I have been trying MMORPGs lately and thanks to seeing this thread (not reading it, mind, but just seeing it) encouraged me to actually try Dungeons & Dragons Online. I have thus far played for maybe ten minutes and I hated ever one of them.
Why did I hate it?
Well, for one, I apparently have some sort of technical issue and sound effects just are not happening. It's kind of weird killing a monster in total silence like that. I can't blame the game for that aside that other games managed to work with my system without coaxing. Why doe this one?
The other reason is that I think combat is the worst I have ever experience in a MMORPG outside of Two Moons, a game I probably did not give a fair chance, but that's what it gets for being frustrating.
Back to Dungeons & Dragons Online. I have not tried an especially huge number of games, but in every single one of them, combat works like this:
* You select a target
* Your character walks over to the target
* Your character starts smacking the target until it falls down
Dungeons & Dragons Online omits the second bullet point. Maybe this is an optional feature that can be turned on and off with off being the default, but I cannot think of a single solitary reason for this. It make the usually frustrating (although sometimes in a good way) combat of adventure games like this even more frustrating, but in a bad way as the enemies mill around like square dancers so I can quite get a bead on the enemy I have selected and as often as not, I swing at empty air.
If the idea was to replicate the desperation and chaos of real melee combat, then it fails. Real melee is desperate and chaotic because of the jumble of movement and the prospect of dying since people are swinging sharp pointy things at you. Not because you move about the battlefield with all the acumen of a blindfolded, quadruple amputee hedgehog on a skateboard with no wheels. I mean, car racing is exciting because you're driving really fast and one wrong turn can cause a horrific crash, not because your car handles like a shopping cart loaded down with bags of cement.
Maybe I just did not make my peace with the control scheme, but I found simply walking from one place to another to be difficult and combat situations where quick movement and responses are vital only highlighted how difficult it was. And it did not help that it was up to me to move toward the intended target to hit it rather than my character positioning itself automatically. It makes me wonder why hitting Tab selects a target since it doesn't do anything. It may have something to do with ranged combat or magic, but I don't really care.
So, I didn't like the game at all. I still have the bulk of my free trial yet, but I'm not sure if I'll bother. I probably will, but I sincerely doubt if I'll buy this thing.
Why did I hate it?
Well, for one, I apparently have some sort of technical issue and sound effects just are not happening. It's kind of weird killing a monster in total silence like that. I can't blame the game for that aside that other games managed to work with my system without coaxing. Why doe this one?
The other reason is that I think combat is the worst I have ever experience in a MMORPG outside of Two Moons, a game I probably did not give a fair chance, but that's what it gets for being frustrating.
Back to Dungeons & Dragons Online. I have not tried an especially huge number of games, but in every single one of them, combat works like this:
* You select a target
* Your character walks over to the target
* Your character starts smacking the target until it falls down
Dungeons & Dragons Online omits the second bullet point. Maybe this is an optional feature that can be turned on and off with off being the default, but I cannot think of a single solitary reason for this. It make the usually frustrating (although sometimes in a good way) combat of adventure games like this even more frustrating, but in a bad way as the enemies mill around like square dancers so I can quite get a bead on the enemy I have selected and as often as not, I swing at empty air.
If the idea was to replicate the desperation and chaos of real melee combat, then it fails. Real melee is desperate and chaotic because of the jumble of movement and the prospect of dying since people are swinging sharp pointy things at you. Not because you move about the battlefield with all the acumen of a blindfolded, quadruple amputee hedgehog on a skateboard with no wheels. I mean, car racing is exciting because you're driving really fast and one wrong turn can cause a horrific crash, not because your car handles like a shopping cart loaded down with bags of cement.
Maybe I just did not make my peace with the control scheme, but I found simply walking from one place to another to be difficult and combat situations where quick movement and responses are vital only highlighted how difficult it was. And it did not help that it was up to me to move toward the intended target to hit it rather than my character positioning itself automatically. It makes me wonder why hitting Tab selects a target since it doesn't do anything. It may have something to do with ranged combat or magic, but I don't really care.
So, I didn't like the game at all. I still have the bulk of my free trial yet, but I'm not sure if I'll bother. I probably will, but I sincerely doubt if I'll buy this thing.