Breadline said:
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Emphasis is no way of refuting bias. You could equally say the regular jump in crysis 2(non-super) is also instantaneous and without any bias. Reasonably the delay is insignificant, tap the space bar on your keyboard right now and notice how quick it resets, how it's too quick for you to even perceive.
Number 1
Unreasonable is the negative of with reason, without rational basis. It's not a subjective assessment as you use it. The word you are looking for is "intolerable". You are intolerant of the controls/mechanics of Crysis 2, which may be with or without reason. In this case, intolerance without reasons.
-Ah, now it's changed from "immediately" or "instantaneously" to the speed of the normal punch, admitting some lag. And of course you need to double click quick enough to beat the punch. But I'll give you this one, it might be slightly better to be able to double tap melee than to hold it down. But not at the cost of disabling suit modes.
There is still the matter of intuitiveness, a double tap doesn't fit with a
-I am not denying that there is a delay with delivering such a powerful punch, I am disputing the limitation of this.
"you cannot just charge straight into the enemy preparing a punch."
Why not? Why can you not prepare? Why are you willing to put in the significant time training your muscle memory to use radial menu but not the moderate effort learn to time your hits?
-So you admit is is tactical, but negative. So you are conceding to reason yet still rejecting by your subjective assessment. You are again dogmatically ignoring strategic options in how you can do this punch without disengaging Maximum Armour mode, that IS an extra strategic option.
Number 2
I think it is an issue not with the game but with your prejudice. You have gotten too comfortable with Crysis 2 controls and unreasonably reject the changes and fundamentally negative rather than against your subjective personal tastes.
"come around a corner and I've had to immediately strength jump + cloak up to a roof above while they light up the area below me."
The thing here is you do NOT have to super-jump instantaneously there, a fraction-second delay is not going to ruin that or even significantly affect it. And the best part of this example is how in Crysis 2 you can Cloak And then super-jump up WHILE REMAINING CLOAKED so they have no idea you even went up onto the roof! I would appear you just disappear while you go in least expected direction.
Number 3
This defies all the evidence. Evidence seen with how the height of super-jump in crysis 2 and how it is combined with sprint of Crysis 2 that is a mere 23% slower than the Max-speed-sprint in Crysis 1. The evidence of how forward velocity is lost, in the video you recorded and posted.
What you unreasonably refuse to address is how the LENGTH of the sprint jump and the HEIGHT of the super-jump add to an extremely dramatic and useful jump:
Number 4
-You don't seem to realise how similar your argument is to those console gamers who insist they are just as good with thumbstick as mouse-aim, they use the same excuses of blaming "player skill" and dismissing intuitiveness or aspects of ergonomics or muscle memory
-So you claim, that you can use Crysis 1 suit shortcuts quicker,
-less control is less things you can influence. Like not having a jump button, or having jump be like in Zelda where you just run towards and edge to auto-jump. You can still jump, you can still super-jump, just with more intuitive controls. You did read the part about muscle memory and "hold for magnitude"?
Number 5
Mentioned isn't enough when the speed benefit is so slight it may not even exist.
The faster default movement in Speed-Mode is null for how it's near as identical to movement speed in every other mode when "sprint" (run) key is held down, which can be held and used indefinitely. And that speed is closer to the base movement speed in Crysis 2 than the slowest speed in Crysis 1.
The reload speed and weapon switch speed is insignificantly quicker, not worth the time of switching modes and sacrificing the benefits of Cloak or Armour mode.
I think you are too committed and ingrained into crysis 1 to accept any differences. You are enamoured with crysis 1 and ideologically committed to it beyond objective reason.
I'm not trying to change your mind, I'm trying to get you to see that your issues don't come from fundamental failure with the game, but that the problem is with your refusal to accept the beneficial change due to, in part, your very particular personal tastes. I mean you want the armour mode in Crysis 1 removed!
Number 5.1
You are getting muddled again. That video shows how close Crysis 2 SPRINT is to the fastest sprint in Crysis 1. Not as fast, but only 23% slower still as fast as the fastest human in recorded history.
This shows, indirectly, how Crysis-2-sprint is most definitely not close to the same speed as when the "sprint-key" is held down in Armour/Strength/Cloak mode nor the movement-speed in Max-Speed mode but is very close to the fastest sprint of Crysis 1.
-Of course 23% difference is a significant difference but it is not a FUNDAMENTAL difference. I never argued it wasn't significant, and if I did it was in error and I retract it. I disputed your assertion that it was a
fundamental difference. You have explained similarity to Crysis 1, unconvincingly as it makes inaccurate assertions as I have found in MY testing and corroborated with the video demonstration of speed and the very video of testing you supplied.
-What makes you think you cannot perform the same distance jumps in Crysis 2 (http://www.youtube.com/watch?v=mgzJZw4XaNQ) I remember doing the same and here are some. As for that super punch at 10:00, the enemy sneaked up on him while he had his head buried in the radial-menu, and even with that time the 0.7 sec charge time was about the time it took from the enemy appearing on screen and him actually being hit.
-What do you mean "whatever the reason". YOU made the claim of FUNDAMENTAL failure and you don't have a reason?!?! The very definition of unreasonable.
This is the whole point of what I've been saying, your opinions are true, but they are unreasonable. There is no reason to conclude they aren't coloured by your prejudice.
Number 6
-I'm telling you to not use arguments based on false claims such as simultaneous use of modes in Crysis 1. To excuse yourself for your claims of experience is an Argument from Authority Fallacy.
-You should care, as I don't believe out of blind denial. I don't believe you because I HAVE looked and your claims have not materialised and you have yet to provide any proof!
-I have kept this reasonable, I gave a counter with reason, you can't throw up your arms and say "you've missed the point" and have that be anything other than a cop-out, patronising me that I just don't understand yet you won't actually explain it.
I does not follow for you to claim:
"The player no longer has the option to switch into a style that allows faster movement and actions."
After it has been established:
+at any moment you can sprint in Crysis 2 very fast (only 23% slower than in Crysis 1)
+Switching off Max Armour in Crysis 2 removes the speed penalty
+actions like reloading are not significantly quicker in Speed mode of Crysis 1
+base movement speed in C1 speed mode is indistinguishable from simply holding down shift key
Claims of doing an Ironman of Crysis 2 is not a rational argument of the game as it is, it is an argument from authority. It's not giving a reasons, it's another "I conclude because I'd know".
I am calm, I don't angry type. I'm working this out slowly, carefully and with reason for every point. You seem to be reacting rashly and emphatically rather than rationally.
Number 7
It's a non answer because the main time you'd need hitmarkers rather than HUD crosshair flashing is when you are aiming at long distance, using iron sights, not the HUD crosshairs.
It doesn't answer for the lack of hitmarkers being consistent, seen even when aiming down sights.
What you fail to grasp is the REASON I use the term "non-answer" is you don't answer the challenge. Then you make an Argument from Incredulity acting like this gives you license to abuse the reasonable use of "non-answer" inappropriately. That would be immature.
I'm sorry if you've gotten mad by this, but I have to