a tank driving section is not a tangiblke argument to innovation of vehicles.Wargamer said:Perfect Dark had a co-op Campain. It had a Counter-Op Campaign; Player 1 plays as normal, Player 2 takes one of the enemies and tries to stop them.Fanboy said:It was the first console FPS I played with a Co-op campaign, but I'm not sure if it was the first ever (I think perfect dark had this.) I can't think of a console FPS before it that used vehicles, but again I'm probably wrong (again, I think perfect dark might have had this). The dual joysticks for movement maybe, I'm not sure.
I don't think it was as innovative as just really well rounded.
Goldeneye used dual-joysticks for movement; one of the options for control was to use two controllers, thus giving you two sticks. I think that is far more innovative than using two joysticks when the controller itself has two built into it.
Goldeneye also used vehicles, so that's not new either.
goldeneye catered to the console players and perfect dark did the same while building on that. whilist Halo was targeting the PC players to move over to the box.
Halo, while people seperate them out, i generally treat the "Halo" series as a whole, it was innovative with the shield regen that people ***** about and properly utilising vehicles into combat.