Yep. You're right. Video game stories are laced with interactivity. That's what makes them special and that's what makes the best ones good. Like the ending to Red Dead Redemption,
Adding the interactivity made it more powerful. Or, say, the evil ending to inFamous 2 where
It made it feel more personal.
Usually video game stories suck without the interactivity.
giving you the opportunity to try to kill all those soldiers in Deadeye mode, only to realize that it was useless and you were going to be killed.
you had to kill Zeke yourself, not just let Cole kill him in a cut-scene.
Usually video game stories suck without the interactivity.