Again, speaking for control method, that implies which is better for control. You are attributing the wrong meaning to the word - you can like either, it doesn't need to be tied to the merits of the input, or the form or the the colour or how warm/cold it feels to the touch or whatever. The preference is different than the main function, and the main function is inpu. Therefore deviating this to anything else makes little sense. The "better" control method is not meant to represent "what I prefer".andago said:[Yes! Exactly, you could say that objectively the mouse is better for aiming, but that doesn't make it objectively the better control method unless the only reason you play an FPS is to continually aim shots the quickest and most precise possible, which I'm saying isn't compulsory to still enjoy the game.DoPo said:Well, nobody has managed that. It's been proven time and time again, too (several videos in this thread show it too). And it is actually quite obvious that cannot be the case as a controller does not allow as fine 2D motion input as a mouse - what is what a mouse is deigned for. So yes, actually one could indeed call it objective that a mouse is better for aiming.
Here is an example - I like playing Worms - I've played most of the versions of 2D (combat) Worms games. Most recently, the most I've played is the Android version of Worms Armageddon[footnote]actually bizarrely named, as it's actually Reloaded, not at all Armageddon[/footnote]. Now, any other input than the touch screen is better - it's more accurate, it's faster to work with, and the rest don't just occasionally do weird stuff instead of what you tell it to. And yet I like playing the mobile version because it's just so nice to do it in my bed. So there you go - the distinction between better as a method and what I better like.