I think you nailed it with "novelty."Vanguard_Ex said:Because there is a novelty to trying to bring these escapes from reality closer to reality, so that it almost feels like less of a transition or...something, I guess.
Trouble is, a fully realistic shotter would start with six months of non-lethal training, followed by about three minutes of actual combat in which ou spend a month in hospital per bullet taken.tippy2k2 said:Because I like realistic games. Realism is EXACTLY where I want my FPS's to go. There are plenty of arcadey shooters out, you are just focusing on the realistic ones because a few big name realistic shooters have come out just recently.
Not to mention that you can have realism and not have to follow every single movement of my character. I don't see Captain Price in "Call of Duty" stopping in the middle of the mission because he has to take a piss. We didn't have to see Tom Hanks go through basic training and work his way through the ranks in "Saving Private Ryan" for us to get to see what happened.bussinroundz said:I think there might be a middle ground between that and COD. LOLDa Orky Man said:Trouble is, a fully realistic shotter would start with six months of non-lethal training, followed by about three minutes of actual combat in which ou spend a month in hospital per bullet taken.tippy2k2 said:Because I like realistic games. Realism is EXACTLY where I want my FPS's to go. There are plenty of arcadey shooters out, you are just focusing on the realistic ones because a few big name realistic shooters have come out just recently.
Well said. As far as I'm concerned, just as long as there's consistency among realism or fantasy styles, then that's all you need.Zen Toombs said:Realism is simply a tool - and you don't use a screwdriver to beat in nails. We have hammers for that. But at the same time we do need screwdrivers for some things, namely screwing in screws.
Don't deride the screwdriver for not being able to effectively drive in nails. Deride the worker for using a screwdriver when the hammer is right next to them.
If I had a decent gaming PC, I would. I'm hoping Arma 3 comes out on consoles, though I know that's improbable. Right now Dragon Rising is the best I can get.bussinroundz said:If you think that's realistic, try playing the real Flashpoint games made by Bohemia. OFP: Cold War Crisis/Resistance and Arma2. And yes the old Rainbow 6 games (Raven Shield and earlier) and Ghost Recon 1 were similar to those games, in that they all have MUCH more realism than these big selling mainstream shooters of today.andreas3K said:Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.
One of the best FPSs I've ever played is Operation Flashpoint: Dragon Rising, which is pretty realistic. The realism is the best part, not for its own sake, but because it makes the gameplay really good.
Also, I think Forza Motorsport and Gran Turismo, two of the most realistic driving games around, are doing quite well.
Realism is good, but not everyone likes it, nor should everything be it.
NAME ONE~! Arcade style shooter being released this year?tippy2k2 said:Because I like realistic games. Realism is EXACTLY where I want my FPS's to go. There are plenty of arcadey shooters out, you are just focusing on the realistic ones because a few big name realistic shooters have come out just recently.
I've never understood why people lump CoD into the "realistic shooter" category. Activision never set out to make a realistic game, and never claimed to. They made a realistic looking game, but the gameplay is quite obviously arcade style.andreas3K said:Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.
Maybe I could. Where could I get them? I don't know if they still sell those at my local game store.bussinroundz said:ARMA 3 won't be on consoles. What about the original OFP, Raven Shield and Ghost Recon 1 ? Those are not new games. Maybe you can run those ? If you liked OFPR compared to the mainstream stuff, i HIGHLY advise you to try these gems out, if you can.andreas3K said:If I had a decent gaming PC, I would. I'm hoping Arma 3 comes out on consoles, though I know that's improbable. Right now Dragon Rising is the best I can get.bussinroundz said:If you think that's realistic, try playing the real Flashpoint games made by Bohemia. OFP: Cold War Crisis/Resistance and Arma2. And yes the old Rainbow 6 games (Raven Shield and earlier) and Ghost Recon 1 were similar to those games, in that they all have MUCH more realism than these big selling mainstream shooters of today.andreas3K said:Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.
One of the best FPSs I've ever played is Operation Flashpoint: Dragon Rising, which is pretty realistic. The realism is the best part, not for its own sake, but because it makes the gameplay really good.
Also, I think Forza Motorsport and Gran Turismo, two of the most realistic driving games around, are doing quite well.
Realism is good, but not everyone likes it, nor should everything be it.
Nono, I agree with you entirely. Where I think realism in games is good, there can certainly be:ShatterPalm said:One thing that has seriously pissed me off in the last couple years in games has been that so many games are trying to be realistic. Call of Duty, Battlefield, other similar FPS games. Am I honestly the only who's been thinking that realism is NOT the direction in which we want to take games? I mean honestly, what's the point? Don't most of us play games to ESCAPE the irritating quirks of reality? I'd rather live during a blight in Dragon Age than deal with the shit we have to go through on a day to day basis here in the real world. But then again, that really is just my opinion, as a number of my peers have been quick to point out if they don't already agree with me. So, I came here looking for some answers.
Mind you, I also agree with the last person I just quoted there that "[striving] for realism works in a lot of games" because, yeah, it just works better in certain games and certain genres; you do want to have some degree of realism otherwise it'll become irritating. I can't think of an example straight off the top of my head, but I remember several occurances where I could do one outrageous thing in a game yet something completely logical wasn't an option in whatever shape or form (No, not the inability to jump in games like Fable. That honestly doesn't bother me because it's not necessary).Vrach said:[...]such a thing as going too far, [so] to quote Stephen Fry:
"Well of course too much is bad for you, too much of anything is bad for you, THAT'S WHAT TOO MUCH MEANS!"