HSIAMetalKing said:
linchowlewy said:
HSIAMetalKing said:
I actually don't hate quicktime events-- I played through the entirety of Indigo Prophecy, and THAT game was LITERALLY all quicktime events (Guitar Hero is a pretty poor example). I even enjoyed it up until the end where shit just started to get crazy.
Sneaky quicktime events (like that one in the first mission of CoD4-- you know the one) are somewhat annoying because they surprise you and are extremely difficult to react to and result in instant death if failed.
i don't remember a quicktime in the first level of CoD:4...
Really? You don't remember the "Press A to Board the Helicopter!" thing?
I missed that one and the Game Over screen said something like, "Don't worry-- nobody gets it on the first try."
That was a normal context sensitive "jump" command, technically not a QTE.
A form of QTE would be the dogs, and having to time your melee attack to survive.
Kung Fu Panda(got the game when I bought my 360) has possibly the worst quick time events ever.
The symbols which say what buttons to press jump all over the screen and you have very little time to react. Fortunately they start with a little cinematic(e.g. enemy picking up a pillar), and while you can die, death is not punished and actually makes you start the fight with full health and chi even if you started the fight with almost no health/chi left.(losing a QTE removes a bit of health, it is not an instant kill)
People hate QTE's because they are annoying, and the punishments for failing them are too severe. As I posted in another thread about this, failing QTE's should force you to take an alternate path. That path should have more enemies, be a bit longer or it should give you less treasure.(depends on the game)
#edit: changed a few minor things to explain a bit better