Yeah, it does come off like Western AAA developers are trying to find someone THEY relate to due to them now becoming old and thus are essentially living out wish fulfillment fantasies. Unfortunately this also has the side effect of it being tacky, mostly due to the idea of "father figure" protagonists being a bit too late in the gaming cycle. That's before getting into the most obvious problem though: that it's just plain lazy. Look, developers, you don't have to "relate" to a character to be able to find them interesting and compelling. Instead of making the medium grow UP, you're just making it grow OLD and that is never acceptable.
As for the chasteness of the whole projecting onto daughter-figure, that also brings up another trend I notice with the current: the undercurrent of being ashamed of relationships and affection of any kind. I almost see the writers as guys who find girls icky and that emotions beyond grizzled stoicism are verboten. It's like they're trying to channel the many descendants of Sanjuro alongside the daddifying, but don't really understand that character archetype and how it doesn't work with dadding. I have said before that gaming is in its awkward puberty phase, but now it's also trying to combine that with its awkward mid-life crisis phase.
As for the chasteness of the whole projecting onto daughter-figure, that also brings up another trend I notice with the current: the undercurrent of being ashamed of relationships and affection of any kind. I almost see the writers as guys who find girls icky and that emotions beyond grizzled stoicism are verboten. It's like they're trying to channel the many descendants of Sanjuro alongside the daddifying, but don't really understand that character archetype and how it doesn't work with dadding. I have said before that gaming is in its awkward puberty phase, but now it's also trying to combine that with its awkward mid-life crisis phase.