Why do publishers still bother with DRM?

Recommended Videos

Xanthious

New member
Dec 25, 2008
1,273
0
0
Let me say this again. DRM has fuck all to do with piracy and everything to do with sticking it to the paying customers. It just makes for better PR to say they are trying to prevent piracy than it does to say they are making sure your game has zero value to anyone but you once you fork over your money. DRM is all about keeping the secondhand PC market dead and buried. Developers and publishers know that piracy is a battle they can never hope to win and have stopped all but the most token of efforts.

Think about it, which does DRM do a better job at stopping? Piracy is rampant for most all titles either shortly after release or in some cases before release. Compare this to secondhand sales which have gone the way of the dodo bird. Hell, you can't even give away most of your used PC titles anymore.

This is all part of an ugly trend of consumers getting stripped of more and more of their consumer rights by a gaming industry blinded by greed and wrought with contempt for the very people that pay their bills. There is a prevailing mindset with people who work in the gaming industry that their industry alone is somehow special from every single other industry that makes and sells goods somehow.

The gaming industry's belief is that they, and they alone, should be exempt from secondhand sales. However, games are not special, not in the least, but rather gamers are a largely spineless lot that are more than happy to ***** and moan about being screwed over repeatedly but choose to bend over and take it with a smile on their face when push comes to shove.

Personally I believe the gaming industry in it's current form needs to crash and burn to damn near the point of being wiped out entirely. I wouldn't give these companies my money at gun point anymore. I still play their games mind you (not by piracy either, there are other totally legal ways to play damn near anything for free with a little creative thought and knowing the right people) but they can go bugger themselves with hot pokers before they get a single cent out of me. I want to see all but the most indy of developers out of business and people losing their jobs en mass. Only then can we rebuild to something that doesn't involve one side continually getting screwed by the other.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
See, this is a question that has been bugging me lately. Locks don't stop burglars, so why are we still doing this whole "lock our door" thing?
 

Scout Tactical

New member
Jun 23, 2010
404
0
0
SmashLovesTitanQuest said:
And there I was, assuming the thread title read "Why do publishers STILL bother with DRM?". I must be suffering from delusion.
I would confirm that you are delusional if you are saying that your use of the word "ever" is rendered moot by the fact that we're talking about recent games.

Even then, if you think Assassin's Creed 2 isn't "recent" enough to warrant being talked about in the timeframe of "still", I think you need some perspective on time periods.

TL;DNR: Try not to mock your fellow forumgoers if you're too lazy to read the one page of a thread that has already been posted. There might be helpful information that you ignored.
 

Draitheryn

New member
Jan 20, 2010
125
0
0
Why do you chain your bike up or lock your door, if someone is persistent enough they will get past your security, it keeps the honest people honest.
 

Stall

New member
Apr 16, 2011
950
0
0
SmashLovesTitanQuest said:
Groups that crack games REMOVE DRM. Thus, its impossible for the DRM to get in the way of a pirate playing the game.
So it doesn't get in their way when they actually have to remove their DRM? Like I said, it's a whole lot easier to pirate an album than pirate a game, so clearly DRM has something to do with it all. The "make it harder" thing counts for something, you know.

And again, you are making the assumption that DRM only exists to stop people from cracking and pirating a game via a torrent site, when it exists just as much to stop the average guy from copying and distributing the game among his friends. It might not stop the "real" pirates for sure, but it will definitely stop the normal guy from doing pretty much the exact same thing. Just imagine how bad piracy would be if there was no DRM.
 

Aeshi

New member
Dec 22, 2009
2,640
0
0
Because otherwise people would just burn them onto disks/upload a copy and the amount of legit sales would be even lower than they are already.
 

phoenican

New member
Jun 30, 2010
7
0
0
The pirates always get it in the end, who knows what their reason is, maybe its a challenge or they are bored. the important thing is the game. Steam had a sale recently where i ended up buying 10 games for $60 USD. these were games that were 1-2 years old that i refused to pay $100.00 on release day.

Check out the new medium of cellphones, the games aren't expensive (ok, they aren't works of art), but it reminds me of the late 80's with the Amiga 500 breaking the frontier of game making.

DRM annoys me, i bought two games with it and refuse to buy anymore.
 

Stall

New member
Apr 16, 2011
950
0
0
lunncal said:
I'm not saying CD keys are perfect, but they're better than what we're getting now. At least we used to be able to play the games that we paid for, wherever and whenever we wanted to.

Also, the reason I used consumer rights is because I was talking about the actual legal rights that governments enforce. These laws differ in every country, but I'm basically talking about this stuff: http://en.wikipedia.org/wiki/Consumer_protection

I don't want to have to rely on businesses giving us courtesies (that I believe we should automatically get), because as you quite correctly said, they won't. Companies will do whatever gets them the most money, and they will be as unfair to their customers as possible. If a car salesman could randomly deny you access to a car you bought, then people would be quite rightly outraged, even if he didn't actually do it. Luckily, there are laws against that. Yet this is exactly what is happening in the world of games. Does no-one remember this incident: http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down?

Consumers should have certain basic rights to the property that they buy, but with regards to software, companies have taken those rights away from us by making it so that technically, we are just renting the usage of that software. What's worse is that we are allowing it to happen, and companies will continue to rip away our rights until people finally start reacting. As you said, trusting your customers is bad business, so they will take away anything and everything they are able to. I am strongly against this, and I think every gamer should be as well, otherwise things will only get worse.
Again, that argument only applies to CD keys if you don't lose them. If you lose your CD key, then you certainly can't be playing your game whenever or wherever you want. Besides, the rise and near dominance of digital distribution really complicates things with regards to CD keys, which is why DRM has sort of evolved past that method.

And I really still have to disagree with the whole use of "consumer rights". Again, the word rights just carries too many philosophical implications-- many of which I fully don't understand... read up on it, it is rather interesting-- to the point it is a word that you really can't just throw around. I think consumer protection is fundamentally different from consumer rights, since it simply doesn't carry the same connotations. Now, I do think companies should always extend certain courtesies, perhaps to the point where the law actively forces them to (hence "consumer protection" being a good term), but the problem lies in what courtesies need to be extended to intellectual property, which is where things get sticky. The analogy you worked out with cars doesn't really make much sense in the grand scheme of things, as cars are physical property, and the legal implications of ownership are very, VERY different from that of intellectual property, especially regarding software. I think we still need more time for the legal system to really work out what rights and such a consumer has regarding intellectual property. This is yet another reason why the whole consumer rights/protection thing starts to break down, as there is still a lot of legal disagreement about the whole thing.

However, it's not that I think DRM is perfect. We have already seen what happens when a company goes "too far" with regards to the protection of their property (just look at the outcry against the always on DRM Ubisoft did), and I think the outcry does help keep things in check. It all comes down to designing DRM that is less obtrusive and more protective, and given that companies want to protect their investments, I think its the only way DRM can head.
 

Jodah

New member
Aug 2, 2008
2,280
0
0
It is to appease the shareholders most of the time. The average shareholder knows jack shit about the running of a video game publisher. By putting DRM in place a CEO can tell them that they have done all they can to ensure their profits aren't stolen.

phoenican said:
The pirates always get it in the end, who knows what their reason is, maybe its a challenge or they are bored. the important thing is the game. Steam had a sale recently where i ended up buying 10 games for $60 USD. these were games that were 1-2 years old that i refused to pay $100.00 on release day.

Check out the new medium of cellphones, the games aren't expensive (ok, they aren't works of art), but it reminds me of the late 80's with the Amiga 500 breaking the frontier of game making.

DRM annoys me, i bought two games with it and refuse to buy anymore.
This seems relevant.

 

Ishiro32

New member
Mar 28, 2011
48
0
0
Xanthious said:
I wouldn't go as far as that. The people who make games are mostly ok. The shareholders are greedy morons. Anyhow this trend to strip us from our rights is because gaming is still new in our culture and a lot of people don't know anything about it. So big comapnies target morons and get their cash. It's normal. Don't worry, the bigger and more common games become, the more selfaware our community will be. It's just time.
About DRM, always-on DRM is pretty much stupid, there is no reason to do that, and if something fails, you don't have game. Other hard DRM are just the training course for hackers. Soft DRM works because you can't simply copy game and give it to your friend, and that's good, but you should be able to lend it to him or sell it, because why not? Why i can do this with car, computer, anything i have but not games? That's what i think
 

bootz

New member
Feb 28, 2011
366
0
0
My fun drm story :
I was cleaning my room about 3 months ago I found Mass Effect in the box under my bed.
I was like Hmm i should replay this.
I open the box the cd is there but no manual or key.
I email EA/bioware and sent them a picture of the box saying I lost my key.
There response was Buy another copy.
I bought the game new when it first came out. I usually buy from steam because I lose things.
I don't want to have two copies of the same game.

I used a crack on the game I own.

Now Origin If I download it, will scan for it and find it so i can lose all my games, because I cracked one I own.
 

Sebster 105

New member
Feb 27, 2011
198
0
0
You know why? Because little timmy can't copy it and give it to his fuckwad friend. That's why.

It's not to stop pirates, publisher know pirates have the last word.


Ubisoft still sucks though
 

oktalist

New member
Feb 16, 2009
1,603
0
0
Stall said:
Also, in business, you never trust your customer, as if you trust your customer, then there is the inevitable risk that such trust may be abused or exploited. If you need proof of this, go see how hard it is to find GOG's entire library of games on a torrent site (spoiler: it isn't).
And yet GOG is still in business.

This is an interesting dichotomy: businesses don't trust customers, yet customers expect to be treated with respect. It leads to people being bitter over what amounts to companies making sound business decisions.
Just because something makes good business sense doesn't necessarily make it the right thing to do. Frequently the opposite, in fact.

How dare those AIDS victims be bitter about massively inflated prices of antiretroviral drugs. It's a sound business decision!
 

Phishfood

New member
Jul 21, 2009
743
0
0
Stall said:
Again, that argument only applies to CD keys if you don't lose them. If you lose your CD key, then you certainly can't be playing your game whenever or wherever you want. Besides, the rise and near dominance of digital distribution really complicates things with regards to CD keys, which is why DRM has sort of evolved past that method.
I would however argue that if you lose your CD key more fool you. You could lose the disc as easily. Its not like say...arbitrary install limits or only being able to play while your internet is working.

However, it's not that I think DRM is perfect. We have already seen what happens when a company goes "too far" with regards to the protection of their property (just look at the outcry against the always on DRM Ubisoft did), and I think the outcry does help keep things in check. It all comes down to designing DRM that is less obtrusive and more protective, and given that companies want to protect their investments, I think its the only way DRM can head.
People need to do more IMO. I think as gamers we put up with an AWFUL lot of shit in the name of our hobby. We already have a group out saying that gamers are psychotic morons a hair away from snapping, then we have the publishers who not only force crappy DRM down our throats but also there is the whole concept of pre-orders. I was looking at my deus ex pre order and thinking "I just bought this 100% on faith that it will be good. Off like 2 trailers. WTF have I done? the second one was CRAP."

I don't pre-order books or films or indeed ANYTHING else. Books and films don't have crappy DRM requiring me to wear a shirt and tie while standing on my head with a full moon to use them. Something needs to change fast.

Captcha 1 is upside down. Should I plug my keyboard in upside down?
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
Dumbfish1 said:
<link=http://www.escapistmagazine.com/forums/read/6.105000-The-Impossible-DRM?page=1>I'm pretty sure this thread has been done before.

But yeah, everyone hates DRM
No fair hitting him with a thread from '09.

OT: It's a pipe dream. Developers think they're doing the right thing because it'll somehow magically prevent {A} piracy and {B} the selling of used games via places like Gamestop or other local places (like The Exchange over here). This is a total fantasy and I will explain for why...

{!} SNAAAAKE!! (Whoops.)

{1} The piracy thing. Oh, developers of media have been so keen on trying to block pirates from stealing their booty, especially in gaming. They involve special codes (cracked), bricked devices (cracked), the always-on net-based DRM (VERY cracked, VERY fast), and even the cut-content idea from Rage (cracked mere days after release, most likely). At least a couple of these ideas are viewed as immoral. I myself will not buy a 3DS on the basis that it's possible to accidentally fuck it up because of the aforementioned bricking. I won't accept that, which is a shame since I'd been so keen to give Ninento money before. Oh well. Still, the point is that the louder developers yell and scream and rant and piss and moan about protection when it's entirely pointless, the more the pirates turn up with "YAR!" and a cracked game. By putting so much into anti-piracy (that doesn't work) technology, companies essentially throw away good money they could've been using on the GAME, that thing they were trying to sell in the first place.

{2} The anti-resell thing. This is ridiculous. Business is meant to be carried out by marketing a product and competing with others in order to create profit. Trying to prevent shops from selling used games essentially farts in the face of economics itself. (Namely, preventing the circulation of an item does more harm than good. It's so self-serving, like alot of things a business does wrong, but that's another story.) All the attempts to prevent resell are basically retarded because it alienates anyone who likes games who are not fucking RICH. A good example would be that I have great income to play with, and so I can just buy as I like, but I have BEEN on the used game wagon and it is a BLESSING to those who haven't been as fortunate as I have in life. Developers prevent game fans from getting what they want at a lower price, basically because they're being dicks and assholes. They don't actually care about the customer. They expect you to buy whether you approve or not of their methods. And ironically...this too brings on the pirates. Piracy was made popular by these questionable acts, and it literally WILL NOT die down until they cool it.

{3} Additionally, Neil Gaiman's opinion over piracy is a very open-minded take on the subject (piracy seen as essentially going to the library and therefore good for opening more fanbase and free advertising). It should be looked up (probably on youtube) at least once.

BOTTOM LINE: What developers and companies need to do, and I say NEED because nothing good will happen otherwise, is back off and calm the hell down about their new special DRMs and lifewise crap-practices. The thing their trying to protect isn't, and they're harming both the customer and themselves. If they'd only try planning around their perceived losses and use that to HELP their business (totally possible) instead of trying to Fort Knox everything, they'd retain profit and be alot more popular with the fans.
 
Mar 5, 2011
690
0
0
Dastardly said:
shameduser said:
I don't see why they still use software that has been proven many times to be ineffective. IE: Splinter Cell: Conviction
Locks on houses have been proven many times to be ineffective. Something as simple as a sledgehammer can break down the door, leaving it open to anyone and everyone. So why do people still use locks?
Not every house gets broken into. And you could make a door strong enough to with stand anything.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
shameduser said:
Dastardly said:
shameduser said:
I don't see why they still use software that has been proven many times to be ineffective. IE: Splinter Cell: Conviction
Locks on houses have been proven many times to be ineffective. Something as simple as a sledgehammer can break down the door, leaving it open to anyone and everyone. So why do people still use locks?
Not every house gets broken into. And you could make a door strong enough to with stand anything.
Not every game gets hacked. And no, you can't. If you make a door strong enough to withstand anything, you've made a door you can no longer open or close. In most circles, that's called a "wall." And even then, there's always a way in.

The point here? A lock doesn't guarantee your door is impervious. It's what is referred to as a "deterrent." The job is just to make breaking into your house so inconvenient that most would-be thieves decide to go elsewhere. It's not going to stop a determined thief, but that's the chance we all take for having a door that doesn't take ten minutes for us to lock and unlock.

Think of cars, too: Why do we have door locks, when the windows are made of glass? I mean, c'mon, all you have to do is hit the window with a hammer and ta-da! You're in. Why would they even make locks? Because the point isn't to make it impossible, it's to make it inconvenient. Most people don't want your car bad enough to break the window to get it, so that is enough of a deterrent.

That's how DRM works, too. Most people out there don't know how to crack a game. And a lot of those people don't trust hacking sites, torrents, etc., enough to risk downloading a cracked version of a game. At the very least, they'll have to wait until a cracked version gains enough popularity that they're willing to trust it. By then, more than a few of them have decided to just buy the thing... and those that wait? They were likely never going to pay anyway, so their opinions on the value of the game are empty.

The reason that you might have this idea that "every" game gets hacked, or that it's so common that companies should just give up on DRM? Look where you hang out. You're on a forum dedicated to gaming, which is going to be frequented by game-savvy folks. You're just more likely to run into that sort of discussion here, that's all.

It'd be like going to a gym and wondering why "everyone" in the world is a bodybuilder. They're not. You just happen to be hanging out where they do.
 

SenseOfTumour

New member
Jul 11, 2008
4,514
0
0
I'd have to agree that DRM is necessary, but some DRM is overkill.

A real world example is that stores don't just leave the shop open with a bucket by the door say 'leave payment here' as it would be too easy to steal from them. However they also don't sell you the cereal in a locked case that you need to connect to your router and let it call back to Kellogg's each morning to make sure you're the guy that bought it before you can open the lid.

Essentially, if they can stop casual and lazy piracy, that's enough, the dedicated will bust thru anything in their way, but if there can be a certain time barrier between release (or before) and the game showing up cracked on torrent sites, then that's all they need, after all the VAST majority of profit comes from full price sales in the first few weeks.