Why Gearbox is not to blame!

ZeroMachine

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Oct 11, 2008
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ArBeater said:
ZeroMachine said:
ArBeater said:
Daystar Clarion said:
That's like saying it's not the chef's fault if his vegetables were half-rotten when he got them, but served them to the customer anyway.
Can we please end all these shitty analogies? They don't make your point valid.
But that one made complete sense...
Still doesn't make his point valid.
You're right. It just reinforces an already valid point.

Nothing wrong with that.
 

dibblywibbles

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Mar 20, 2009
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oh well borderlands still rocks my socks. Benefit of the doubt given. I'm not a particularly angry person so hate is lost on me. unless it's customer service, I demand satisfaction. When you play the demo you're under no illusion that it's a 3d realms game, just finished up by another company. this whole "don't release a shit game" argument is bogus because even if a game is shit, it still makes it out to the public regardless. they never promised this would be a head exploding amazing game, just a finished one. so put the pitchforks and torches down. or I'm gonna tell your moms you're not playing nice and being unreasonable on the interweb.
 

Citizen Snips

A Seldom Used Crab
May 13, 2009
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Am I the only person who enjoyed the demo? I downloaded it last night from my Borderlands key when it was on sale on steam last year for so cheap. I really enjoyed it, and I don't see the clone problems in it. I never used cover, was blowing pigs faces off, and ran over aliens in a monster truck and a mining cart.

It honestly brought me back to my childhood for the 30 minutes I played it. The rail gun was fun, the shotgun decimated, and the ripper is a machine laser gun with three barrels! What is generic about that? The duel wielded decimators against the first boss (a giant cyborg cyclops) was a lot of fun as well.

I think most people are just too stuck in their nostalgia.
 

Meatspinner

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Feb 4, 2011
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Wouldn't be better to reserve judgement until the actual game comes out.

What am I saying?? Most gamers have already made up their mind about DNF as soon as they gave a release date on it.
 

KnowYourOnion

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Catchy Slogan said:
Stavros Dimou said:
Catchy Slogan said:
So it's not their fault that they blamed consloes for their game sucking? It's not their fault that they said they could take over the project? It's not their fault that they promised it would everything the old fps crowd loved and more? It's not their fault that they're relaesing a game that's obviously not upto their standards?

Sorry, but I'm not buying it.
GEARBOX NEVER BLAMED CONSOLES FOR SUCKING OR MADE ANY PROMISE THAT THE GAME WILL BE WHAT EVERYBODY WAS WAITING FOR.
These words where spoken by 3D REALMS people at a time 3D REALMS was still working on DNF.

Gearbox just got the game after 3D REALMS bankrupted,fixed the bugs,made the multiplayer,and are now going to release a 3D REALMS game.
I'm willing to admit I may have jumped the gun on that a little, but if they're going to takeover and release a game, flaws and all, then they're still to blame along with 3D realms.
Not really, I bet they probably hadn't seen the code when they bought the IP. They don't want to keep developing it because they'll lose an incredible sum of money that they probably want to keep so that they can actually develop new games!
 

ZeroMachine

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ArBeater said:
ZeroMachine said:
ArBeater said:
ZeroMachine said:
ArBeater said:
Daystar Clarion said:
That's like saying it's not the chef's fault if his vegetables were half-rotten when he got them, but served them to the customer anyway.
Can we please end all these shitty analogies? They don't make your point valid.
But that one made complete sense...
Still doesn't make his point valid.
You're right. It just reinforces an already valid point.

Nothing wrong with that.
It isn't valid, it is simplistic, which is the ultimate failing of all analogies.
So because something is simplistic, it isn't valid? What kind of fucked up logic is that? Either way, his point was very valid. Gearbox, apparently, got a shit game. It was there job to release a quality game. If they failed at fixing what was broken, they're just as much at fault.

That really is like a cook using the vegetables that he was given even though they were rotten.

I don't get your issue with this.
 

Hyper-space

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Nov 25, 2008
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MiracleOfSound said:
That's no excuse, you don't release products until they're great, no matter what state you acquired them in.
You know people need work, right?

Those developers have families to feed, meaning that *GASP* the same people that make all those terrible movie-games and shovelware probably do not have the luxury of being able to work on their dream projects or rejecting a paycheck.

Not every developer can have the infinite funds of Valve or Blizzard.
 

Catchy Slogan

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Jun 17, 2009
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KnowYourOnion said:
*snip*

Not really, I bet they probably hadn't seen the code when they bought the IP. They don't want to keep developing it because they'll lose an incredible sum of money that they probably want to keep so that they can actually develop new games!
So? When they took over this game it became their responsibilty. If it fails once Gearbox have cleaned it up a bit, then they are still partially to blame.
 

KnowYourOnion

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Zekksta said:
ZeroMachine said:
ArBeater said:
Daystar Clarion said:
That's like saying it's not the chef's fault if his vegetables were half-rotten when he got them, but served them to the customer anyway.
Can we please end all these shitty analogies? They don't make your point valid.
But that one made complete sense...
With all the shitty analogies on this forum to make fun of, he goes after the one that makes perfect sense.

It doesn't make sense........but we shall labour the metaphor until it dies an alliterative death.

The chef doesn't have a choice because in this circumstance they've forked out a minor fortune to buy these vegetables believing them to be at least serviceable. However, when they were delivered the chef realised to his horror that the vegetables were not up to standard and now they had hundreds of hungry customers waiting for a meal outside, customers who would be very rude and nasty if they were suddenly told the meal wasn't going to be ready for another few years.

Here lies a tortured metaphor, let us spare it a thought!
 

ZeroMachine

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Hyper-space said:
MiracleOfSound said:
That's no excuse, you don't release products until they're great, no matter what state you acquired them in.
You know people need work, right?

Those developers have families to feed, meaning that *GASP* the same people that make all those terrible movie-games and shovelware probably do not have the luxury of being able to work on their dream projects or rejecting a paycheck.

Not every developer can have the infinite funds of Valve or Blizzard.
Failing at your job doesn't always mean you won't get payed.
 

ZeroMachine

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KnowYourOnion said:
Zekksta said:
ZeroMachine said:
ArBeater said:
Daystar Clarion said:
That's like saying it's not the chef's fault if his vegetables were half-rotten when he got them, but served them to the customer anyway.
Can we please end all these shitty analogies? They don't make your point valid.
But that one made complete sense...
With all the shitty analogies on this forum to make fun of, he goes after the one that makes perfect sense.

It doesn't make sense........but we shall labour the metaphor until it dies an alliterative death.

The chef doesn't have a choice because in this circumstance they've forked out a minor fortune to buy these vegetables believing them to be at least serviceable. However, when they were delivered the chef realised to his horror that the vegetables were not up to standard and now they had hundreds of hungry customers waiting for a meal outside, customers who would be very rude and nasty if they were suddenly told the meal wasn't going to be ready for another few years.

Here lies a tortured metaphor, let us spare it a thought!
Except that makes even more sense considering the situation...


ArBeater said:
ZeroMachine said:
ArBeater said:
ZeroMachine said:
ArBeater said:
ZeroMachine said:
ArBeater said:
Daystar Clarion said:
That's like saying it's not the chef's fault if his vegetables were half-rotten when he got them, but served them to the customer anyway.
Can we please end all these shitty analogies? They don't make your point valid.
But that one made complete sense...
Still doesn't make his point valid.
You're right. It just reinforces an already valid point.

Nothing wrong with that.
It isn't valid, it is simplistic, which is the ultimate failing of all analogies.
So because something is simplistic, it isn't valid? What kind of fucked up logic is that? Either way, his point was very valid. Gearbox, apparently, got a shit game. It was there job to release a quality game. If they failed at fixing what was broken, they're just as much at fault.

That really is like a cook using the vegetables that he was given even though they were rotten.

I don't get your issue with this.
Fails to take into account publishers and investors. Guys who poured money into this game for more than a decade. Gearbox simply cannot re-do the game to make it your liking, because that would take time they do not have.
*sigh*

Ok, you're just over analyzing it, I get it now.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Hyper-space said:
MiracleOfSound said:
That's no excuse, you don't release products until they're great, no matter what state you acquired them in.
You know people need work, right?

Those developers have families to feed, meaning that *GASP* the same people that make all those terrible movie-games and shovelware probably do not have the luxury of being able to work on their dream projects or rejecting a paycheck.

Not every developer can have the infinite funds of Valve or Blizzard.
And his point still stands. You don't release a product when it doesn't live up to a good standard. If for some reason Gearbox did not have the funds to build most of Duke Nukem from the ground up (which is bullshit, they're not a small company) then they should not have bought the rights to the game in the first place. Because really, expecting the Duke Nukem 3D Realms had made to be anywhere near a quality product was just absurd. Gearbox should have built it from the ground up. They have the funds to do it, there's no reason to cling to whatever terrible design decisions 3D Realms made. Their company tanked for a reason.
 

Cropsy91

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Apr 4, 2010
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I've been a Duke Nukem fan all my life. Hell, it was one of the very first games I have the memory of playing (I remember playing 1, 2 and 3D around the same time).

Yet, even still, I really don't have any qualms about the demo. It had the humor, over-the-top action, personality and interactivity of a Duke game, and that's really all I need.

As for all the roasting of Gearbox going on, it's like many before have said: Gearbox simply polished up and finish and already mostly-done 3D Realms/Tryptech game. If you really don't like the direction the game took, they're the ones who definitely hold most of the blame.

Also, from all the things I've read, the reason that Gearbox didn't just rebuild DNF from the ground up is simply because they wanted to release the game as 3D Realms had intended, not try their hand at making a whole new game that might not have been in the spirits of 3DR's original plans.
 

wulfy42

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Jan 29, 2009
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From what I have seen the game is quite fun and plays very much like DN3d but with way better graphics and more variety/options not less.


Could it have been better? Probably......but are you really saying you wanted them to wait LONGER to release this game? Seriously?


Just from the Demo I can see that the game is going to at least be fun to play through every once and awhile in single player.....and I'm betting multiplayer is going to be a blast as well. It might not be game of the year material or anything, but it certainly doesn't seem like a game you would make you feel ripped off after purchasing it.

I'll hold off final judgement till I have the full game but I have faith in gearbox at this point and I have to give them credit as well for actually finishing this game and releasing it. It might actually be one of the signs of Armageddon, but DNF is actually being released...and that is due to gearbox. Even if the game was utter carp I'd still give them credit for releasing it.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Hyper-space said:
You know people need work, right?

Those developers have families to feed, meaning that *GASP* the same people that make all those terrible movie-games and shovelware probably do not have the luxury of being able to work on their dream projects or rejecting a paycheck.

Not every developer can have the infinite funds of Valve or Blizzard.
That's a rather silly attitude.

If they put out sub-par products, they are less likely to be paid in future to to a damaged reputation.

If anything, these devs should be working even harder to make sure their product is great as if it fails they're fucked.