Why do people like Elder Scrolls games?

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elvor0

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darkmind35 said:
elvor0 said:
Look, there seems to one main thing you're overlooking; it's a video game. There is only so much they can put in the game before it starts to collapse under it's own code.

One day I'm sure we'll have complete and utter freedom, but your "oh everything is just do this, then do that, then do that" can be applied to every game in existence if you want to boil it down to the simplicity you're stating in all of your posts. There is no game in existence that offers the amount of freedom you think Skyrim should have, because it's not technologically feasible to do so. Just think of the amount of man power and resources you'd need to have that level of fidelity and choice in everything in the game.

You seem to be under the impression that video games are magic, and that the magic coders can just will things into existence, and that by not allowing complete and un-negated freedom to do anything that your imagination dreams up is just them slacking in the wizarding department. Yes I know that's me being extremely hyperbolic, but your points and complaints are completely infeasible for current gaming technology to account for.

Relative to most games Skyrim has a lot of freedom. You seem to be confusing the concept of freedom in games with total control and allowance to do whatever. Of course there is going to be some constraints because no developer can ever make a game that offers anything and everything the player could possibly think of doing. This isn't D&D, where you can just make up the results, because every game in inexorably bound to what's in the code.

You want freedom, then you complain that people that enjoy climbing mountains for the sake of it are stupid. Do you not see how contradictory that statement is? I climb that mountain because I can, because I can sit on top of and check out the view, merely because I can and because it's there. Why do anything, you're still doing anything just for the sake of it if you want to view things like that.

And your statement about New Vegas is total bull; "over two hundred endings!", that's not true and you know it isn't, there's about five endings and the odd change in text at the ending monologue, that's not two hundred endings.

Seriously, I cannot stress this enough: Think about the amount of Manpower and resources you need to be able to make a game with that much choice. The voice acting, the coding, the graphics, animations, dialogue options etc etc.
With "200 hundred endings" (notice the "") I was referring Tod Howard's blowjob review where HE, THE MAIN DEVELOPER exclaimed that *FALLOUT 3* had over 200 endings. Cleared up? Howard and his team are knowns liars. Someone screencapped and put together all the bullshit they promised to fans through official channels.

None of the points I mentioned are "infeasible with current tech". F.ex. the barbarian. Easy. Use the same follower code for a while and BANG, add a timer or trigger for a backstab. Not hard at all. Maybe takes a minute or two to code. And what about everything else? Bethesda simply opted for the bling bling, instead of real content. I'm not saying OH GOD EVERYTHING IS POSSIBLE, I'm saying that Skyrim performs much poorer than it's predecesors in pretty much everything other than graphics department.

>voice acting
Easily achieved with a few more lines. There are PLENTY of games (most namely visual novels) that consist nothing than 40 hours of voice acting and still have MUCH MUCH smaller budget.
>the coding
Like my barbarian example. It's not hard, just copy pasta a few lines of code that's already done and maybe add few voice files. Or if an "essential" dies, just add some more lines that say "quest failed" and maybe some other reprecussions depending on the person killed. new Vegas achieved this pretty well.
>the graphics
Like I said, Bethesda went for a wider audience and needed all the bling bling they could get on the expense of actual gameplay and freedom.
>animations
Exactly how hard it is to add a few more animations? Even modders can do a better job than Bethesda in week. Though I'm not doubting Bethesda's capability, they just were lazy. Plus, you can use the same animations for many different NPCS.
>dialogue options
What is like every other good RPG ever made? They manage branching dialogue and have way more text and voice than Skyrim's one line "le knee arrows". Skyrim has much less voice acting than you actually think. Most of it is just repeated lines.

Yes, all of those things are easy to implement on their own, but not all together. A visual novel consists of mostly voice acting and not much else. If Bethesta wants to add more lines or change something they have to bring in the voice actors again to record more lines, which means paying them more and organizing them to come in, along with all the things that come with it.

Old school RPGs had more branches I'll give you that, but it's easier to just type some text in and go with it in an old RPG than it is these days, when combined with the voice acting, which is in every quest, I'm not not really referring to the ambient NPC dialogue. And you can't just copy pasta code in order to add all the desired effects, there's a lot more to it than that.

And you never stated that 200 endings was coming from Todd Howard, because you simply put it on the tail end of a post that consisted entirely you praising New Vegas, so don't get all snarky about it. As far as I'm aware it was an extension of your post.

Further more, the game improves in a few areas beyond graphics, and you seem to be ignoring them just for the sake of your argument. The combat has been improved, you've now got bashes, smoother power attacks, sprinting, sprint attacks, Perks, which are miles better than Oblivions skill ups, because they allow you to tailor your character far more than what was possible in the old system. Followers have been properly implemented and improved too, (granted Fallout 3 had them first, but in the series itself it's an improvement over oblivion) as well as Spell Combining, and Dual Wielding.

You've also got the radiant quest system, allowing for more quests beyond what's in the preset quests. Which I notice a couple of posts down you complain about it being two simplistic. It's a randomly generated quest system, it can't be that complicated, expecting otherwise is just being naive. Had he stated it was in the game and it wasn't then yes, he would be lying. We could argue that his delibretly vague bigging up of it is a bit honest, but then anyone expecting magically spawning complicated quest lines is being a bit optimistic. But it's not the same as lying, perhaps misleading, but then that's down to your own interpretation.

Personally I don't see anything wrong with having an "adventure sim", Elder Scrolls games have never been big on story since Morrowind, it's more about just plonking you in a world with a main quest as a vague framing device to give you at least some "epic" quest line to follow.

I mean overall, Skyrim has a lot more quests in it, but less options, so While Mass Effect or Fallout Two have more dialogue options, they have less quests over all, it's a trade off, but writing the game off as crap and hyped only by "lies and bullshit" is just being obtuse.

Skyrim is no more or less "casual" than Morrowind or Oblivion are, and I'm pretty sure Oblivion had no variation from the path either, it's just different, and improves enough in other areas for a lot of people to enjoy it.

I mean I realise different things are good for different people, but saying it's crap is just wrong and needlessly having it in the game. I've played some fucking awful games in my time, some hideous games that make me want to break things, games that don't work on any level, and Skyrim is not one of them.
 

bioject

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Rooster Cogburn said:
People like Elder Scrolls games because of the unequaled freedom, roleplaying opportunities, modding opportunities, and realized world they offer. To my knowledge there is nothing else like it and I double-dog dare anyone to prove me wrong.

EDIT: Don't say Fallout.
Actually Fallout New Vegas, while a crappy sequel to the Fallout franchise compared to 1 and 2 and at least superior to 3, was by far the best Elder Scrolls-like game ever made. The side quests were fun and interesting, story was great, needed about the same amount of mods as Skyrim, and virtually everything in the game you did actually mattered. Ironically a lot of people hated New Vegas. I don't get it.
 

Polite Sage

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And you never stated that 200 endings was coming from Todd Howard, because you simply put it on the tail end of a post that consisted entirely you praising New Vegas, so don't get all snarky about it. As far as I'm aware it was an extension of your post.
I did say that it's what *Bethesda* did for the Fallout series in comparison to Obsidians actual improvements, but whatever.

The combat has been improved, you've now got bashes, smoother power attacks, sprinting, sprint attacks, Perks, which are miles better than Oblivions skill ups, because they allow you to tailor your character far more than what was possible in the old system
And yet, the gameplay still consists purely of kiting enemies and spamming power attacks until your stamina runs out? What about a shield? Yes, you could deflect attacks but that's just the extreme reverse of power attack spam. Drains the stamina the same and you end up kiting enemies again, though this needs a bit more timing. 2 handed and dual wield are pure shit though.
And if you have more than 1 opponent at the same time you end up kiting either way.
Mage and range are kiting all the way from the beginning.

EDIT: Forgot perks. They had the right idea with perks like the zoom for a bow user or silent roll for stealth, but mostly everything ends up being background numbers that you actually never see in action. And some of the skill trees are completely useless. Seems to me that the person who made the lockpicking tree was not in communication with the NPC shop placers since I've never ran out under 100 picklocks and can pick "Master Chests" relatively easy without any perks.

Followers have been properly implemented and improved too
They just did the same what modders did to Morrowind and Oblivion. And Skyrim's commands through dialogue is still clunky compared to NV's companion wheel. And about companions themselves. Bethesda opted for quantity over quality again and every companion's personality is pretty much a cardboard box with different skills. They might have had personlity during their recruit quests but it all ends once they're actually working for you.

We could argue that his delibretly vague bigging up of it is a bit honest, but then anyone expecting magically spawning complicated quest lines is being a bit optimistic.
I think most fans were expecting quests with multiple randomized modifiers (place + objective + time + reward and maybe something more). Not very hard to implement, just put a bunch of lines together and make some few more random drop items. Right now it's just a random place + same objective + same boring money reward. For example for DB quests you just quick travel to target and bash his face in like any other mob. They even spawn in the wilderness, making all stealth useless.

And yes Skyrim is not "the worst game ever" by any margin. Just very lacking as a TES game for many of it's fans. Too little improvements, too much actual challenge, mechanics and variation removed. Definetely doesn't deserve it's 94% metacritic score. More like 60-70 (not IGN's "hurr 6-7 means a bad game", but actual "6-7 decent but flawed" score) for a good presentation and slight improvements in some parts.
 

SajuukKhar

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Why do people like elder Scrolls games?

Because they are fun games, very open-world, have lots of crap or you to do, and let you mod anything you want?
 

Mirroga

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Wow, I thought darkmind35 was the topic maker due to how much he's trying to make a point which is purely subjective and slightly pointless.

@darkmind35 - I know the freedom in Skyrim is quite limited towards what you want, but I think what you want is either too much of a dream for the next century because Skyrim is the best example of this sort of freedom in this gaming generation. If it doesn't live up to your high expectations, well, gaming has failed you and all of us. Let's just enjoy our linear games as of now.
 

lacktheknack

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Because your definition of "crap" is kind of crap.

You seem to be under the impression that people DON'T like modding the crap out of their game, having a meandering experience, having a weak storyline with little consequence, or doing sidequests. This impression is bad, and you should feel bad for having it.

You'd think that people could look at a video game landscape where "Call of Duty", "Starcraft", "Psychonauts", "Myst" and ".flow" all exist, and figure out that people like different things, but they keep a mentality that simply screams "Stop liking what I don't like!"
 

Risingblade

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Maybe you just have shitty taste in games? Or your mind is too primitive to find enjoyment in these games. Or possible quite possibly...people have different tastes than you?
 

Mirroga

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Elmoth said:
Mirroga said:
Wow, I thought darkmind35 was the topic maker due to how much he's trying to make a point which is purely subjective and slightly pointless.

@darkmind35 - I know the freedom in Skyrim is quite limited towards what you want, but I think what you want is either too much of a dream for the next century because Skyrim is the best example of this sort of freedom in this gaming generation. If it doesn't live up to your high expectations, well, gaming has failed you and all of us. Let's just enjoy our linear games as of now.
You can kill things and walk anywhere. You have multiple skill trees to customize your character with. You have many quests most of which you can choose to do or not. yes, Skyrim is the only game with all of these things and it therefore has the most freedom of any game ever.
Aren't we the sarcastic one? Or possibly an idiotic one. I know its a bad example but, in this gaming generation, I have yet to gain delights in actually killing quest givers or quest objectives that would outright make the quest unfinished or undone. Although that's more of my catharsis for breaking the game than actual gameplay.

Oh and please delight me into the BEST example of freedom in games because someone is trying to correct me. Please do. We would love to know the best freedom you've ever had in a game.
 

IamLEAM1983

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PrinceOfShapeir said:
Because we find them fun. Why does anyone like any games?
Again, this. If you don't understand why we find Product X interesting, OP, then leave it at that. It's a matter of taste and personal opinion.

Some friends of mine consider themselves hardcore gamers, but if the title doesn't include the word FIFA, they haven't played it. That doesn't mean I have the right or ability to judge them. They like soccer games and can't figure out why I like RPGs and the occasional shooter? Fine, then.

I like Skyrim because the character that's being fleshed out is of a very particular nature. That character I'm speaking of isn't the Dragonborn, it isn't any specific NPC in Skyrim, either. The character I'm referring to is Skyrim itself.

Individually, the game's elements are subpar. Most NPCs abide by stereotypes and vary between jerks and saints without any consideration for how personalities are formed in the real world. The Civil War storyline is poorly handled, and Alduin doesn't seem to have a definitive reason for doing what he does. "HAI GUISE, I'M IN UR PHYSICAL PLANE, KILLING UR DOODS!" might as well be the World Eater's calling card. He doesn't have any reason to do what he does, and simply is there to be a reasonably evil-looking final boss to throw down against. The companions don't have any rhyme or reason for choosing to follow you, other than you having completed an oftentimes underwhelming favour for them.

I mean, what the Hell, Kharjo? I got you your locket back, and now you're willing to follow me to the ends of the Earth?! I won't complain, but how does that work? Do you have some kind of death wish or something? I don't go to safe places, y'know...

At least, this is the train of thought that went through my mind when I realized I could hire him.

Skyrim as a living space is also just as flawed as Cyrodiil was. We're in 2012, and Bethesda still hasn't figured out that the occasional sight of an outhouse or of a chamber pot would add a much-needed form of credibility to the experience. What, am I supposed to think that the people of Nirn have chronic constipation from birth or use Magicka to push back kidney failure or exploding bladders?

Honestly, these are the only gripes I have with the series. As much as I'd like three hundred-page epics in the books, I know I couldn't ask so much of the project's writers. If it really bothers me, then the fans figured out how to mod entire novellas and short novels into the game.

The crux of it is that people play Bethsoft games for the immersion factor; for the "Wow!" moment when you reach the biggest, most lavish room in a barrow or cavern. These moments are what makes Skyrim come to life - standing on a cliff face looking at the creeping dawn and the way the sky shifts, or just heading due north to get lost in the sheer, freaking blizzards carpeting the Sea of Ghosts between Solitude and Dawnstar, and then wondering what the fuck is attacking you because you can't see past your nose.

Or, well, you can just ask the compulsive modders. They'll tell you body mods and skimpy armour sets make the game, to the point where they'll spend more time posing around in Whiterun than actually playing. Again - it's a matter of opinion. I don't need my player character to have double D-cups and little steel seashells on her nipples as her only armour, but some people enjoy this kind of stuff.
 

carpathic

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algalon said:
Remember that article here,http://www.escapistmagazine.com/articles/view/features/9391-The-Men-Who-Stare-At-Mountains ? This is why people like Skyrim as well as any other Elder Scrolls game. It's the ultimate sandbox game that encourages you to explore and not just complete this quest or that quest. The journey is often more important than the destination, which is why this game eats time so very easily. In a time when most triple A games' single player story may last 6-10 hours, we feel robbed if $20 Skyrim DLC falls anywhere close to that.
damn..ninja'd

This is it for me, they approximate life, except instead of being not particularly excellent at anything, I get to be the hero...

It is the ultimate in escapism and makes the game truly fantastic. I can explore, or not, I can kill Alduin, or not...
 

Terminate421

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People like it because they can? We are not all copies of you, just so you know.

Its fun to fight dragons, despite everyone's criticism that it's "repetitive"
 

Samantha Burt

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darkmind35 said:
Moonlight Butterfly said:
darkmind35 said:
Nobody is forcing you to play them are they?
YES! I waited for you to start grasping at straws. I DO love this!

"Don't like it don't play it"
"You can't criticize unless you play through the whole game"
"You obviously didn't hate it if you played through the entire game"

Something along those lines, right? And Bethesda's former fans should just stay silent as their series slides to shit? Oh wait,
"It's Bethesda's game, they can do whatever they want with it.
Right?
I'm not quite sure what you're hoping to achieve. We get it: you don't like Skyrim. That's fine, everyone has different tastes. But you seem to be making a marked point of listing all the issues you have with it, even unprovoked. Is it simply that you enjoy engaging in argument? I am legitimately confused.

OT: I just enjoy that I can mess about and do my own thing for 20 hours without so much as seeing anything story-related. It's really as close as I can get to a proper D&D game (at least IMO).
 

Muspelheim

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You don't like Skyrim. I really do like Skyrim. We both love oxygen. Certain bacteria hate oxygen (well, if they were complex enough to form opinions, at least). Everything is relative.

I can say that, to me, Skyrim is just fantastic and a wonderful experience. You can say that, to you, it was just crap. These are opinions. We've got different ones. That's how they work.

Neither of us is necessary wrong or stupid because what we feel for Skyrim. It's just opinions on a particular video game.
 

TehCookie

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Skyrim is one of those games where it's not about the ending, it's about the journey.

Then again it's what you want out of it. If you want some huge story of how your character rises to glory and is know through the land for their deeds good and bad, you're not gonna get that. If you have a different mindset like your character is in the shadows controlling everything but no one knows it, it makes more sense.

Or you can get drunk and yell at all the NPCs for not respecting you and your accomplishments and kill everyone that annoys you. That's my favorite way to play it.
 

bioject

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lacktheknack said:
Because your definition of "crap" is kind of crap.

You seem to be under the impression that people DON'T like modding the crap out of their game, having a meandering experience, having a weak storyline with little consequence, or doing sidequests. This impression is bad, and you should feel bad for having it.

You'd think that people could look at a video game landscape where "Call of Duty", "Starcraft", "Psychonauts", "Myst" and ".flow" all exist, and figure out that people like different things, but they keep a mentality that simply screams "Stop liking what I don't like!"
I have discovered that if a game needs a boatload of mods to be fun, then it has issues.
 

Silvianoshei

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Skyrim is a MEDIOCRE sandbox. There was nowhere near enough variation in the setpeices, dungeons, or enemies. The "Ooh, what's this!?" feeling that I got from earlier TES games was replaced by "This looks really familiar."

I freaking love open world sandboxes like Just Cause and FarCry, but Skyrim was just...underwhelming. I tried to explore every nook and cranny and just found things to be very samey.

So, mister OP, forget what everyone says in this flamed-out thread. You asked for their opinions because you wanted to know what others saw in Skyrim and presented your arguments as to why you didn't enjoy it in a very well-constructed manner.

Most people replied flinging fanboy poo. Grow up, people. Respond to his question and his arguments, there's no need for ad hominem attacks.
 

IamLEAM1983

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Silvianoshei said:
Skyrim is a MEDIOCRE sandbox...
...in your opinion. I could retort that FarCry 2 was samey, seeing as you spent the game shooting at dark-skinned fellows you could barely see in the middle of fairly dark and high underbrush. It was flamethrower or bust, for me, as I couldn't aim for shit if the NPCs weren't out in the clear.

I could also retort that Just Cause 2 didn't keep my interest because I kept feeling the structure was riffing off of what was happening in Haiti at the time, and because the universe's sheer insistence at setting up a non-specific South Pacific micro-nation that takes after Indonesia as much as it does some of the French colonies didn't feel too successful. I could say the voice acting sucked and that Rico Rodriguez is, generally speaking, an unlikeable douchebag.

I could say all that. I could also say you've been flinging fanboy poo. That wouldn't be too classy of me now, would it?

It's one of these instances where I wonder why this was even brought up as a discussion topic, OP. What were you expecting? Some of us to go "Oh my God, you're right, I've been playing an utter piece of cow dung for the past year!" I can recognize faults in a lot of things I like. Read my post over. I did exactly that. Even so, I like Skyrim. No amount of criticism will change that.

We like something, you don't like it. Let's just leave it at that and avoid assuming things. You can do better, Silvianoshei.
 

Bocaj2000

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Conrad Wentzel said:
After hating Oblivion because every quest story was boring and uninteresting and the game required 100+ mods to be fun, I decided to give Skyrim a try. I will give it credit for being the most playable out of the box Bethesdia game I have ever seen. This time it only needed 10 essential mods and most of them just tweaked a few minor things. In addition the game actually had interesting quests for once. I probably did about 50% of them before I completed the main quest only to discover that there was no ending or even a celebration of my accomplishment. In fact the main quest felt like a side quest. Shoot the entire game felt like a game of side quests with no central story line tying anything together.

And I guess this was my core problem with Skyrim and why I will never waste another minute on a future Elder Scrolls game. None of the quests connected or really affected the world. If I become Archmage nobody cared. I was the leader of the Brotherhood, Thieves Guild, Mages Guild, and a member of the Stormcloaks and nobody cared. I thought Stormcloaks hated magic so why would they let an Archmage join them? Why are High Elves racist against you if you're also a high elf?
So in summary the core problem I have here is that none of the quests you do really matter, your race or sex doesn't matter either which ultimately makes the game kind of boring.

It would be a lot more fun if depending on which quests you did and what sex/race you where, they would either change or become unavailable which would increase replayability and fun. It feels good when your actions matter in open world games. Something that is seriously lacking from all Elder Scroll games.

So why do people like these games? Their crap!
The Elder Scrolls games are NOT about winning. They are about exploration and getting immersed in the world. The focus isn't on you; it's on the world that you play in and experiencing it first hand. You ask for your decisions to have more of an impact, but that's not what the game is about. Play something else, mature a bit, then come back to this series.