While you have good idea (that need work) it's hard to insert them to due time, money, and government harping on video games instead of taking care of real problems.
The problem is some women are stronger then some men and vice versa. It's not fair to simply give anyone who is a female gender and automatic lower stat.Vault101 said:well I'll answer the question right now
time and rescources of coarse
anyway this is NOT inspired by brink or anythign else like that, no its somthing else Ive been thinking of
now I know in most games that offer double genders there are differences, and usually its not changed where gender doesnt matter, whichis good I guess, equality and all that
anyway I was thinking about a game like fallout New vegas, what if the gener difference went a little deeper?
for example, females...just all round are weaker, less strength and they will never be strong as males
and people treat you differently more..a little more "realisticly" (note the comma's)
for example, you simply couldn't go near the powder gangers without them trying to capture and...well rape you, mabye if you have a high enough speech skill you can convince them otherwise and/or do the quests for them
and the legion? forget about it, you cant ally with them (I dont know how it works in NV I havnt tried that)
you attacked more in freeside, it would be harder to talk serious buisness with the casino bosses and other stuff like that
the reason Ive been thinking this is because I guess it could add another tactial way of doing things, and change the experience, I know that the fallout universe is pretty much eaqual opertunity for obvious reasons, But I dont know, mabye another universe?
anyway Im not saying theres anything wrong with how its done now, its just a thourght
What you are forgetting is that ON AVERAGE females will be weaker, and ON AVERAGE males will be stronger. There's plenty of very strong women and also plenty of very strong men. There is no reason why at character creation you should have to be an average woman or an average man, since that completely nullifies the point of character creation in the first place. I think any physical differences should just be left out at character creation, but that usually (not always) female NPCs will be a little weaker than male NPCs (possibly make up for this in other ways).Indecipherable said:I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.
Just plain reality and it's not sexist to accurately depict the way the human body functions.
The idea of 'a fighting style that compensates her having less upper body strength' is utter rubbish. All forms of physical combat sports (boxing, wrestling, MMA, traditional martial arts) have weight divisions for very good reasons. Further even on equal weight, men carry more muscle than women.
Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.lunncal said:What you are forgetting is that ON AVERAGE females will be weaker, and ON AVERAGE males will be stronger. There's plenty of very strong women and also plenty of very strong men. There is no reason why at character creation you should have to be an average woman or an average man, since that completely nullifies the point of character creation in the first place. I think any physical differences should just be left out at character creation, but that usually (not always) female NPCs will be a little weaker than male NPCs (possibly make up for this in other ways).Indecipherable said:I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.
Just plain reality and it's not sexist to accurately depict the way the human body functions.
The idea of 'a fighting style that compensates her having less upper body strength' is utter rubbish. All forms of physical combat sports (boxing, wrestling, MMA, traditional martial arts) have weight divisions for very good reasons. Further even on equal weight, men carry more muscle than women.
However, I think a game that takes your gender into account when judging others' reactions would be a good idea. Not everyone would treat you differently, but if someone is sexist, or the society the game is set in is sexist then it would be realistic and fun to have. Exactly like how they did it in Warband.
Ok then, so the very strongest people in the game are more likely to be male. That's fair enough, but doesn't really counter my argument at all. My point is that a female can be much stronger than most males, just as a male can be much weaker than most females. Forcing you to play as the average female or the average male at character creation is pointless, and nullifies the entire point of having a character creation system.Indecipherable said:Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.
I think some people have watched far too many manga/anime/movies/fake martial arts.
What "Hooker sidequest" are you talking about?Vault101 said:hmmm perhaps interacting with charachters, like for what ever reason some wont trust you as easyly (Makes me think of the hooker sidequest in NV)GrizzlerBorno said:You haven't noted any way in which Males will be handicapped. And that IS what you'ce suggested by the way; 3 different ways to have female characters handicapped in New Vegas. I see no benefit in limiting player choices. All quests should be open to both genders except, like, Romance sub-quests, I guess. But that already happens so...
I guess the "physical" side of things is definetly flawed but as for interacting with charachters and their reactions...yeah thats what Im getting at
I think it counters it perfectly. Men are stronger on average and also have greater maximum capacity. Therefore are stronger, therefore should be represented as such in a game that aims to reflect reality.lunncal said:Ok then, so the very strongest people in the game are more likely to be male. That's fair enough, but doesn't really counter my argument at all. My point is that a female can be much stronger than most males, just as a male can be much weaker than most females. Forcing you to play as the average female or the average male at character creation is pointless, and nullifies the entire point of having a character creation system.Indecipherable said:Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.
I think some people have watched far too many manga/anime/movies/fake martial arts.
Joanna from Gamorrah, you have to help her escape, it also takes a little coaxing to get her to drop the hooker act and tell you whats really wrongGrizzlerBorno said:What "Hooker sidequest" are you talking about?Vault101 said:hmmm perhaps interacting with charachters, like for what ever reason some wont trust you as easyly (Makes me think of the hooker sidequest in NV)GrizzlerBorno said:You haven't noted any way in which Males will be handicapped. And that IS what you'ce suggested by the way; 3 different ways to have female characters handicapped in New Vegas. I see no benefit in limiting player choices. All quests should be open to both genders except, like, Romance sub-quests, I guess. But that already happens so...
I guess the "physical" side of things is definetly flawed but as for interacting with charachters and their reactions...yeah thats what Im getting at
You seem to think my point is that men and women should be treated exactly the same in games in terms of strength and physical abilities, which isn't my point at all. My point is that when you are creating a character in a game, you shouldn't be limited to the average male or female stats, since that removes the point of creating a character in the first place. You should be free to create a strong female or a weak male, as both of those things do exist.Indecipherable said:I think it counters it perfectly. Men are stronger on average and also have greater maximum capacity. Therefore are stronger, therefore should be represented as such in a game that aims to reflect reality.
Nami nom noms said:The problem is some women are stronger then some men and vice versa. It's not fair to simply give anyone who is a female gender and automatic lower stat.Vault101 said:well I'll answer the question right now
time and rescources of coarse
anyway this is NOT inspired by brink or anythign else like that, no its somthing else Ive been thinking of
now I know in most games that offer double genders there are differences, and usually its not changed where gender doesnt matter, whichis good I guess, equality and all that
anyway I was thinking about a game like fallout New vegas, what if the gener difference went a little deeper?
for example, females...just all round are weaker, less strength and they will never be strong as males
and people treat you differently more..a little more "realisticly" (note the comma's)
for example, you simply couldn't go near the powder gangers without them trying to capture and...well rape you, mabye if you have a high enough speech skill you can convince them otherwise and/or do the quests for them
and the legion? forget about it, you cant ally with them (I dont know how it works in NV I havnt tried that)
you attacked more in freeside, it would be harder to talk serious buisness with the casino bosses and other stuff like that
the reason Ive been thinking this is because I guess it could add another tactial way of doing things, and change the experience, I know that the fallout universe is pretty much eaqual opertunity for obvious reasons, But I dont know, mabye another universe?
anyway Im not saying theres anything wrong with how its done now, its just a thourght
Also not all women are attractive, why would they be better at convincing enemies then others?
Finally, enemies that try to rape u? make it both genders (its pretty lonely out there in the wastelands) and you've created the most terrifying enemies in a videogame.
Except a lot of sickos would probably like it
well usually you can imply thease things without going into graphic detail...amucha98 said:I play video games to enjoy myself, but also because, usually, the games (the ones I've played, anyway :b) don't treat me much differently as a woman than as a man. Something that doesn't always happen irl. I get the same respect and the same amount of shit, which is how I would want it IRL. It's an idealized world.Vault101 said:for example, you simply couldn't go near the powder gangers without them trying to capture and...well rape you, mabye if you have a high enough speech skill you can convince them otherwise and/or do the quests for them
I don't want to go around fearing my character getting raped by gangs... maybe that's fun for some people, but not me :/
ok men are stronger than women in real lifeIndecipherable said:I think it counters it perfectly. Men are stronger on average and also have greater maximum capacity. Therefore are stronger, therefore should be represented as such in a game that aims to reflect reality.lunncal said:Ok then, so the very strongest people in the game are more likely to be male. That's fair enough, but doesn't really counter my argument at all. My point is that a female can be much stronger than most males, just as a male can be much weaker than most females. Forcing you to play as the average female or the average male at character creation is pointless, and nullifies the entire point of having a character creation system.Indecipherable said:Those are all from olympic records so I assure you that not only are the averages hugely in favour of males, but the absolute elite keeps that the same way.
I think some people have watched far too many manga/anime/movies/fake martial arts.