This x infinity (although on the message/object point, I think the option is given of which one you want to interact with). Multiplayer is at best a double edged sword, where the flaws are often greater than the benefits. I'd much rather be in control of what I play and be able to do as I please than having to deal with all the drawbacks that result from a flawed network implementation.Ezekiel said:Assuming you're into that. I opted out of the MP for my fourth Souls game. I didn't want any help and I didn't wanna deal with overpowered opponents, cheaters, lag and idlers who never show themselves, preventing you from going through fog gates. Almost every single message is spam, and often they will prevent you from interacting with objects, such as switches and bonfires. I used to like the MP, but after three games it's lost its thrills and just became tedious.CaitSeith said:With the bugs and glitches that happen in the first weeks, I'm pretty much against playing any AAA title right at release. But I agree that playing Dark Souls online when there's lots of players gives a slightly different experience (faster to summon other players and be summoned, more messages, more bloodstains, more freaking invasions, etc...)Bawsto said:I've played every Souls game well after its release date and I absolutely adore the games. It's something to consider, but it's not core to what makes them great games.JUMBO PALACE said:In addition to all that's been said in favor of the game, I really do think that DS is a franchise that you truly benefit from playing right at release.
This, and the very fact that this series loses a good amount of the feelings of isolation, unease and need for resourcefulness when "Pra1s3daSunG0d3" or whoever shows up. The passive mp mode is definitely a nice extra when it works well, but that's the keyword here imo, "extra".