "cool" but useless utility spells too.
Illusion = One of the two game breaking spell builds. You can pretty much walk through dungeons without dirtying your hands.
Conjuration = First starts out a nice familiar boost but quickly turns into OP weapons and summons that do all your shit for you.
Restoration = You heal stuff and get some background perma buffs.