Asides from "realism" (a thing that pretty much any game with this has yet to accomplish) I see no point in limiting a player in an shooter to two or three guns. There is no other reason that I can see that would be cause for limiting a person's choices for guns in the game.
"But sir," A console fan yells out, "Its incredibly awkward and encumbering to go to a weapon select screen every time I need to change a weapon". Well, as a counter-argument allow me to point to Metal gear solids 1-3. Each of those had similar, yet different ways to select weapons. You held down R2 and scrolled through a list. "But doing that whenever I need to change a weapon is time consuming and immersion breaking." Well, then use the option that says 'two weapon swap' or 'three weapon swap'. That way, you can have two or three heavily used weapons at a button's press away.
"But that takes away any and all tactics, a thing that is core to Modern shooters! Having only two weapons is key!" Well that statement alone may be false in more ways than one, but I'll focus on one thing here: Strategy and tactics in relation to gun-swapping. One feature in MGS3 that helped "simplify" the weapon selection process is that they limit the amount of guns you can have in your list. Sure you can go into your backpack during a battle and get any gun from there, but what if that wasn't the case? What if once you enter an area with enemies you are locked to three or four weapons until you are finished with the area? That is no excuse.
So anyway, why do you think we have this prevalence of two weapon swap games on the market? Hell, even Bioshock Infinite had it.
Captcha: Easy as cake. Yes, captcha, it is easy as cake to learn from past successful games about good mechanics.
"But sir," A console fan yells out, "Its incredibly awkward and encumbering to go to a weapon select screen every time I need to change a weapon". Well, as a counter-argument allow me to point to Metal gear solids 1-3. Each of those had similar, yet different ways to select weapons. You held down R2 and scrolled through a list. "But doing that whenever I need to change a weapon is time consuming and immersion breaking." Well, then use the option that says 'two weapon swap' or 'three weapon swap'. That way, you can have two or three heavily used weapons at a button's press away.
"But that takes away any and all tactics, a thing that is core to Modern shooters! Having only two weapons is key!" Well that statement alone may be false in more ways than one, but I'll focus on one thing here: Strategy and tactics in relation to gun-swapping. One feature in MGS3 that helped "simplify" the weapon selection process is that they limit the amount of guns you can have in your list. Sure you can go into your backpack during a battle and get any gun from there, but what if that wasn't the case? What if once you enter an area with enemies you are locked to three or four weapons until you are finished with the area? That is no excuse.
So anyway, why do you think we have this prevalence of two weapon swap games on the market? Hell, even Bioshock Infinite had it.
Captcha: Easy as cake. Yes, captcha, it is easy as cake to learn from past successful games about good mechanics.