DISCLAIMER: I've never owned, played, or seen Lemons4David (beyond the inevitable clips for review or whatever), and have no plan to own, play, or have much if anything to do with its nominal sequel. But I find this here debate kinda fascinating, and so offer my quote-unquote unbiased view of the arguments, however pointless.
The story, as I gather, is this: A heretofore highly respected game developer (Valve), renowned in particular for paying more than average attention to the interests and suggestions of its audience, released a game (Licks4Dicks) a year ago that was a) decidedly flawed in both content and technical issues, and b) surprisingly fun and popular. Faced with a sudden, large community, they, in keeping with history and reputation, issued DLC support to address these issues (for nominal fees, of course) and then announced a sequel (Locks4Docks 2) in short order -- a sequel which most seem to agree is more a collection of updates and add-ons than a ground-up, redesigned installment to a series.
The arguments of the boycotters seem to be as follows: 1) releasing a bunch of bug fixes, maps, and AI updates is, at best, an expansion pack, and not worthy of being titled -- and more importantly priced -- a "sequel." Having paid full price (not inconsiderable these days) a year ago for a game they feel was incomplete, they are now being asked to pay full price again for a slightly larger and more complete game. 2) There will of course be DLC support for this new version (at nominal fees, of course), which -- in keeping with standard practice of game companies these days -- will likely be at the expense of support for the earlier version, which the boycotters feel is still incomplete. 3) This implies a greater breach of trust by a company that historically took a more personal interest in the suggestions of its fans, and which now is baldly adopting the "planned obsolescence" strategy of more mainstream/less reputable companies.
Am I missing anything?
Anyway, the counter-arguments seem to be: 1)
Don't fix what ain't broken, and do fix what is. There's enough retooling to justify Laundering4Dummies 2 as a full sequel, and anyway, if you liked Lying4Democracy, Liberals4Duke 2 is mostly more of the same, so you'll probably like that too. 2)
Welcome to capitalism. Don't panic. Yes, there will probably be more DLC for Laughing4Days 2, because that's what they're doing now. But Valve's still issuing stuff for some of its older titles even after newer and more popular versions have come out, so you'll still likely be able to get stuff for Life4Dimebags (for nominal fees, of course). 3)
Trim your own nose hair. So Valve isn't quite the paragon of consumer empowerment as we hoped. They're still miles better than EA. Don't punish them for being awesome after being super-awesome for so long. And besides, you can still mod in Zoey with her tits out.
My own view is this: fuck DLC. In particular, fuck DLC that you have to pay for. Seriously, I don't want to shell out a Grant for a game I have to buy more stuff for later. That, in my opinion, is the definition of incomplete -- and underhanded. It's like if Shakespeare came out at the end of
Hamlet and said, "Hey, you guys want to come back in a couple months for a few bucks more? I'm totally gonna give Ophelia a brother and kill off her dad halfway through!" Some of the best money I ever spent on a game was
GOTY Morrowind. I wish I could chalk it up to patience and foresight rather than dumb luck that I picked up a game that was nearly twice the size of the original for $40 less than the suckers who paid for each extra installment, but hey, the warm glow of superiority makes up for it.
As an obvious corollary: fuck sequels that aren't sequels. No, a year
isn't enough to make a new game, not one that's worth the money. Christ,
take the fucking time. Terrence Malick has made six movies in 40 years, and I'll take any of them over the glunge Michael Bay shoots out every time he cops a squat. (Yes, I realize that's a ridiculous comparison. It's late and I'm tired.)
Now if I may address a side argument.
Steelfists said:
I object to calling this a 'boycott'. Like it actually matters. Like it has even anywhere near the same significance as something like the Montgomery bus boycott. Fucking ridiculous.
Cuniculus said:
I'm sorry if you were promised something, then it turned out to be not true... welcome to real life. If you expect a company whose main concern is making money to care about some half assed promise, then I feel sorry for you.
InfectingTheCrypts said:
If nothing else, your uninformed argument stating EA as "the greedy, money-making developers" when they are in fact PUBLISHERS and, in case you didn't know, we live in a CAPITALIST SOCIETY, where corporations want to MAKE MONEY.
InfectingTheCrypts said:
Each and every one of you are just bitter and pissed off because Valve scrapped the idea of DLC in favour of developing a new game and you don't want to cough up the cash.
Actually, I see you guys as the bitter and pissed off ones. It's sad to me that you resign yourselves to the idea that we should allow companies to intentionally release shoddy products because somehow "they have to make money" is an acceptable excuse. You know, that money comes from somewhere, and, at least when
I buy things, I expect them (call me nuts) to be good, rather than pay people to bend me over without complaint. As an alternative to this rather fatalistic way of thinking, I would propose as a synonym to "capitalist society" the term "consumer culture," where the emphasis is on the obligation to the end-user who actually uses what someone sells, rather than the fuck-em-all high score mentality of the already-haves. In this light, I say boycotts, even symbolic ones like this, are at least a way of voicing dissatisfaction with a company's policies. It's no Rosa Parks, sure (it
is just a video game), but Jesus, aren't we owed something?
InfectingTheCrypts said:
I get what you and all the other boycotters are getting riled up about. It's that Valve promised to release Lucy4Desi and then just slew out DLC for it, and you lot all think that they've abandoned the whole fanbase by simply deciding to release a Luke4Darth 2 instead, making all of you spend more money.
But simply trying to get people to "not buy the game" (and this is what I presume you're doing if you're posting a massive long essay on an internet forum) is pretty pointless: the unknowing, frat-boy idiot demographic WILL buy Lady4Day2. Just like they WILL BUY Modern Warfare 2. And the way they WILL BUY the next FIFA, or Grand Theft Auto, or whatever. What will really influence sales amongst the more intellectual crowd is more the critic's reviews: if L4D2 is in fact crap and not worth any money, then you can be sure it won't sell well amongst the crowd which Valve is ACTUALLY aiming at. A classic case in current weeks: gamers are buying WiiSportsResort over some other titles like The Conduit, because WiiSportsResort is actually getting good reviews!
So in the end, "justice" will be done: if Lincoln4Douglass2 is in fact better than its predecessor and worth the cash, then reviews will show that, and so will sales and support and all the rest. If it isn't then sales will drop, less people will have it and so your point will have been proven.
Well, at least I know where it comes from. And it's a good point, granted. Too bad, I was looking forward to calling you out as a first-class cretin. At least I have this guy:
dallan262 said:
noone cares the whole groups a bunch of idiots bet half of you end up buying the game anyways...how arrogant though you dont even work for a game developer you think you know better than one of the best?
Please stick your head in your ass and breathe deep. I mean, I'm sorry, but I don't put much stock in the "argument by authority." Just because someone says they know better doesn't automatically mean they do. That's how dictators are made. And religion. Sorry, sorry...
Oh, and one more:
Gladion said:
Edit: Your argument isn't any more valid because of your grammar and vocabulary, no need to feel better than others.
Why not? I do.
