Why does Titanfall require 50GB of space?

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DarkhoIlow

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Dec 31, 2009
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It's quite insane when developers don't bother to compress their files.

I have quite decent download speed, but regardless of that it takes a while to download 50GB so I decided to get the physical version instead with only installing + a patch being required to play the game.
 

DarkhoIlow

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lacktheknack said:
That's my entire month's cap.

If this is digital distribution of the future, I don't want it anymore...
Well if you buy the physical copy I don't think the patch that will need to be downloaded will take that much.

It seems that is your only option.

captcha: And that's the way it is...unfortunately yes captcha.
 

rofltehcat

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Origin should give you the choice to select the languages you actually want instead of just downloading them all. In Steam it seems to be that way, at least. When I change the language of a game it often have to download the language files for that language.
It means if I want to switch I might have to wait a little but just downloading all of them just front-loads all of the waiting into the initial download, making the complete download time much longer than actually needed.


@ the people saying stuff like "get better internet": This is BS. You simply can't expect everyone on the planet to have the same access to internet connection someone in major American cities has. Data caps and slower speeds are the norm in many countries.
Of course service providers should improve their data plans and infrastructure but this doesn't change anything about the fact that it shouldn't download unnecessary files in the first place.

I'm on a reasonably fast and uncapped connection myself but I wouldn't want to wait twice as long for my download just because EA thinks everyone needs to have all the language packs.
 
Apr 5, 2008
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Vivi22 said:
lacktheknack said:
That's my entire month's cap.

If this is digital distribution of the future, I don't want it anymore...
The problem isn't downloads getting bigger (that's almost inevitable). The problem is ISP's that still think it's acceptable to give people download caps when how much you download has no actual impact on the ISP's cost. Download caps are a scam.
Actually that's a consummate untruth. Bandwidth does cost money and even bought in bulk wholesale it still has a cost to the ISP. There is little to no cost of intra-network communications, but on the Internet and in particular, when data travels trans-atlantic (or trans-any body of water), it costs even more.

I loathe caps with a passion and actually pay quite a lot for my ISPs top (ie. fastest and uncapped) service compared to many other available offerings. But the business model is to buy bandwidth at wholesale prices from people who own the various interlinks, and resell that to many people at retail prices. There are, I'm sure, plenty of statistics for "average" usage and that is used to calculate the best "package" deal for the majority of customers, trading speed, download limit and cost against each other. If a customer uses more than the "fair" (a word whose definition is debatable) allocation, it does cost the ISP more money since they didn't budget it into the cost of that package.

To say how much one downloads has no impact on an ISP's cost is patently untrue. Bandwidth is not free; it's a limited resource with many people competing for it. The only way it would be "free" is for a person to build their own fibre-links to whichever servers they wish to access.
 

Requia

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Apr 4, 2013
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KingsGambit said:
Vivi22 said:
lacktheknack said:
That's my entire month's cap.

If this is digital distribution of the future, I don't want it anymore...
The problem isn't downloads getting bigger (that's almost inevitable). The problem is ISP's that still think it's acceptable to give people download caps when how much you download has no actual impact on the ISP's cost. Download caps are a scam.
Actually that's a consummate untruth. Bandwidth does cost money and even bought in bulk wholesale it still has a cost to the ISP. There is little to no cost of intra-network communications, but on the Internet and in particular, when data travels trans-atlantic (or trans-any body of water), it costs even more.

I loathe caps with a passion and actually pay quite a lot for my ISPs top (ie. fastest and uncapped) service compared to many other available offerings. But the business model is to buy bandwidth at wholesale prices from people who own the various interlinks, and resell that to many people at retail prices. There are, I'm sure, plenty of statistics for "average" usage and that is used to calculate the best "package" deal for the majority of customers, trading speed, download limit and cost against each other. If a customer uses more than the "fair" (a word whose definition is debatable) allocation, it does cost the ISP more money since they didn't budget it into the cost of that package.

To say how much one downloads has no impact on an ISP's cost is patently untrue. Bandwidth is not free; it's a limited resource with many people competing for it. The only way it would be "free" is for a person to build their own fibre-links to whichever servers they wish to access.
While there are some exceptions (Australia gets boned here) the majority of tier 1 fiber remains completely unused.
 

zumbledum

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could be a typo or it might not be a 50gb install , it might just need that much space while installing, during the phase it ha the compressed and uncompressed files all at once.
 

cikame

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Jun 11, 2008
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I have absolutely no idea why this is the case, maybe it's a "keep this much available for dlc" requirement, you know, just in case they make 20 map packs.
I imagine it doesn't have much in the way of pre rendered video, there's voice acting but there's no single player so the script isn't going to be huge, the textures arn't that high res... i literally have no fudging idea.
 

Aaron Sylvester

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Jul 1, 2012
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We already know 50gb download / 34gb audio files is obviously completely wrong. It's far smaller than that.
Can someone please let the download+install finish, then right-click properties on your Titanfall folder and tell us the actual size?? That would be great.
 

ProtosOmega

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Apr 7, 2013
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I thought PS4 installation sizes were bad. Damn son! I hope the day one patch isn't huge! (I'm buying retail edition)
 

krickit

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Jan 16, 2011
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Disregarding bandwidth usage, I have a 500 Gb hard drive which for gaming PCs is about the smallest you're going to bother with these days. Compare to the 1.5 Mb usage of the 8Mb PS2 memory card for some games (i.e. Jak II, GT4) and 50 Gb isn't too terrifying.
Still, 170% of my monthly bandwidth cap, 46 hour download time assuming a consistent connection here, which it won't be.
 

ProtosOmega

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Apr 7, 2013
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Makes me wonder as well, how many DVDs is Titanfall coming on on the PC? And also with the Xbox 360 version, how is THAT going to work?
 

Fredvdp

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Apr 9, 2009
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ProtosOmega said:
Makes me wonder as well, how many DVDs is Titanfall coming on on the PC? And also with the Xbox 360 version, how is THAT going to work?
They could localize it better so the unnecessary languages are excluded. Filesize is also likely to be lower due to lower texture quality.
 

TomWiley

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Jul 20, 2012
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An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
 

Lictor Face

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Nov 14, 2011
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TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
If you bought the online copy. Have fun downloading that. These days most of us are leaning towards buying games online from Steam or GOG and such. Its generally cheaper, and picking up older games is a lot easier and hassle free.
 

TomWiley

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Jul 20, 2012
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Lictor Face said:
TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
If you bought the online copy. Have fun downloading that. These days most of us are leaning towards buying games online from Steam or GOG and such. Its generally cheaper, and picking up older games is a lot easier and hassle free.
I got a 100 mbit downstream so that's not really much of an issue for me, nor mot of my friends where I live. Maybe things are different in the US and UK.
 

Karadalis

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Apr 26, 2011
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TomWiley said:
Lictor Face said:
TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
If you bought the online copy. Have fun downloading that. These days most of us are leaning towards buying games online from Steam or GOG and such. Its generally cheaper, and picking up older games is a lot easier and hassle free.
I got a 100 mbit downstream so that's not really much of an issue for me, nor mot of my friends where I live. Maybe things are different in the US and UK.
Great for you and your friends!

Meanwhile people in other regions and countries have to deal with EAs lazy bullshit. Why do i need the french language pack as a german... i dont speak a single word of french.. oh wait... omlette du fromage... thats about it!

Just cause its fine with you doesnt mean its fine with everyone. Some people around here allready stated that their downloads are capped. That alone is a reason to call EA out on their lazyness of not even having the decency of a language select before or after install.. ESPECIALLY since steam had such a feature for ages (admittedly its only after install in most cases but then again it only installs the language of your geographical region youre currently in to begin with)
 

Li Mu

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Oct 17, 2011
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I remember back when I was shocked to find that Sam & Max needed 250mb of disk space. Now I feel old.
 

ProtosOmega

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TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
Have you considered how big people Steam libraries are? Mine frighteningly is about 800 GB. And that's not my whole PC Game collection (that is approximately 1.18 TB).

50GB is huge. Considering there are over 200 games in that 800 GB I mentioned above. And this is just the core game, think about updates and DLC adding to that size.
 

Aaron Sylvester

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Welp, I didn't think it would actually be 50gb on disk. Well it's official, now we know why:
[HEADING=2]35 fucking gigs of uncompressed audio. [http://www.joystiq.com/2014/03/11/titanfall-pcs-48gb-install-the-result-of-uncompressed-audio/][/HEADING] [h4]The actual game is 13-14GB.[/h4]

Basically the audio files take up more space than all of World Of Warcraft + Expansions, or all of Battlefield 3 + DLCs (vastly newer engine/graphics, 28 maps, 70+ guns/vehicles).

This is the stupidest thing I have heard in the PC world for a very long time, and I've encountered a lot of stupid things.

TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
I take it you're not familiar with Solid State Drives and why people usually install their frequently-played games on said drives, and why 50gb for 1 game can be a problem for SSD users.
 

Ninmecu

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May 31, 2011
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Aaron Sylvester said:
TomWiley said:
An even more important question is; why is this such a big problem to so many people with most discs being 1tb or more?
I take it you're not familiar with Solid State Drives and why people usually install their frequently-played games on said drives, and why 50gb for 1 game can be a problem for SSD users.
I was personally leaning more towards the higher disk drive failure rate on hdd's 2tb and higher vs 1-1.5tb. I'm running a 500g drive because a) it was a cost saving measure and b) I want an ssd down the road, though, that's irrelevant.

Also, this is EA, are we really all that surprised they just said "Fuck it, make the language packs universal and required download, those plebs in the areas with shit internet or caps can just suck a lemon.