Private Custard said:
Actually, sod it, I'm wound up now so I have to expand!! I'll copy and paste from 2 posts I made on the official forums.
I want:
1) More items, especially candles and lamps to decorate my house.
You know, I suppose there are obviously people who desperately want houses and bases in these games. Hell, one of the coolest mods for Fallout 3 was simply a really, really awesome home for my character. But, to be honest, I don't find myself fussing over them much. In the previously mentioned mod, sure I put my weapons and ammunition in the armory as it auto sorted them and placed them on display shelves and whatnot, but in Oblivion I just dumped all my potions in one chest, my unused armor in another, and my weapons in a third. I so rarely went back to these to get a particular item that I eventually stopped worrying altogether. In morrowind, I just dumped everything in a big pile and hoped for the best.
Private Custard said:
2) Some way to place items where I want them without worrying that the Havok physics engine is going to fling them all over the place if I look at them funny.
I will say that one of the more annoying and persistent bugs in these games is the propensity of items to fall through a table after I so much as look at them. More than once some terribly important mcguffin was lost forever because it fell in such a way that I couldn't pick it up.
Private Custard said:
3) Skills. Longblade, shortblade, axe, spear etc etc etc... I hate the dumbing down of Oblivion, it spread to every aspect of the game and should have been sub-titled 'My First RPG'
I don't know if this is entirely fair. Without spending a terrific amount of time, a player is only going to be really good with one kind of weapon. And, aside from some variation in damage done when sneaking and fatigue drain with each attack, most melee weapons act more or less the same as the others. Sure, I liked using a Spear in Morrowind. It was my chosen weapon. But it was functionally identical to a sword in the long run. I suppose I'd like to have had the choice to use a spear but I don't think that not having such a choice dumbed the game down even slightly as the combat inherent in their usage was identical. I didn't get a range advantage for using a spear for example, so why would I use it when some two handed sword did twice the damage?
Private Custard said:
4) All houses should be available to live in, without worrying about re-spawning crates etc... It's one of the things that made Morrowind brilliant, the ability to choose your own house.
Morrowind had the same problem with re spawning containers if memory serves. If the container was empty, it was generally safe to put stuff in. If you found stuff in there it was not safe to put stuff in.
Private Custard said:
5) New artifacts and special weapons, not just rip-offs from Morrowind. Oblivion stole, amongst other things, Azuras Star, Necromancers Amulet, Umbra......and on and on and on...
Given that so little in the game changed mechanically, any change in these items would be entirely cosmetic. Perhaps the better complaint is that so much was identical and you simply resent the things that called attention to that fact. A fireball is a fireball. A glass dagger is a glass dagger.
Private Custard said:
6) More spells. Again Oblivion failed on a massive scale. We want the fun spells, Jump, slowfall, levitate, mark, recall etc etc
Levitate was not included precisely because it would have broken many parts of the game (specifically any part that took place in oblivion). The AI also doesn't really react well when you levitate. Mark and recall had little purpose when fast travel exists (a point you will later decry oddly enough when these spells represent the same exact thing). Slowfall was likely cut for the same reason as levitate.
Really, aside from those, you really aren't missing any spells that I can recall. And while an argument could be made that they could have redesigned segments to get around the various problems, Oblivion already had plenty of problems when it came to people encountering stuff before they are supposed to without them. Including these features would almost certainly cause more problems for an already troubled game.
Private Custard said:
7) The ability to wear clothes under armour and robes over the top, or just mix and match. Another of Oblivions fail points.
Except, the fact that you could enchant clothing as well simply meant a player could become even more unstoppably powerful. I distinctly remember the mystical set of fancy clothing that I wore under my enchanted ebony armor in Morrowind. I also recall being an unstoppable killing machine by level 10 as a result of exploiting this and other loopholes.
Sure there were other solutions to the problem, which I suspect is your real gripe much of the time. That Bethesda solved problems in ways you do not agree with, or rather solved problems that you enjoyed exploiting.
Private Custard said:
8) More unique dungeons and caves. So many of Oblivions caves were copy and paste jobs, crates were always found on the raised bits in the corners surrounded by stalagtites and stalagmites.
Really? Because I recall LOTS of copy pasted interiors in Morrowind. Lots and lots of them. In fact, I seem to recall that the game had perhaps four kinds of things. You had the caves, you had the dwarven ruins, you had those other ruins, and then you had the local buildings. Sure there were lots of really cool set pieces you ran into along the way but morrowind was just as full of stupid copy paste dungeons as Oblivion.
Private Custard said:
9) No more scaled levelling. To make it so you can take over the world as a level 1 character renders the entire levelling system null and void, meaning the game isn't full RPG. Remember in Morrowind when you accidentally made it to red mountain as a level 5 character and suddenly got worried for your safety?!
I can agree with this. I mean, the game was easier to beat at level 1 than level 25. And there were points where the sudden spike in difficulty was absurd. Those god damn mountain lions at level 10 for example. You couldn't outrun them, they easily attacked through your block and you couldn't do much more than scratch the things. Without a good supply of health and stamina potions, you were pretty much screwed if you ran into one on foot at level 10.
Private Custard said:
10) More easter eggs, things like Indiana Jones's note, the mudcrab merchant, the message in a bottle.............fishy sticks!! Things that make you want to go out and explore. Oblivion never offered much in the way of special items, and when it awarded them to you, it quite often wanted you to give them away to complete quests (garridans tears, artifacts etc..)
I can agree with this. When I found some of those easter eggs in Morrowind, it actually seemed like I might have been the first person to do so. It seemed like my own private joke that the developer decided to tell me.
Private Custard said:
11) Armour - By the time you reach level 20+ in Oblivion, pretty much every bandit is wearing full elven, glass, and laughably, Daedric armour. What makes certain armours special is their exclusivity, I don't want 50 sets of Daedric in my storage chests!!
This was true in Morrowind as well. But, your point stands regardless. Honestly, when I decided I wanted to build a set of Ebony armor in Oblivion because it looked far better than that terrible Daedric garbage, I had to go through hell and back because anyone wearing heavy armor was probably wearing Daedric thanks to the leveled list.
Private Custard said:
12) Draw distance - Yes Oblivion had good draw distance, but it didn't half make the world look small. If you're going to give a good draw distance, at least make places look far away.
That's hard to do when the world is only a few miles on a side.
Private Custard said:
13) Voice acting - Four words "Thank you kind sir" !! The voice acting was an epic fail. Martin was about as exciting as a coma in a nunnery and the rest of the population comprised of probably less than 15 different voices. The one ray of light was Sheogorath...............although I'm pretty certain the Sheogorath that speaks to you on the shrine quest is not the fake Scottish accented Sheogorath in SI!
I can agree with this as well. If you're going to have voice acting at least try to ensure it adds something that the text boxes didn't.
Private Custard said:
14) AI - Just one example of laziness is the infinite arrows trick. Stand out the back of the Chorrol fighters guild when the Orc is doing his archery practice. Just keep taking his arrows off the target.............he'll never ask for them back!
The AI was just as stupid in Morrowind. And, to be fair, AI is also one of the most difficult kinds of algorithm to write. It also tends to be very computationally expensive and people are more impressed by shiny baubles than smart enemies. So people are content to marvel at careful scripting and whatnot that helps hide blisteringly stupid AI if it means they can get closer to photo realism. And, to be honest, for all the technical marvel inherent in the AI in oblivion, it was what lead directly to some of the biggest technical problems in the game!
Private Custard said:
15) Oblivion - If you can be bothered, try doing all the Oblivion gates, you'll soon realise that there are probably less than 10 individual 'Oblivions'. They repeated so often that I could guide a friend around them over voice chat!! This complaint could probably be lumped in with the repeating caves complaint I have.
This is entirely true but then you do realize that it takes a team of artists some amount of time to produce a minor variation in the world correct? That time is a limited resource and thus spending it in environments would detract from it's being used resolving some of your other complaints (Like the fact that entire categories of weapons were missing for example).
Private Custard said:
16) Too much forest - the landscape had no variety, it was either mountains (with snow sometimes) or forests. Morrowind had Azuras Coast, The Ashlands, Mournhold, Solstheim (North and south), The Bitter Coast etc etc....
I can generally agree with this.