Adultratedhydra said:
Ill bite.
so ways in which Blops is different to mw2
1. new guns/gun balance (more powerful SMG's/assult rifles less powerful shotguns/snipers)
2. the spawn system
3. the traffic pattern
4. whole new maps
5. whole new game types
6. wager matches
7. flack jacket changed objective games hugely
8. killstreaks were no longer stackable
9. it was allot less noob friendly
10. it added a huge amount of customization on the form of your weapon and emblem
11. for what its worth it had zombies (although cod 5 had zombies)
1. See my comment about "New guns"
2. What?
3. Again. What? Controlling movement is innovative?
4. MW3 has a carbon copy of a cod 4 level.
5. Not just team deathmatch but mega team deathmatch?
6. a glorified betting system is not innovative.
7. Cod was the first series to use a Flak jacket?
8. Balance is innovation?
9. This is innovation?
10. No other game has customisation?
11. Its not even worth mentioning.
So basicly none of your points are innovative in any way, shape or form.
1. new guns implies a re-skin changing weapon balance vastly changes the game
2. learn to play cod well and you will understand
3. see 2.
4. mw3 isnt very innovative (besides adding shit) and was a shit call of duty but that wasnt the question, i was comparing mw2 to Blops
5. yes, it added afew new game types and changed how afew work, again play the game to a decnt level and you will understand this
6. it adds 3 new game modes that are completely off the wall and fun, as well as adding a element of suspense and importance onto a pub match in which most people dont care about winning or losing
7. black ops introduced flak jacket which completely changed objective games by negating spawn nades and nade spots, forcing the defenders to be much more agrresive and push CQC around the objective, couple this with placing the objectives in harder to defend area's and pushing the defenders spawn back and it hugely changes objective games (again play the game to a decent level and this will become apparent
8.killstreaks not staking was a
big change, instead of getting a 5 killstreak then building off it to win the game you earn the killstreaks, putting much more of an emphases on gunplay and forcing players to choose a range of killstreaks from a 3-4-5 to a 8-9-11
9. yes, it changes who plays the game and how the game works by widening the skill gap between a good and bad player
10. call of duty did it differently to any other game before it (that i am aware of) by letting you have a fully customization emblem and show it of by putting it on your gun
11. true
12. you didnt even bother to answer my other points that i added as an after thought
note: the point were i say things along the line of "a good player understands this" sounds condescending but to be good at call of duty (and most FPS games) you
have to understand things like the spawn system, traffic pattern's, spawn nades/nade spots, how to defend/defend an objective effectively (to the level where you know how to attack/defend every obkective on every map in a variety of situations and many others). the ones mentioned above are pretty much what separates a good and bad player, and in your comment you openly display ignorance on these topics so to someone who shows that they don't understand the game yes it is SSDD but to good players and competitive players mw2 and blops are about as different as rugby and football, sure the're both played on a field and the balls look the same but when you start playing you realize the're hugely different games