Breadline said:
I really have yet to see any evidence that ANYTHING is quicker in Crysis 1's speed mode other than running and sprint speed. Which leaves faster movement speed which might as well just be a single-button for super sprint. There is no Speed 'mode' in crysis 2, the single ability of speed mode now is a stand alone ability to use on demand.
I don't see the point obsessing over a speed
mode but rather that the speed
ability is there, though at a slower speed it takes you further.
Double tapping space while Max-Speed-sprinting to super-jump would be a pretty good way to work but:
-that doesn't actually work for me
-Even if it did, it's quicker to hold down space key than I can double-tap the jump-key
-even if I could double tap as quick as the hold time, it still disables any active mode like Max-Armour or Cloak that takes mental load to remember to switch back.
Super jump makes way more sense as a discrete ability than as a component of a discrete mode.
You
can super punch instantly in Crysis 1 but not at any time in any mode, only in Strength Mode, which takes time to switch to and to switch back from. At ANY TIME you can super punch in Crysis 2 with minimum mental load or occupation of fingers/time. Mental load is a major issue in ergonomics, it says nothing of the individual's intellect as attention of other important factors (special awareness, forward thinking) must be Compromised to focus on something else like perform multi stage controls that interrupt aiming and use of multiple fingers in sequence.
This Crysis 1 super jump (assuming pressing forward):
activate Radial menu -> Mouse gesture to Max-speed -> release radial menu -> hold sprint -> activate Radial menu just at apex for jump -> Mouse gesture to strength mode -> release radial menu -> tap jump QUICK ENOUGH BEFORE MOMENTUM IS LOST -> (in mid air) activate radial menu -> gesture back to armour/cloak mode -> release radial menu -> release sprint
That is a 12 stage combo that needs absolutely perfect timing with EXTREMELY fast speed and not loosing mouse centring too much or being slightly off where you'd accidentally flip your perspective 90 degrees. There is a huge likelihood you will get it slightly wrong and go ploughing right into the minefield you were trying to jump over or fleeing over a cliff.
Or the Crysis 1 way with suit shortcuts to perform super jump while moving forward:
-double tap sprint
-hold sprint
-double tap jump at apex
-double tap S (default) for armour mode
-Release sprint
5 stages, 8 discrete inputs. Why is such a simple move like a fighting game finishing-move combo?
Compared to Crysis 2:
-tap sprint key to initiate sprint
-Hold jump key at apex to mega-jump
That's all you need to do to perform the super jump while retaining the mode you were in before, cloak or armour. Doesn't that seem more fitting for what should be such a simple move?
"I may as well claim that my Crysis 2 version doesn't work either."
Is that the actual case for you?
I am not making a false claim to support my argument, and I don't see how I can be mistaken. My friends (who also have the steam version) corroborate what I found but didn't particularly test it.
Can't you see this is a huge problem for Crysis 1 if apparently all the Steam versions are unreasonably hard to perform moves. I will be documenting this and investigating it further. But note, I still would prefer Crysis 2 controls to the controls of Crysis 1 even if the suit shortcuts worked properly