Why does gender only have to be asthetic?

Recommended Videos

Pedro The Hutt

New member
Apr 1, 2009
980
0
0
Veterinari said:
If we're talking about a straight-up stat change at the character creation screen then no, this could never be anything but a stupid thing. Individuals aren't affected by statistics, it's the other way around. There's no reason why that specific women should have -1 STR and +1 AGI or whatever. Maybe she's unusally strong for her frame, or maybe she's just not all that agile. Maybe I want my character to break the norm. Maybe I want to play a female knightly type in full plate, even though I know medival fighters were historically all men. Oh wait; Jeanne d?Arc.
Not only that, but recently they found an ancient mass grave in Japan left in the wake of a battle back in the 16th century (so samurai warfare), out of a hundred-ish skeletons they ran tests on, about 30 turned out to be female. So the female warrior might just be more common than we historically assumed.

There's also tales of samurai women defending castles most admirably if they got attacked whilst the lord was away. So hey. :p And their weapon of choice used to be the naginata, a pole-arm, and thus, heavier than the katana.
 

Indecipherable

Senior Member
Mar 21, 2010
590
0
21
Sapient Pearwood said:
Indecipherable said:
I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.
I think you're exaggerating the differences. There would be some difference but not to the point where you'd have to get into rebalancing stats. Also remember that unarmed combat rarely comes into it so talking about MMA doesn't make much sense, you can easily find a weapon that compensates for a lack of upper body strength.
Male weightlifting @ 77kg: Snatch + Clean & Jerk total = 378kg

Female weightlifting > 75kg: Snatch + Clean & Jerk total = 295kg

30% stronger. And it's important that the >77kg category could have 80 or 90 kg competitors in it, but the males cannot as there are higher categories for them to be in. So while >75kg is the highest category for Female weightlifting, Male goes all the way up to >105kg, for which the record total is 472kg, or a whopping 60% stronger.

That trend continues in every physical sport around. Sprints, hurdles, swimming, marathons, everything.

What you are saying is absolutely untrue and not reflected in reality whatsoever.
 

Seieko Pherdo

New member
May 7, 2011
179
0
0
While you have good idea (that need work) it's hard to insert them to due time, money, and government harping on video games instead of taking care of real problems.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
0
For the purposes of balanced gameplay as well as equality if you are going to make the female version of the protagonist physically weaker then you will have to make up for it in some other respect, like, idk, in a fantasy rpg making the female more magically powerful and the male more physically powerful.
 

plugav

New member
Mar 2, 2011
769
0
0
Making gender differences deeper than the looks and minor stats might benefit gameplay (adding replay value, for one), but you shouldn't end up with a game in which only one gender is handicapped. They might require different playstyles and open different routes. Simplest example: if you have an all male organisation, add an all female one. And make sure they're equally entertaining.

Unless of course you want to make a game about how hard it is to be a woman in the nuclear wasteland. In that case, just let us play a female (which lets you make a more focused game, by the way). Give her all the handicaps you want and have her work around them. That sounds like a very satisfying gameplay experience to me.
 

similar.squirrel

New member
Mar 28, 2009
6,021
0
0
I've pondered this before, and came to the conclusion that it would be all too easy for a developer to be labelled as 'sexist' if they implemented any gender-based stat changes. Risk-taking is not something that happens in the games industry. Still, in a more sensible world, it could lead to interesting mechanics. We'll see how the medium develops, anyway.

Also, reported for atrocious spelling and grammar. Nothing personal, but please try to make your posts look respectable.
 

Nami nom noms

New member
Apr 26, 2011
303
0
0
Vault101 said:
well I'll answer the question right now

time and rescources of coarse

anyway this is NOT inspired by brink or anythign else like that, no its somthing else Ive been thinking of

now I know in most games that offer double genders there are differences, and usually its not changed where gender doesnt matter, whichis good I guess, equality and all that

anyway I was thinking about a game like fallout New vegas, what if the gener difference went a little deeper?

for example, females...just all round are weaker, less strength and they will never be strong as males

and people treat you differently more..a little more "realisticly" (note the comma's)

for example, you simply couldn't go near the powder gangers without them trying to capture and...well rape you, mabye if you have a high enough speech skill you can convince them otherwise and/or do the quests for them

and the legion? forget about it, you cant ally with them (I dont know how it works in NV I havnt tried that)

you attacked more in freeside, it would be harder to talk serious buisness with the casino bosses and other stuff like that

the reason Ive been thinking this is because I guess it could add another tactial way of doing things, and change the experience, I know that the fallout universe is pretty much eaqual opertunity for obvious reasons, But I dont know, mabye another universe?

anyway Im not saying theres anything wrong with how its done now, its just a thourght
The problem is some women are stronger then some men and vice versa. It's not fair to simply give anyone who is a female gender and automatic lower stat.

Also not all women are attractive, why would they be better at convincing enemies then others?

Finally, enemies that try to rape u? make it both genders (its pretty lonely out there in the wastelands) and you've created the most terrifying enemies in a videogame.
Except a lot of sickos would probably like it
 

DEAD34345

New member
Aug 18, 2010
1,929
0
0
Indecipherable said:
I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.

Just plain reality and it's not sexist to accurately depict the way the human body functions.

The idea of 'a fighting style that compensates her having less upper body strength' is utter rubbish. All forms of physical combat sports (boxing, wrestling, MMA, traditional martial arts) have weight divisions for very good reasons. Further even on equal weight, men carry more muscle than women.
What you are forgetting is that ON AVERAGE females will be weaker, and ON AVERAGE males will be stronger. There's plenty of very strong women and also plenty of very strong men. There is no reason why at character creation you should have to be an average woman or an average man, since that completely nullifies the point of character creation in the first place. I think any physical differences should just be left out at character creation, but that usually (not always) female NPCs will be a little weaker than male NPCs (possibly make up for this in other ways).

However, I think a game that takes your gender into account when judging others' reactions would be a good idea. Not everyone would treat you differently, but if someone is sexist, or the society the game is set in is sexist then it would be realistic and fun to have. Exactly like how they did it in Warband.
 

Sun Flash

Fus Roh Dizzle
Apr 15, 2009
1,242
0
0
Apart from what has already been said, I already go through that in real life, I don't want to deal with it in videogames.

It's escapism, I don't want the game to tell me I'm genetically inferior when people already do that for me.

Plus you tend to play the "chosen one" role in many games, so your character is hardly representative of gender norms.
 

Indecipherable

Senior Member
Mar 21, 2010
590
0
21
lunncal said:
Indecipherable said:
I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.

Just plain reality and it's not sexist to accurately depict the way the human body functions.

The idea of 'a fighting style that compensates her having less upper body strength' is utter rubbish. All forms of physical combat sports (boxing, wrestling, MMA, traditional martial arts) have weight divisions for very good reasons. Further even on equal weight, men carry more muscle than women.
What you are forgetting is that ON AVERAGE females will be weaker, and ON AVERAGE males will be stronger. There's plenty of very strong women and also plenty of very strong men. There is no reason why at character creation you should have to be an average woman or an average man, since that completely nullifies the point of character creation in the first place. I think any physical differences should just be left out at character creation, but that usually (not always) female NPCs will be a little weaker than male NPCs (possibly make up for this in other ways).

However, I think a game that takes your gender into account when judging others' reactions would be a good idea. Not everyone would treat you differently, but if someone is sexist, or the society the game is set in is sexist then it would be realistic and fun to have. Exactly like how they did it in Warband.
Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.

I think some people have watched far too many manga/anime/movies/fake martial arts.
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
There's a bits I agree with you here and bits I don't..

For example, physical strength differences are not essential. An Olympic Women's weightlifting champion is going to be considerably stronger than anyone posting here. While it may be generally true that men tend to be stronger across the curve, your characters in a game are generally not the 'average' person, and, you know.. ultimately who cares. It's a bit like saying black people should be able to run faster in games because their feet tend to be better shaped for distance running over flat terrain. Statistically, yes. But really don't go there.

In terms of having people treat you differently though beyond occasionally different characters trying to get into your pants. Yeah, that would be interesting. The important thing, however, is balance. It's one thing to make female and male experiences different, it's quite another to impose significant limitations on players for playing women unless you're doing it self-consciously and without it being immutable (Mount and Blade did this quite well). It may be accurate in some ways to suggest that the escaped criminals would try to attack your character, but it's a little close to home, especially for what is ostensibly a fantasy setting.

One of the big advantages of making up game worlds away from reality is the ability to rewrite gender scripts a little and have, for example, women going out and kicking ass in guns and power armour. While it could be really interesting to explore how characters would react to such a 'tough' woman convincingly, I think outright coming out and socially disadvantaging female characters with no ostensible advantages beyond maybe being able to bargain power from men using sex just cuts a little close to the very real problems of the world we live in. For all that we can whine about sassy badass chicks being a particularly male fantasy, it's still better than the alternative.
 

DEAD34345

New member
Aug 18, 2010
1,929
0
0
Indecipherable said:
Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.

I think some people have watched far too many manga/anime/movies/fake martial arts.
Ok then, so the very strongest people in the game are more likely to be male. That's fair enough, but doesn't really counter my argument at all. My point is that a female can be much stronger than most males, just as a male can be much weaker than most females. Forcing you to play as the average female or the average male at character creation is pointless, and nullifies the entire point of having a character creation system.
 

Iron Mal

New member
Jun 4, 2008
2,749
0
0
As others have already sad, if you were to actually have 'realstic' depictions of the inequalities between men and women then you'd have mass outcry from women about how the game is sexist or have a negetive depiction of women, if there are people willing to start a fight over the fact that Soul Calibur's Ivy only wears what amounts to a hybrid of a string bikini and S&M leather then what do you think the response to 'our women not only can't hope to ever be as good in a fight as men but they will always be under constant threat of rape and incapacitation by pregnancy' will be?

Even the usual way of trying to imply a difference between the sexes (that being with men gaining a boost to physical strength and women gaining a boost to mental capacity) is something a double standard because it's only half true, on average men are in fact physically stronger than women (there are exceptionally strong women but they tend to be exception rather than the rule, I have heard that women do poesess a greater level of pain tolerance and durability than men however) however it would be something of an inaccuracy to say that women are on average smarter or wiser than men (I'd say that they're fairly equal in this department, main difference being the areas and ways in which they're smart or wise).

Ways I could think of reflecting the average for men and women (statistically for an RPG this is, other games may be a bit harder) would be to do some of the following:

1- Men still maintain their typical strength boost (as stated above, men do often posess more muscle mass than women and are usually physically larger).

2- Women gain a boost to health or durability (again, I remember hearing that apparantly women are more tolerant of pain and are less panicked by the sight of their own blood).

3- We leave intelligence/wisdom the hell alone (this one is more down to individual differences and upbringing in my experience than gender).

4- Women gain a bonus to any skill/ability/task that revolves around persuasion/reasoning/talking (most people percieve women as being less threatening and more caring and social).

5- Men are harder to panic or break the morale of (in the past men have been expected to lay their lives down in large numbers to protect women and children and as such are seen as being much more expendable, this results in men usually being the first to investigate or take action in a potentially dangerous unknown situation, eg. hearing someone break into your house during the night).

That list isn't perfect by all means (anyone who wants to make suggestions, improvements or to criticise me outight by all means feel free to) but I feel those ideas would at least be a starting point for differences in gender that actually reflect typical traits of the sexes.

There is also the usual way out of simply having no difference but it could be argued that's just avoiding the issue (and it's weird that having Commander Shepard in Mass Effect be statistically idenitcal as a man or a woman isn't ever criticised when I have heard quite a few people denounce the femininity of Samus Aran from Metroid because 'it's just an extra detail, it doesn't affect the game and she could just as easily be a robot').
 

GrizzlerBorno

New member
Sep 2, 2010
2,295
0
0
Vault101 said:
GrizzlerBorno said:
You haven't noted any way in which Males will be handicapped. And that IS what you'ce suggested by the way; 3 different ways to have female characters handicapped in New Vegas. I see no benefit in limiting player choices. All quests should be open to both genders except, like, Romance sub-quests, I guess. But that already happens so...
hmmm perhaps interacting with charachters, like for what ever reason some wont trust you as easyly (Makes me think of the hooker sidequest in NV)

I guess the "physical" side of things is definetly flawed but as for interacting with charachters and their reactions...yeah thats what Im getting at
What "Hooker sidequest" are you talking about?
 

Indecipherable

Senior Member
Mar 21, 2010
590
0
21
lunncal said:
Indecipherable said:
Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.

I think some people have watched far too many manga/anime/movies/fake martial arts.
Ok then, so the very strongest people in the game are more likely to be male. That's fair enough, but doesn't really counter my argument at all. My point is that a female can be much stronger than most males, just as a male can be much weaker than most females. Forcing you to play as the average female or the average male at character creation is pointless, and nullifies the entire point of having a character creation system.
I think it counters it perfectly. Men are stronger on average and also have greater maximum capacity. Therefore are stronger, therefore should be represented as such in a game that aims to reflect reality.
 

SuperNova221

New member
May 29, 2010
393
0
0
Lot of people posting about how characters in games aren't your average person, and true that is. But that's not a reason to not make a game where it does explore such an issue. Although if gender was selectable they would have to put handicaps on both genders.

@Iron Mal: Pain tolerance should be left alone really, but if it had to be touched on it would be the opposite if anything. Although here's some food for thought. http://qi.com/talk/viewtopic.php?start=0&t=3198 (They even provide sources! Marvelous.)

Edit again: As for sexism problems, if you only made differences that have been proven genetically it would be hard to make any arguement against it. Making spcial differences though, that's where it owuld become a bit more contraversial.
 

Jake Martinez

New member
Apr 2, 2010
590
0
0
I think some people need to get a grip.

The reason why generally this kind of reality isn't implemented is because it's not fun. Just the same reason why you don't have to walk your avatar to the toilet every couple of hours, or sit there looking at a blank screen while they sleep. Or why the space is so condensed in sandbox games like New Vegas (Who would really want to spend 3 days of real time walking between locations?)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
GrizzlerBorno said:
Vault101 said:
GrizzlerBorno said:
You haven't noted any way in which Males will be handicapped. And that IS what you'ce suggested by the way; 3 different ways to have female characters handicapped in New Vegas. I see no benefit in limiting player choices. All quests should be open to both genders except, like, Romance sub-quests, I guess. But that already happens so...
hmmm perhaps interacting with charachters, like for what ever reason some wont trust you as easyly (Makes me think of the hooker sidequest in NV)

I guess the "physical" side of things is definetly flawed but as for interacting with charachters and their reactions...yeah thats what Im getting at
What "Hooker sidequest" are you talking about?
Joanna from Gamorrah, you have to help her escape, it also takes a little coaxing to get her to drop the hooker act and tell you whats really wrong

I was thinking..mabye with somthing similar it would be ALOT harder if you were male to get her to tell you whats wrong and let you help her,or you have to do thing alternitivley

anyway it was like a two second Idea