Ben Kuchera made almost exactly the same argument when he claimed that the XBox One killing off the used games market was a good thing on Penny Arcade.
Can we spare some time and presume that all the much-deserved scorn that article received also falls on this one?
The ill-conceived idea that game companies give a tinker's damn about a nebulous kind of "value to customers" that never makes a blip on their profit sheets and will pass that on as savings to customers was a far-fetched fantasy then, and it still is.
Likewise the idea that a future with a game industry nearly identical to our present one, only with a magical digital distribution system in place of physical disks, is "inevitable". Stop using that word. It does not mean what you think it means. And if you believe the creation of an expensive system to sell Blu-Ray sized downloads to the limited market that has access to that kind of bandwidth is "inevitable", you're not using the same definition as anyone else.
Here's the metaphor I tend to haul out: movies. They hiked up the price of popcorn, and your ticket got more expensive. They started showing slide shows of ads before movies, and your ticket got more expensive. Then they started showing ads for cars and phone service during the time that used to be trailers, and your ticket got more expensive. Then they gave up on the slide shows and just started blasting your pre-movie conversations with looping video advertisements, and your tickets got more expensive.
Oh, and somewhere along the way, your theater probably replaced reel-to-reel film projector with a digital system!
No points for guessing what your ticket price did in response.
Yes, games are probably under-priced for their skyrocketing development and advertising budgets. Yes, that's a problem. No, digital is not the panacea to that problem. No, I'm not going to "Oh, it's just the way of the world, tra la la" my way along in response to whatever bullshit the companies come up with to prop up their failing market model.
Games will get cheaper when there are fewer people who require a paycheck involved in their creation. That's as close to an inevitability as anyone is going to get. Anything else is speculation, and probably speculation ignoring at least two major hurdles between reality and their vision. And should be treated as such.
Can we spare some time and presume that all the much-deserved scorn that article received also falls on this one?
The ill-conceived idea that game companies give a tinker's damn about a nebulous kind of "value to customers" that never makes a blip on their profit sheets and will pass that on as savings to customers was a far-fetched fantasy then, and it still is.
Likewise the idea that a future with a game industry nearly identical to our present one, only with a magical digital distribution system in place of physical disks, is "inevitable". Stop using that word. It does not mean what you think it means. And if you believe the creation of an expensive system to sell Blu-Ray sized downloads to the limited market that has access to that kind of bandwidth is "inevitable", you're not using the same definition as anyone else.
Here's the metaphor I tend to haul out: movies. They hiked up the price of popcorn, and your ticket got more expensive. They started showing slide shows of ads before movies, and your ticket got more expensive. Then they started showing ads for cars and phone service during the time that used to be trailers, and your ticket got more expensive. Then they gave up on the slide shows and just started blasting your pre-movie conversations with looping video advertisements, and your tickets got more expensive.
Oh, and somewhere along the way, your theater probably replaced reel-to-reel film projector with a digital system!
No points for guessing what your ticket price did in response.
Yes, games are probably under-priced for their skyrocketing development and advertising budgets. Yes, that's a problem. No, digital is not the panacea to that problem. No, I'm not going to "Oh, it's just the way of the world, tra la la" my way along in response to whatever bullshit the companies come up with to prop up their failing market model.
Games will get cheaper when there are fewer people who require a paycheck involved in their creation. That's as close to an inevitability as anyone is going to get. Anything else is speculation, and probably speculation ignoring at least two major hurdles between reality and their vision. And should be treated as such.