Why do some consider Morrowind a better game than Oblivion?

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almostgold

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Xiado said:
Why DO people like Morrowind more? The story was just as crappy as Oblivion, there were way too many skills, Oblivion's open world level scaling made it truly open and accessible, and in Morrowind, everything was brown and fugly, not lush and realistic.
A lot of people liked the brown and fugly enviroments. It was more original than Oblivion's cliche western fantasy setting.
 

Pimppeter2

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Oblivion was the better game

But Morrowind was far the better game

If you catch my drift.
 

Kiefer13

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Because people don't all have the same opinions?

Though they may be predesessor and successor respectively, Morrowind and Oblivion are very different games. Some people like the experience that Morrowind provides better and some people prefer the experience that Oblivion has to offer. It's that simple. Arguing over which game is objectively "better" is both foolish and futile, because there is no correct answer.

Personally I prefer Morrowind, because I felt it was a much deeper and more atmospheric game. I also didn't like the fact that they removed a lot of things from Oblivion that were present in Morrowind (Levitation, Crossbows, Polearms, Medium Armour etc). Not that I didn't like Oblivion though. I thought it was still an excellent game. Indeed, there were some aspects of it that I thought were better than in Morrowind. The combat, for one thing.

That's just my opinion though.
 

Axolotl

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Because Morrowind was agreat game and Oblivion was a terrible game? It's not complicated.
 

deadmandante

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I'll boil it down in one sentence. It has more story quests and more pointless quests. That's pretty much it, I've also heard complaints about the strength based inventory and the fast travel. I got both of these games for my computer for the first time last year. I beat Oblivion in a ninth of the time it took me to beat Morrowind. Both were fantastic games, but I'm really really really picky about what I play, and I will maybe play back through Morrowind once or twice more, if the cd messes up I will not rebuy it. There's just too much pointless drudgery.
 

Axolotl

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DirtyCommie said:
Ok heres a good tip for yall who are planning on getting into the elder scrolls games.

Whatever you do, dont play Oblivion before you play Morrowind, other way round. Personally I think Oblivion was better, but thats because I played it first and after that morrowinds pretty hard to get into. A massive map, no fast travel, a complicated (if better) interface, clunky combat, etc. I loved Morrowind, but I had a very hard time in the first 20 hours playing.
I disagree. I played Oblivion then moved on to Morrowind. Sure Morrowind was harder to get into but when I did I was rewarded by an interesting Fantasy setting and a cool world to explore. When I got into Oblivion it was like being slapped in the face repeatedly by an idiot.
 

GeekFury

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I liked both, but then again I'm the sort of person that likes anything thats a fantasy RPG.
 

ottenni

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I prefer Morrowind more for the small things than any other major changes, with the exception of way points and fast travel. That may seem like a rather petty complaint but i really enjoyed actually having to look for places as opposed to instantly knowing where they were, and often being able to just teleport there. Morrowind also had the feeling that Bethesda put allot more effort into it than Oblivion. You know the suicidal troll in Oblivion? Little things like that were EVERYWHERE! I liked that they tried to keep it up in Oblivion but it seemed that they ran out of time. I mean even all the bandits had names. Oh yeah and none of that leveling stuff. No bandits wearing Daedric. There was only two full sets of Daedric in the game, and that was awesome. Oh and the mud crab merchant.

Oh and did i mention NINJA STARS!
 

thatstheguy

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Foggy_Fishburne said:
Because Morrowind is better then Oblivion. In every way
This is the comment that people like me get confused over. Even if you think everything about something is better, it kind of backs up your argument a little more to tell why it's better. It's comments like these that start threads like these.
 

MiracleOfSound

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Jan 3, 2009
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I've played and loved Oblivion for 350 hours plus, and cannot get into Morrowind.

Why?

'SWAWK SWAWK'

Swipe swipe swipe swipe swipe swipe HIT swipe swipe swipe...
 

Flying Dagger

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people hate change.
for every minor detail you change you're going to have 10 people crying about it, and when you make enough changes you get proper "OMG YOU RUINED IT FOREVER" syndrome.

and yeah the combat and the inability to run everywhere killed it for me. though i didn't play it when it came out, but if you started on oblivion there's not much chance to enjoy it.
Though the world did look more interesting, i just couldn't get into it, i'd buy it if they remade it with oblivions engine though.
 

almostgold

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MiracleOfSound said:
I've played and loved Oblivion for 350 hours plus, and cannot get into Morrowind.

Why?

'SWAWK SWAWK'

Swipe swipe swipe swipe swipe swipe HIT swipe swipe swipe...
Lol theres mods to take them out. Best. Mods. Ever.
 

More Fun To Compute

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Axolotl said:
DirtyCommie said:
Ok heres a good tip for yall who are planning on getting into the elder scrolls games.

Whatever you do, dont play Oblivion before you play Morrowind, other way round. Personally I think Oblivion was better, but thats because I played it first and after that morrowinds pretty hard to get into. A massive map, no fast travel, a complicated (if better) interface, clunky combat, etc. I loved Morrowind, but I had a very hard time in the first 20 hours playing.
I disagree. I played Oblivion then moved on to Morrowind. Sure Morrowind was harder to get into but when I did I was rewarded by an interesting Fantasy setting and a cool world to explore. When I got into Oblivion it was like being slapped in the face repeatedly by an idiot.
Heh. You should post on rpgcodex.
 

kardar233

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The thing that, for me, makes the jump between a quite good RPG and a really good RPG is that one turning point when you stop caring about what you'll lose later on for your decisions and just make decisions that feel like they're correct. A few games have reached this point for me such as Morrowind, Dragon Age and KoToR II, all of which are featured amongst some of my favourite games of all time.

However, only Morrowind has both given me the freedom to do this, the immersion to get me to do this, and also not have me lose something significant later on.

Also, Morrowind earned the distinguishing mark of tossing most of the usual fantasy stereotypes to make way for the setting to really shine. The Dark Elves aren't evil, nor are they goody-two-shoes Drizzt types, but they're all xenophobic to a certain degree and definitely don't like outsiders. The Wood Elves aren't the tree-hugging freaks you meet in a lot of other settings; they're surprisingly down-to-earth except for the odd case of cannibalism. The Orcs seem a bit too much like the ones from WC3, but the Nords are quite far away from the stereotypical Viking. The setting is very different, with the whole egg/ebony mining deal. There's nearly no recognizable animals or beasts, the Kwama beings are an interesting touch, and the Daedra are varied and interesting. The equipment is cool-looking and unique, (glass being my favourite), and you can customize them to a much greater degree than in most other games with the enchanting system. For me, at least, there were very few immersion-breaking sequences.

On the other hand, Oblivion was only tolerable once I downloaded Deadly Reflex, and even then it felt one-dimensional.
 

Daveman

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Jan 8, 2009
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Yokai said:
Okay, before I even say anything, I would like to make it very clear that I am not bashing Morrowind. I think it's a good game. (also I apologize if this thread has been done before and recently.)

Anyhow, I notice a lot of people talking about how Oblivion was crappy and that Morrowind was way better. I've played both pretty extensively, and I'm not sure I see what elements of Morrowind make people consider it better. It's an excellent RPG, for sure, but what does it have that Oblivion lacks? Please, Morrowind lovers, offer your opinions on the subject.
basically.... a lot of people ***** about the game lacking in space (bullshit, morrowind is just TOO big to explore) and they also complain about it lacking in ingenuity (i.e. trees aren't replaced with mushrooms, whoa, big deal) but really all they are complaining about is that it's more accessible to other people that haven't immersed themselves in the elder scrolls, so they're annoyed about people who played oblivion first.... so they're just annoyed for the sake of being annoyed, they often hate oblivion because, basically, it wasn't morrowind. But face it nobody wants it to be morrowind, if they wanted to play morrowind, they'd play that!

(sorry, I'm drunk, I take no responsibility for spelling and opinion, etc... I don't even remember what the thread was...)
 

Flying Dagger

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kardar233 said:
The thing that, for me, makes the jump between a quite good RPG and a really good RPG is that one turning point when you stop caring about what you'll lose later on for your decisions and just make decisions that feel like they're correct. A few games have reached this point for me such as Morrowind, Dragon Age and KoToR II, all of which are featured amongst some of my favourite games of all time.
This in mass effect 1, especially with the rachni.
 

Drexler

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I don;t think Morrowind was a very good game at all, I play for like 2 hours and got bored then stopped play, uninstalled the game and now it's sitting on my floor somewhere, both games are boring in my opinion.

Don't get me wrong, I love RPG's... bioware RPG's XD
 

zoefschildpad

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For me, I think Morrowind's strength is that it doesn't tell you what to do at all. you arrive by boat, pick a class and race and get kicked into the game world with a letter in your pocket with the suggestion that you might go and deliver it in balmora, which, according to the guy I saw the game with for the first time, was the capital. What did he know, he'd only been playing for 15 hours or so. Subsequently you get cryptic quests and vague directions and you are left to find out everything for yourself, and when you play for a while at some point you might actually find out where things are. The guilds will accept you only if you have the right skills for the job and are often mutually exclusive, so playing through it again is still interesting because of all the quests you missed.

Oblivion doesn't do any of that in the slightest, it always tells you exactly where to go and what cave to enter and where it is exactly and gives you the option of teleporting there as well. then you enter the cave or ruin and proceed to easily kill, talk to or steal everything in the dungeon and you can leave. You also go through every guild in one playthrough because there's no reason not to, even through all the quests come down to more or less the same thing. This type of handholding turns the game into a hack and slash game in a big world with a choice in which order you do absolutely everything.

The point I'm trying to make is not that Oblivion sucks, because it doesn't. It's just that I didn't devolve into a little kid that needs his hand held since I played morrowind, and I think a lot of us were disappointed because everything was just too obvious and simple.