Why Duke Nukem Forever Was Alright.

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Denamic

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Aug 19, 2009
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Duke Nukem used to be all about fast-paced balls to the wall action with a kick-ass attitude.
DNF was a mediocre corridor shooter with regenerating health and 'Duke Humour' awkwardly forced in.
It was bastardised.
 

banksy122

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Nov 12, 2009
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DNF wasn't just another DN game. I enjoyed it for the Nostalgia, but it was far from a good game in any respect. It didn't have anything that made Duke Nukem good, but what most people forget is the reasons DN took so long, and the reason Gearbox took over and released the shit that was DNF.
Most of the 10+ years it was being developed was all legal battles and no actual game development, when Gearbox got it, it was a pile of shit, and they did their best at polishing it to make a return.
The main reason Gearbox bought Duke Nukem was because Randy loved Duke and didn't want to see him die. I think that Gearbox pushed DNF out so they could work on a new Duke game from the start. There is no official word on this, but it is just what I think. If anybody expected DNF to be even mediocre, they had no idea behind its creation and the legal battles.
 

Smooth Operator

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Oct 5, 2010
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Well everything is alright when you have really low standards.

But what DNF actually did was make the old parts worse and bring in new parts that were bad, and I don't remember the other Duke games doing that so I'm not convinced on the "just another in the series" line.
 

Daveman

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Jan 8, 2009
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It was barely playable for me. There are games I don't like but I make myself play through them to give them a fair chance, like Halo 3 and Gears of War. DNF was impossible to play through. After four hours of playing I was absurdly bored and frustrated.

Duke Nukem shouldn't be boring.

I got it for £3 on sale because I thought at least then I wouldn't feel ripped off if it was as bad as everyone had said. But I still felt ripped off.

In fairness, I don't blame Gearbox for it. They just wanted to get it out there as some people had worked very hard on it and it'd be a shame not to see a game people had been waiting over a decade for. So they basically deliberately released a turd for nostalgias sake.
 

Slvrwolfen

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Sep 10, 2008
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It was bad-ish because after Yahtzees first presentation I was expecting to be cooking on Mars or something and going after that achievement where you get married and have three blonde kids and shit while wiggling your ears to escape a villainy death trap.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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With a game like DNF it doesn't matter weather it was good or bad. It was in development for a decade and was the butt of every development delay joke for years. It was doomed and its contribution to history will be an eternal punchline. It could have dispensed free blowjobs and crapped kittens and rainbows and it would still be a punchline in history. Its quality is almost irrelevant in talking about it.
 

maninahat

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Nov 8, 2007
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RJ 17 said:
Gorilla Gunk said:
But after 10+ years of development time it should have been more than just "another Duke Nukem game" and that's why it sucked.
And I'd argue that if it were anything more than just another Duke Nukem game then it wouldn't BE a Duke Nukem game.

We're talking about a game whose predecessor is based off poop jokes and pixilated breasts...what did you want from DNF? Political humor and...well..better quality breasts? Because at least one of those was delivered.
Then perhaps the reason why its sucks is, well, we've grown beyond tacky one liners and strippers? That might seem implausible in an age of COD's screaming homophobes, but the reality is that even COD games strive towards grander things: things like pathos, the horror of terror attacks, and the dehumanising aspect of modern warfare.

So in a time where it is widely acknolwedged that women should be better represented in games, and where people expect more cerebral elements to even the most dumbest of shooters, Duke's tit slapping, mindless shtick feels a little too old and a little too unfamiliar.
 

maninahat

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Mangles69 said:
The game was a piece of fucking shit.

The thing that hammered the nail into the coffin was when your standing in front of a mirror and jump, the mirror didn't properly reflect the jump at all.

Yep...that was the game-breaker for me right there...and by that I mean the mirror in the elevator in the prologue haha. I stopped playing after that elevator ride.
I have to say, that's probably the most bizarre reason for anyone to ever quit a game, ever.

I remember a time where mirrors didn't have reflections. That was like...8 years ago.
 

Squilookle

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You know, I'd love to see a rant from someone who played both DNF and the new Serious Sam, pitting the two together in direct comparison to show why they succeeded/failed, and what aspects worked/didn't work etc.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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If you're a bit of a voyeur, check my recent game history on Steam, a well-timed thread indeed.

I'm really enjoying DNF, it's not sub-par but it's not great - just fair/good. I could go into more detail but I won't as Duke has a lot of hate in this politically correct day and age, this game was always asking for trouble and no amount of talking will change anyone's stance.

One thing I will mention though as it doesn't come up often is damn Gearbox and their deliberate crushing and hindering of modders. That was one big thing the original Duke 3D had going for it but Randy and co cannot monetise public creations so they decided to end it. I guess it's all the Borderlands fans who keep Gearbox bathed in a positive public light.
 

Verkula

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Oct 3, 2010
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Gorilla Gunk said:
But after 10+ years of development time it should have been more than just "another Duke Nukem game" and that's why it sucked.
It was more like 10+ years development hell.
 

jamesworkshop

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Sep 3, 2008
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I appreciated your bioshock 2 thread but I can't agree here, DNF was very dull and missed the fun of Duke which was crass big guns, big breasts but done in a joyous way, the weapons were dull and duke shouldn't be this lumbering, hell Subject delta was far more nimble in comparison.


DNF isn't bad per say, it's not a broken mess of code it's just not very memorable.
 
Aug 25, 2009
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I never quite got the DNF hate. I only played DN3D a few months before the DNF release and I was massively underwhelmned, and not just from a 'this game is a bit old fashioned' perspective.

When I was younger I played stuff like Doom and Quake, and I will still occasionally play them for nostalgia's sake, and DN just didn't measure up for me. Duke NUkem ain't funny, it ain't a brilliant FPS, and it ain't some hallowed old standby that should be lathered in tongue baths by fans.

Admittedly I didn't play DNF much, only once or twice round a friend's house, but it was exactly what I expected from having played DN3D. Not awful, but nowhere near the landmark everyone said it was.
 

MagicAD

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Feb 14, 2011
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RJ makes an excellent point, DNF was just another Duke Nukem game. The mistake he makes is then saying that that makes it alright. DNF sucked rancid dogs' bollocks because it was another Duke Nukem game.
It isn't that I hate Duke Nukem per se. I think that there is a lot to be said for sexism, bad jokes, lacklustre and generic gameplay, unimaginative writing...oh no, wait, those things suck. Duke Nukem sucks and it always has. When I was 12, pressing space bar for badly rendered boobies was OK. Now I want something more from my games than mediocrity with a titty facade. Has Duke Nukem ever provided that? Not that I remember, and I remember when it was a scrolling platformer with no titties. I think it might have been the first game I ever completed.