Matthew94 said:
Treblaine said:
Matthew94 said:
Treblaine said:
Phoenixmgs said:
The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
This is what I am talking about, gamers over dependence on "hand-holding".
EVEN IF BORED you won't try anything new until it is SO LONG into the game! You say you have to be forced by game design to try something you want to try anyway.
How about you actually use the freedom that is given to you than demand that other freedoms are taken away for you to try them.
Why weren't you trying all the weapons at a steadier pace?
You are complaining because he didn't limit himself due to bad game design?
Jesus christ...
N.O.P.E
Fail attempt at putting words into my mouth.
Limit himself? How is willingly trying out NEW THINGS a LIMITATION?!?!? What he is saying is the game SHOULD have limited him, and FORCED him to use different weapons/plasmids and combos rather than just trying them himself out of sheer boredom/curiosity.
He WAS limiting himself by his nonsensical refusal to try new combos till he was bored to the point of quitting. Gamers today are so dependant on hand-holding, it is beyond their comprehension to try something without being rail-roaded into it. I am arguing AGAINST limitation, both the player's own limitation (to stick with familiar weapons) and also Against any idea that developers should limit the game to force you to try new things.
There was no bad game design, except for all the games previously that has gamers "raised in captivity" unable to think for themselves in games they aren't ready to appreciated freedom when it is given to them. And they call it bad game design.
He is saying there should be a reason to use the other plasmids instead of the ice combo and that is a perfectly valid point.
I love how you are trying to act all high and mighty in this games defence when in reality it is a dumbed down game itself, made for dumbed down gamers.
I'm reminded about something to do with a pot, kettles and black...
Look at System Shock 2, look at Bioshock. I hope you realise you have been insulting yourself as Bioshock does hold your hand and is dumbed down whether you want to admit it or not and that is the very thing you are against.
You don't seem to have played either. Nor thought particularly hard about what you are saying, just regurgitating the same narrow arguments the traditionalists have been using since 2007.
Bioshock doesn't hold your hand any more than System Shock 2.
You seem to be confusing:
"get rid of bullshit like your weapon dissolving after 10 shots"
___and___
"constrain the freedom of the player to compensate for poor player imagination"
You have just as much, actually MORE freedom in Bioshock! You don't have to be stuck along a particular path of plasmids/tonics, there is more CHOICE there to swap out and try different things! System Shock 2 limited things so much that you were forced to ignore whole aspects of gameplay to focus on a few areas specialising enough to make it through the game.
Bioshock gives so much freedom, in options and resources to explore those options.
Actually, Bioshock DOES give you occasion to try new things, like in Fontaine Fisheries you temporarily lose all your weapons but the wrench (keeping plasmids of course).
"He is saying there should be a reason to use the other plasmids"
There is, it's called endeavour. It's the reason Human Beings have created civilisation and travelled as far as The Moon while our Chimpanzee cousins are still shitting in trees.
The logic astounds me. He is bored of using just ice-combo, yet will not endeavour to try something new to break that monotony??!?!
"hmmm I'm sick of buying and eating this flavour of ice cream, yeah there are plenty of other flavours but I need someone to force me to try something new"
Do games REALLY need to pander to such foolishness?