Treblaine said:
Yeaaah, I ain't buying it. I think you just plain did not know this. And if the enemies were easy, where are lots of difficulty settings.
Are you playing on that shitty console port? Because that platform made it unnecessarily tedious to switch weapons and plasmids aiming too was broken compared to on PC, no wonder you fall bad on boring, repetitive noob tactics.
Wow, get off your PC high horse there. I don't play PC games because my computer is 10 years old, I do not like playing games at my computer desk, and I do not like keyboard movement controls (I like moving my character with analog controls, the mouse is better for aiming but the keyboard sucks for movement).
I was playing on the normal difficulty setting. Broken aiming or not, I'm sure freezing was also an overpowered attack on the PC as well, and it's the best way to take pictures to research the enemies. It's up to the developers to balance the game so that there are no noob tactics.
[sarcasm]And, I assume if I play on the PC, the game doesn't have those boring fetch quests in the middle either. Those were bonus levels in the shitty console ports.[/sarcasm]
Treblaine said:
Maybe the horror element wasn't appropriate later in the game?
The horror element was appropriate all the way until the twist since afterward, all the secrets of Rapture were kind of revealed so the game doesn't really have that unknown element to it anymore.
Treblaine said:
oh you idiot, The vita-chambers wouldn't have saved you from Code-yellow, that was how he was supposed to have gotten rid of you as Vita-chambers didn't heal that. Only thanks to a lot of searching on your part, help from Tannenbaum and Suchong's paranoia were you able to barely get a cure in time.
There was no Code-yellow to use on Ryan, you were brainwashed not Ryan. Code-yellow couldn't have killed Ryan. Nor would Jack shooting or beating up Ryan have killed him. Now who's looking stupid.
Treblaine said:
Fontaine clearly found a way to prevent Ryan being resurrected with Vita-chambers, what do you think he was doing the previous 2 years since the adopted his Atlas persona till you arrived in rapture?
"If Ryan just decided to live, he would've lived."
Do you NEVER pay attention? Ryan set the whole place to self-destruct when he realised he was finished, surrounded and that his "own flesh and blood" was here to kill him. Clearly it is pearls before swine, you don't realise the significance of the "a man chooses, a slave obeys". Fontaine's plan was not dependant on Ryan being suicidal, it depended on him not knowing, it just happens to be he was so beat he didn't want to live, nor anyone when he tried to destroy rapture.
The plot makes sense considering how Ryan is driven crazy by his objectivist ideology. But the problem is you have to actually comprehend such things and look beyond the superficial. You have to think about how it could work rather than how it does not!
Explain to me how Fontaine found a way to prevent Ryan from being resurrected because Ryan disabled his own vita-chamber. Are you trying to imply Fontaine got in and broke Ryan's vita-chamber? Because if he could get to Ryan, he wouldn't need Jack. Oh, and by the way, the game lets you re-enable Ryan's vita-chamber before you kill him, I did that and Ryan still died. I thought there was going to be a twist at the end that Ryan was still alive.
Or explain how Fontaine knew Ryan went crazy and would let Jack kill him? That is never implied at all in the game. Fontaine's plan was just plain ill-conceived.
LMAO, the significance of Ryan saying "a man chooses, a slave obeys" was due to the fact that Jack was a slave and just didn't know it. Anything Ryan did would've been due to him choosing since he wasn't brainwashed. It's one of those things that if you go back and play the game again, you see the game giving you hints as to what is happening just like any movie with a twist.
Treblaine said:
And yes, I will bash cutscene, I am playing a game, NOT WATCHING A MOVIE!!
Imagine if huge important parts of a Movie were not explained by dialogue and montage, but by a black screen with scrolling text? That is cheap, falling back on an more familiar medium (prose) rather than retaining immersion! You actually had the nerve to complain about ruining immersion, yet now you demand cutscenes!?!? Cutscenes in a game - like scrolling-text in a film - have their place, at the beginning or the end where they won't break immersion.
Half Life 2 wouldn't have been a fraction as significant if every encounter it switched to a video recording from a "out of body" perspective while you are suddenly paralysed for no reason.
You are NOT constantly under attack! You CAN have dialogue in perspective without being distracted by fighting. Stop bullshitting. I don't think you really care about immersion, I don't think you are really passionate about gaming, really emotionally invested in the events. For whatever reason, you don't do that.
I didn't say I was under attack during conversations in Bioshock. I said if there is no gameplay to be done during dialog, I'd rather have the scene framed in manner to get the most emotional value out of it since I'm not able to do anything but move around. And if there is gameplay to be done during dialog, then I can't have my full attention on the dialog. The no cut-scene way of presenting the story WORKED in Bioshock since exposition was done with radio communications, I'm just saying it doesn't work for most games.
The scrolling test analogy isn't that good. A game could have scrolling text and make it work, you could shoot the text down to get to move text so it's static text but with interactivity as well. Games have are a very unique medium that can use techniques from pretty much all other mediums. A book can't use movie techniques because there is no visual or audio aspect to books. I'm sure movies have used several ways of framing a scene that were originally done in a comic book first. I don't see why you would want to limit the tools a game can use to deliver an experience.
Treblaine said:
I think I know what you REALLY want now. You don't want a good game, you want a god damn safe and predictable Hollywood movie, where you can see every beat coming all compressed and explained for the lowest common denominator. Then some hand-holding combat in between.
Go play Halo. And don't bash Bioshock because it isn't Halo. Halo games are good, I would rate most of them highly for what they are but NOT if I was treating them as something they are not, something they never intended to be. Like bashing a Halo game for not being bioshock! Or whatever, some other hand-holding first-person-shooter with cutscenes for exposition.
I dislike most Hollywood movies especially the summer blockbusters like Transformers. I also hate Halo. Well, I more-so hate Halo for what it has caused other FPSs to turn into, with the regen health (even though Halo didn't have regen health, just shields) and the 2 weapon carry limit.