Why does everyone love Bioshock?

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LarenzoAOG

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Different strokes for different blokes I guess. I enjoyed the story and atmosphere but not the gamplay, maybe another person who likes the game enjoys the gameplay but not the story, you're not going to get any straight answere here.
 

High in Fiber

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I only finished playing Bioshock about two weeks, but I did enjoy it a great deal. I hadn't played many horror games before and I'm only okay at FPSs, so it may have helped that it was more of a new experience. However, most of the appeal was in exploring and learning about the strange, undersea city of Rapture for the first time, so I'm not sure it has much replay value. I'm okay with that, though, as the one play-through was satisfying enough.

A few of the reasons I loved the game:

The background music. Or more appropriately, the lack of background music throughout most of the game. I think there may have been a few ominous chords here and there, but I liked that you could hear the ambient sounds of Rapture. It helped being able to hear the clanks and clatters and splicers talking to themselves. The latter worked wonders for my shotgun-ninja approach to the game. However, the odd noises toward the end of the Neptune's Bounty did make me paranoid before concluding they were whale songs.

The Big Daddies with the rivet guns. After defeating the first one and discovering that it was named Rosie, I had to pause for a few moments. I wouldn't be able to run into another Rosie without thinking, "We can do it!"

The fact that you mostly never got to see another living, sane human being face to face. Most discourse with other denizens of Rapture was handled by radio or across a glass partition, and most of the splicers had twisted or monstrous forms. It added a certain sense of isolation. Unfortunately, this made me feel kind of "meh" about the final boss. Sure the guy was big, but he didn't really inspire terror when he was standing right there in a spacious well-lit open room (the lack of terror could have also been due to the fact that, by that point, I was a pulsating lightning god wielding my mighty shotgun Mjolnir).

The security robots. As improbable as it is to imagine flying robots fashioned from apple crates, the fact that they sounded like giant bumble bees made them forever endearing. Even when they were shooting me to ribbons, I couldn't stay mad at those loveable buzzing buggers.

I did find myself falling back on the same style of gamplay, but that's only because I became rather adept with the shotgun. Toward the middle of the game, though, it did leave me worried when I was running low on shotgun shells (and the cash with which to buy more). I felt a bit naked without the boomstick.

I don't think I have any great urge to go back and beat the game again. It doesn't have the same new playthrough smell once the story twists are revealed and you know what's lurking around which corner, but I may give it another run-through eventually.

Overall it was pretty atmospheric and I enjoyed the art style and how the story was revealed. Also, the song Beyond the Sea is still stuck in my head.
 

Asuka Soryu

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I never found the gameplay reptitive. If we're talking reptitive, then I'd say Uncharted Drake's Fortune.

God... you kill 20 guys, walk for a minute and have to fight 20 more guys, rinse and repeat, then throw in some platforming.
 

dyre

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Irreducible Sohn said:
dyre said:
Treblaine said:
Rapture is not a place you can explore in a 2.5 hour runtime on a cinematic format, I think you'd struggle with several 20+ episode seasons like with Lost discovering about The Island and its inhabitants. As a game, you explore rapture at your own pace, seeing, experiencing and influencing so much to learn more about it in significant meaningful way.
I think it could be done, perhaps by someone like Ridley Scott (if he still made movies like Blade Runner, that is) or Stanley Kubrick (if he weren't dead). A lot of the game isn't really plot-necessary, or at least it could be cut down without sacrificing much, as long as most of the characters are kept. Though actually, what I'd prefer to see is a film about Rapture leading up to the fall. IMO, Bioshock's finest storytelling is about the events preceding the actual game.

Of course, such a film will never happen. The film industry seems even more screwed by production company interest than the video game industry.
I think it would be better as a HBO mini-series. Like The Pacific.

A two hour movie to too short to tell the story of Rapture. Hopefully in my lifetime that dream will come true. :3
Dunno, HBO series always seem woefully low-budget to me, especially when they have action scenes. I'd prefer a glorious, 2-hour window into Rapture than a drawn-out, less impressive series.

Then again, HBO is pretty consistent quality-wise, while even the best directors can be hit-or-miss in their films.
 

Justice4L

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BloatedGuppy said:
RECIPE FOR POPULAR THREAD

1. Pick popular and/or critically revered game.
2. Make thread saying "Why does everyone love (GAME)"?
3. Make generic, nebulously worded argument supporting your dislike for said game.
4. If challenged on your sketchy critical analysis, fall back on timeworn. "IT IS MY OPINION" defense.
5. Express desire to hear other opinions, then furiously debate those which are different from yours to bump the thread.
Where have I criticised other people's opinions?
 

Justice4L

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Aug 24, 2011
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Alright here is why I did not think the story was amazing:

a) The plot twist in the middle. I didn't care about the character so why should I care about what happened. The game showed the character without giving me reasons to trust said character, so when I lost the trust, I couldn't have cared less.

b) Ending. Apart from the appalling boss battle I am given three (really two) different endings that did not conclude or satisfy the story. Why would Jack do these things? Doesn't really fit his character.

c) Audio logs. I thought audio logs were clever and fresh, but I can't concentrate on listening to backstory when I have to defend myself from a Big Daddy. Maybe something like diary entries would have been better, as I could stop and enjoy the story without 1000 bullets being shot at me.

And gameplay wise:

a) Backtracking. Many of the quests rely on you going to do fetch quests in areas you have already explored. What is the fun in that.

b) Variety. There were melee Big Daddys and shooting Big Daddys. If they had given me more, I would not have minded killing them over and over again.

c) The beginning of Bioshock was truly excellent. Probably one of the best ways to start a game. But then it goes downhill and forgets to keep you immersed. It remembers, but only when I have about 2 hours left of the game to play!

d) Morality. What is the point of having a morality system if it just changes whether you get ADAM short term or long term? They could have changed the plasmids or who you sided with depending on if you were good or bad, but they didn't.
 

Justice4L

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Treblaine said:
zehydra said:
Ritalynn said:
Is there a point to a "i like ketchup, i hate mayo... Why does everybody like mayo so much.. it makes no sense!"

Seriously... Personal taste is personal taste. If alot of people enjoy it....it becomes a large title.
But do they like it for reasons related to video games? (I'm playing devil's advocate here)

Take for instance the music industry. What happens quite often, is that particular artists have massive followings, not because they're introducing revolutionary music, or are particularly talented, but rather, because they are attractive and singing/performing.
Well you can actually have a discussion there, in how important image is to enjoying music and whether that is necessarily a bad thing. I mean imagery is a huge part of the music business these days, you could definitely argue that for certain people it doesn't necessarily have to be all about the music. Or how yes it's a rip off of many different works, but it does combine many different works with a unique twist to make it more than the sum of its parts.

OP has given us nothing. All he has said is he hates Bioshock, that apparently it is boring and only suggested inkling is that it isn't exactly like Fallout 3.
I think you should read my OP before commenting lol. I said it was AVERAGE, didn't say I hated it. AVERAGE. Don't put words in my mouth just so it fits your views please.
 

Justice4L

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Treblaine said:
You seem to have mistaken "edit" with re-quoting. Once is enough.

Justice4L said:
I'm obviously new to maths because apparently 7.5/10 is the new 1/2.
Is that supposed to be sarcasm? because it's clear you are more than "new" to maths, it seems you dropped the subject at the first opportunity, let me educate you:

HALF OF A WHOLE DOES NOT ALWAYS MEAN AVERAGE

If 3 people in a class taking a maths test score 9 point, 8 points and 7 points (out of a test with maximum score of 10) then the average score is 8/10.

You can't find the average score by just taking the highest score possible and dividing by two!!!! Schoolboy error.

What I'm saying is I found the game average.
That is obvious.

What you have not done is explained why the hell you would think that.

This is a forum for DISCUSSION, not blind acceptance of other opinions without any dialogue or explanation. I am AGAIN asking you to Think and be Analytical, you have made bold claims and we have all come here expectant that they will be backed up by more than;

"hhuuuhh, just look at Mass Effect and Fallout 3.... those are different from Bioshock"

Also enough of the nonsense that the gameplay is too boring, a game that has more enemy variety and ways of killing them than 95% of the games out there. Most gameplay of other games is "shoot foreign infantryman". I wonder what enemy will be around the next corner? Could it possibly by another guy with an assault rifle occasionally popping out of cover? It is! (rinse repeat for next 4 hours).
Wow, I'm amazed lol. The average of 3 numbers is different to an average game lol. I'm not saying the average SCORE of the game, you may have misunderstood me. I'm saying I believe it is an average game hence I give it around the 5/10 mark (more of a 6). Before you start going on about "schoolboy errors" please listen to what I'm saying. I'm not saying the average score because if I did that it would take me years to gather every tiny little review ever made on the game. I'm saying it is an average game. Oh and I did not say those words so no quotation marks as it is not my quote. Your last paragraph is just you telling me why it is a good game and why I'm wrong. Don't do that. It's not what the thread is about.
 

Treblaine

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Justice4L said:
Your last paragraph is just you telling me why it is a good game and why I'm wrong. Don't do that. It's not what the thread is about.
Oh my god, your arrogance is astounding.

So this thread somehow cannot be about how you are wrong, or how the game is good? You think because you made this thread that it only has to be about how you are right and no mention on how Bioshock is good?

PS: 6/10 score for a game IS WAY below average and YOU KNOW IT! Everyone knows it, that is why you say it. Also nonsense like "deeply average" just shows you are using the term average pejoratively to back handedly say that you hate it. Don't think you can pull the wool over our eyes.

Justice4L said:
BloatedGuppy said:
RECIPE FOR POPULAR THREAD

1. Pick popular and/or critically revered game.
2. Make thread saying "Why does everyone love (GAME)"?
3. Make generic, nebulously worded argument supporting your dislike for said game.
4. If challenged on your sketchy critical analysis, fall back on timeworn. "IT IS MY OPINION" defense.
5. Express desire to hear other opinions, then furiously debate those which are different from yours to bump the thread.
Where have I criticised other people's opinions?
All the god damn time.

Also, you can stop giving nonsense excuses for why you don't like the game:
Justice4L said:
Alright here is why I did not think the story was amazing:

a) The plot twist in the middle. I didn't care about the character so why should I care about what happened. The game showed the character without giving me reasons to trust said character, so when I lost the trust, I couldn't have cared less.

b) Ending. Apart from the appalling boss battle I am given three (really two) different endings that did not conclude or satisfy the story. Why would Jack do these things? Doesn't really fit his character.

c) Audio logs. I thought audio logs were clever and fresh, but I can't concentrate on listening to backstory when I have to defend myself from a Big Daddy. Maybe something like diary entries would have been better, as I could stop and enjoy the story without 1000 bullets being shot at me.

And gameplay wise:

a) Backtracking. Many of the quests rely on you going to do fetch quests in areas you have already explored. What is the fun in that.

b) Variety. There were melee Big Daddys and shooting Big Daddys. If they had given me more, I would not have minded killing them over and over again.

c) The beginning of Bioshock was truly excellent. Probably one of the best ways to start a game. But then it goes downhill and forgets to keep you immersed. It remembers, but only when I have about 2 hours left of the game to play!

d) Morality. What is the point of having a morality system if it just changes whether you get ADAM short term or long term? They could have changed the plasmids or who you sided with depending on if you were good or bad, but they didn't.
(a) Have you no idea what is going on? Is it just beyond your comprehension why you obeyed Atlas:

You were brainwashed with plasmids! You had no choice but to obey Atlas when he said "would you kindly" and this is exploited and his plan worked perfectly had you not been so hard to kill.

(b) It was a damn good boss battle, especially considering most games don't even have a real big-bad for the final showdown except some scripted showdown that is over in 10 seconds.

(c) Why the hell are you fighting big daddies while listening to audio logs? You are supposed to spend this time exploring with caution not getting into fights. Anyway, you can enter the map menu at any time where the log keeps playing but the game is frozen. Stop whining.

gameplay:
(a) Hypocrite! First you say Bioshcok is too linear, NOW you say the game is ruined because of backtracking, when it is ideal for you to explore and experience Rapture to the full. Enough with your mealy mouthed insults. The backtracking is NOT A PROBLEM! Only a petty excuse for haters to hate. Go hate on something else.

(b) Only two varieties, with elite variants of each, in different environments. You are given WAY more than the best yet you demand more and say it is below average, there are no two fights that are the same in Bioshock.

(c) It NEVER fails in immersion. You certainly haven't even hinted how it possibly did. Are you so arrogant to think we will accept your ridiculous claim without example? I wonder what other cheap nonsense you will resort to?

(d) You utter sociopath, you think morality is about petty materialism?!?!? Morality is about important things like murdering girls for short terms gains, or saving them monstrous for delayed and lesser gains. Only an anti-intellectual jerk thinks a morality system is worthless without massive material punishments or rewards.
It's not a case of "good path = suffer terribly"
You seem to complain "aaaww, why can't they hide half on the content from us by choosing a particular path?"

Again, the average game has NO MORALITY SYSTEM at all! Yet you say Bioshock is "deeply average".
 

Suicida1 Midget

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Jun 11, 2011
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hmmm you have eight weapons to choose from. You carry them at all times. Then you can get another 6 super powers to use sideby side with those weapons. With each playthough you can drastically change ur playstyle to something more fun. Try beating the whole damn game with only a wrench. yep just the wrench. The possiblites are quite nomerous.
 

Treblaine

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Jul 25, 2008
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Phoenixmgs said:
Treblaine said:
Phoenixmgs said:
By standard arsenal of guns I meant Bioshock has pistols, machine guns, shotguns, RPGs, etc. I know what those guns do before even trying them. Yeah, some guns have different ammo types, which is cool. I'm just saying it's not like the game had unique guns that I had to try out to see what they did. The plasmas had to be tried out to see exactly what they did, not the guns.
Really? You are actually complain about this?

How about you name some firearms that the game could have had that ARE unique! So bohemian you had no idea what you would do till you tried them out to see what they actually do.

Really I'd like to hear what better weapons you would suggest for bioshock, yes I am calling your bluff. I'll make it easy, point out a game with a better arsenal of firearms, not just semantically, but how they are USED!

And what is the problem with having some firearms that follow some conventions in any way? The weapons are hugely varied in their strengths and weaknesses, there is no "assault rifle" that is just good at everything.

The weapons really did have to be tried out, the differences in fire rate, recoil and so on you can't just make assumption like that the Tommy Gun won't have much recoil when it does.
I wasn't really complaining about Bioshock's selection of guns. You asked me:

Why weren't you trying all the weapons at a steadier pace?
My response was that you don't really have to try out the guns because they are rather standard. I never said it was a bad thing nor did I complain about it. There was just really much reason to have to try them out is all.
Well by weapons I meant firearms AND plasmids, I thought I made the distinction clear (firearms being distinct category of weapons). My bad.

Anyway, even if you know what the shotgun would do, it is still REALLY REALLY REALLY REALLY REEEEEAALLY Dumb to not use those weapons and yet knock the game for being repetitive. You are still spamming the same ineffective attack over and over again, you cannot artificially constrain yourself to repeating the same bone-head simple tactic and then complain that the game is "repetitive".

You only have yourself to blame.

But even then that is more interesting than 90% of the games out there where literally it is nothing but point and shoot, point-and-shoot, point-shoot, Pointshoot, pointshootpointshootpointshoot FOR HOURS! Literally, that is all COD is. No combos to make kills, no need to lead the target nor aim at their feet nor run to a very close range nor aim for a particular body part (like head or amputate limbs) for a sure kill.

PS: "looting" is about more than resource management, there mere act of finding loot is enjoyable, but if you don't enjoy that, or for idealistic reasons deny yourself that... well that's your problem.
 
Dec 14, 2009
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OP doesn't like something deemed great by his peers (in this case, other gamers).

Opinions. Look it up.

Personally, I love the game. Great story. Great atmosphere, also, bees and the firing of them out of hands.
 

kane.malakos

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Just a slight comment about the ending. I originally found it a little "meh," but after playing the game multiple times and thinking about the symbolism, I realized that they're actually pretty awesome. One of he major themes of the game is the idea of family. Big daddies, little sisters, the two father figures of Ryan and Fontaine, embodying different bad father-son relationships. If you think about it from this perspective the endings make a lot of sense. In the good ending Jack's payoff is getting a true, loving family. In the bad ending, it's a twisted family of splicers running rampant upon the earth.

I may have played this game about half a dozen times...
 

Smooth Operator

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Opinions opinions, you say ME and Fallout were 10x better and I can't help but disagree from my view point, ME and Fallout have a more grand story but the philosophy, atmosphere and attention to details is what grabbed me in Bioshock, those things can however easily go unseen.

But hey that's why it's nice to have such a wide variety of choice in games, we all get something we like.
 

Justice4L

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Treblaine said:
Justice4L said:
Your last paragraph is just you telling me why it is a good game and why I'm wrong. Don't do that. It's not what the thread is about.
Oh my god, your arrogance is astounding.

So this thread somehow cannot be about how you are wrong, or how the game is good? You think because you made this thread that it only has to be about how you are right and no mention on how Bioshock is good?

PS: 6/10 score for a game IS WAY below average and YOU KNOW IT! Everyone knows it, that is why you say it. Also nonsense like "deeply average" just shows you are using the term average pejoratively to back handedly say that you hate it. Don't think you can pull the wool over our eyes.

Justice4L said:
BloatedGuppy said:
RECIPE FOR POPULAR THREAD

1. Pick popular and/or critically revered game.
2. Make thread saying "Why does everyone love (GAME)"?
3. Make generic, nebulously worded argument supporting your dislike for said game.
4. If challenged on your sketchy critical analysis, fall back on timeworn. "IT IS MY OPINION" defense.
5. Express desire to hear other opinions, then furiously debate those which are different from yours to bump the thread.
No facepalm is big enough -.-

Where have I criticised other people's opinions?
All the god damn time.

Also, you can stop giving nonsense excuses for why you don't like the game:
Justice4L said:
Alright here is why I did not think the story was amazing:

a) The plot twist in the middle. I didn't care about the character so why should I care about what happened. The game showed the character without giving me reasons to trust said character, so when I lost the trust, I couldn't have cared less.

b) Ending. Apart from the appalling boss battle I am given three (really two) different endings that did not conclude or satisfy the story. Why would Jack do these things? Doesn't really fit his character.

c) Audio logs. I thought audio logs were clever and fresh, but I can't concentrate on listening to backstory when I have to defend myself from a Big Daddy. Maybe something like diary entries would have been better, as I could stop and enjoy the story without 1000 bullets being shot at me.

And gameplay wise:

a) Backtracking. Many of the quests rely on you going to do fetch quests in areas you have already explored. What is the fun in that.

b) Variety. There were melee Big Daddys and shooting Big Daddys. If they had given me more, I would not have minded killing them over and over again.

c) The beginning of Bioshock was truly excellent. Probably one of the best ways to start a game. But then it goes downhill and forgets to keep you immersed. It remembers, but only when I have about 2 hours left of the game to play!

d) Morality. What is the point of having a morality system if it just changes whether you get ADAM short term or long term? They could have changed the plasmids or who you sided with depending on if you were good or bad, but they didn't.
(a) Have you no idea what is going on? Is it just beyond your comprehension why you obeyed Atlas:

You were brainwashed with plasmids! You had no choice but to obey Atlas when he said "would you kindly" and this is exploited and his plan worked perfectly had you not been so hard to kill.

(b) It was a damn good boss battle, especially considering most games don't even have a real big-bad for the final showdown except some scripted showdown that is over in 10 seconds.

(c) Why the hell are you fighting big daddies while listening to audio logs? You are supposed to spend this time exploring with caution not getting into fights. Anyway, you can enter the map menu at any time where the log keeps playing but the game is frozen. Stop whining.

gameplay:
(a) Hypocrite! First you say Bioshcok is too linear, NOW you say the game is ruined because of backtracking, when it is ideal for you to explore and experience Rapture to the full. Enough with your mealy mouthed insults. The backtracking is NOT A PROBLEM! Only a petty excuse for haters to hate. Go hate on something else.

(b) Only two varieties, with elite variants of each, in different environments. You are given WAY more than the best yet you demand more and say it is below average, there are no two fights that are the same in Bioshock.

(c) It NEVER fails in immersion. You certainly haven't even hinted how it possibly did. Are you so arrogant to think we will accept your ridiculous claim without example? I wonder what other cheap nonsense you will resort to?

(d) You utter sociopath, you think morality is about petty materialism?!?!? Morality is about important things like murdering girls for short terms gains, or saving them monstrous for delayed and lesser gains. Only an anti-intellectual jerk thinks a morality system is worthless without massive material punishments or rewards.
It's not a case of "good path = suffer terribly"
You seem to complain "aaaww, why can't they hide half on the content from us by choosing a particular path?"

Again, the average game has NO MORALITY SYSTEM at all! Yet you say Bioshock is "deeply average".
No faceplam is big enough -.-

Clap, clap, once again you ignore what I say completely to strengthen your argument, heck, why is their an argument? I just thought the game was average as I have said. You obviously like the game, yet you fail to give your own clear argument. Instead, you undermine my opinion and think that is good enough. FYI, it's not. Pro tip, 1/2 = 5/10, learnt that in what Year 2? All your posts seem to be aggressive jabs at people who don't seem to love the game as much as you do. Now I could do that to every person who said the game was good, but I have no interest in doing that as I respect their opinion. I expect you to do the same, without calling people sociopaths -.- Sociopaths really? Weren't we talking about a game or was I mistaken?

story:

a) Wrong plot twist as the one you have stated happened later on. I mean the betrayal.

b) The boss battle did last 10 seconds. Perhaps you were playing a different game?

c) A game where I should pause the whole game to fully enjoy it. Yeah... right.

gameplay:

a) Stated earlier that it was a corridor that you had to repeatedly backtrack, making it repetitive.

b) So you are saying if you eat an apple during the day it tastes different than if you eat it at night? Makes sense. 6/10 = ok, not below average

c) Wow just abusing people now are we? It loses tension when it turns into a fetch quest game. Simple.

d) For you to twist my words that way says something about you. You clearly do not understand me. The only outcome of saving LS is getting ADAM down the road, while the other gets it sooner. I actually didn't like how it showed the girls as materials, without any moral outcomes, so read before you rage.

And finally, yes, it is an average game IMO.
 

Treblaine

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Justice4L said:
I don't have to undermine your opinion, it was already an unsubstantiated and irrelevant by yourself. I'm merely commenting on it.

You have't got anything to say, it's clear you are a waste of time, giving nothing but meaningless conjecture and arbitrary contrarianism without even an attempt at a coherent argument.

Hell, you accuse me of putting words in your mouth then confirm my assessment of you:

"I actually didn't like how it showed the girls as materials"

It did NOT show them as materials, if you did see them as nothing but that and you murdered them then you EARNED the bad ending where you essentially start a nuclear war. You play a child murderer, who murders children for quick gains. That makes you an evil bastard.

Double-talk is your only tool, but I can see right through it. I see how you flip flop CONSTANTLY on every point. As soon as I prove the game is not one thing you then say it is the other extreme, that is pure madness. From too Linear to too much backtracking.

Your word is WORTHLESS!

"It loses tension when it turns into a fetch quest game. Simple."

No. That is nonsense. It may make sense in your head but it does not make sense outside your mind in the real world where things like logic and reason matter.

If you don't like the game because it just doesn't suit your personal tastes, but admit that it is a good game: fine. But your problem is you seem to think your personal taste should somehow automatically make the game crap.

I don't like sports games, I hate them and would rather dig a ditch than have to play Madden 2012. But I am not such a jerk as to say madden is "deeply average" or a 6/10 game just because it does not fit my tastes. Quantified scores have to be objective, that is the whole point of scoring.
 

Mandalore_15

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Aug 12, 2009
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Justice4L said:
Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive.
I was quite let down by the game. Not because it was a bad game, but because all the preview videos hyped it up to be something it wasn't. They made the game look like Rapture was a completely open world that you had to travel through to complete missions, and stuff like the little sisters/big daddies etc. was all randomly generated and dynamic in the environment. It was also touted as an RPG. Instead, the game was basically a set-piece oriented corridor shooter.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Treblaine said:
Well by weapons I meant firearms AND plasmids, I thought I made the distinction clear (firearms being distinct category of weapons). My bad.

Anyway, even if you know what the shotgun would do, it is still REALLY REALLY REALLY REALLY REEEEEAALLY Dumb to not use those weapons and yet knock the game for being repetitive. You are still spamming the same ineffective attack over and over again, you cannot artificially constrain yourself to repeating the same bone-head simple tactic and then complain that the game is "repetitive".

You only have yourself to blame.

But even then that is more interesting than 90% of the games out there where literally it is nothing but point and shoot, point-and-shoot, point-shoot, Pointshoot, pointshootpointshootpointshoot FOR HOURS! Literally, that is all COD is. No combos to make kills, no need to lead the target nor aim at their feet nor run to a very close range nor aim for a particular body part (like head or amputate limbs) for a sure kill.

PS: "looting" is about more than resource management, there mere act of finding loot is enjoyable, but if you don't enjoy that, or for idealistic reasons deny yourself that... well that's your problem.
The plasmids I thought could've been better. I did toy around with enrage and the big daddy control one early on, several of them just seemed very situation or just not very useful. You are normally taking out one splicer at a time, so enrage isn't that useful. Some of the plasmids you know sucked just from the description, why would I shoot bees at enemies when I can set them on fire or freeze them? And, it seemed the game purposefully made most plasmids useless against the bid daddies because early on I tried lots of different strategies and the best strategy is just shooting them with a shotgun or RPG.

I'm not the only one that has complained the game gets repetitive in the middle before the Sandra Cohen stuff. How is freezing enemies boneheaded or ineffective? And, it took too damn long to complete enemy research so I was freezing enemies for quite some time just due to completing enemy research. Research still takes too long when you are stacking the Photographer Eye tonics as well. At first, I really liked the research mechanic but it just became tedious.

What's the point of getting loot when I have everything and cannot carry anything more? Also, Jack could carry like 8 different guns but couldn't carry more than $500. There was no reason to loot if you have everything. I was mainly exploring most of the latter half of the game to find audio diaries because I had everything else. I think I had great resource management if I literally had everything I could have. I'm having a great time looting in Deus Ex Human Revolution right now because I don't have everything I want and there is no money limit.

Bioshock does lose it focus after a few hours as Bioshock is part horror game at the start. You have the ghosts and you have that one scene in the morgue (that's about a foot deep in water) where IIRC you hear a splicer, walk in and there's nothing there, and then he pops out after you think you're safe. And that one scene where the lights go out, and you get attack by a bunch of splicers. The game shows you all it's enemy types too early as well. Those kind of situations almost completely disappear after a few hours. And, it's not until the Sandra Cohen section with the statues that the game tries to scare you again.

And, you failed to even attempt to defend Bioshock's bad plot. It has some interesting and great ideas but it failed to deliver a quality narrative. Bioshock's twist was great but when you start asking questions, it all falls apart. COD4's narrative was actually better.

I'm not a fan of games like COD, I played COD4 and it was a fun experience but there was nothing there that I really wanted to get back to so I never played any other COD game. COD4 is the first and last COD game I've played. And, I loathe COD's multiplayer, it's not deep at all and it's rather featureless (COD doesn't even have clan support).