I keep hearing people praise Obsidian for their writing, shuffling the overall bugginess of their games as mere semantics. I've only played three of their games, and quite frankly, I don't get it. How is their writing THAT good?
I only played a bit of Alpha Protocol, but I hated it. Most of the hate was for the gameplay, but I also didn't like the writing... or at least how the dialogue was presented. People blast Bioware for unintuitive dialogue options, but I've never found it as bad as with Alpha Protocol. First level, I express to my contact that "I'll handle it." What my guy actually says is "Set off the alarm." WHAT? That's not what I wanted at all! I wanted to wait for him and catch him off guard!
New Vegas... not terrible, but I found it rather underwhelming. Maybe I just liked the atmosphere of Fallout 3 better and that's why, but... eh... not "they are awesome writers" level.
And now the big one: Knights of the Old Republic 2. *sighs and raise flame shield*
KOTOR 2 DOES NOT HAVE GOOD WRITING!
There, I said it, and I will clarify why. Kreia is the ONLY good part of KOTOR 2. Everything pertaining to her was really interesting, especially her philosophy... but what of everything else? The beginning is HORRIBLY paced; Peragus takes forever, there's almost nothing to at Telos station, the surface of Telos is extremely tedious, and then you FINALLY get to explore the other planets: the empty Korriban, the sparsely populated Dantooine, the mostly wild Dxun with only a small taste of Onderon's city, and the dark and bleak Nar Shaddaa. Where's the life? Where's the interaction? The only people you really talk to are your companions, and only Kreia has anything interesting to say. Even HK is boring this time around! At least the first game felt like you interacted with the world and DID something.
One good character out of all those games does not make for good writing. So what's the deal with Obsidian anyway? Is there some other game that I'm missing out on, or are these just fanboys flapping their metaphorical lips?
I only played a bit of Alpha Protocol, but I hated it. Most of the hate was for the gameplay, but I also didn't like the writing... or at least how the dialogue was presented. People blast Bioware for unintuitive dialogue options, but I've never found it as bad as with Alpha Protocol. First level, I express to my contact that "I'll handle it." What my guy actually says is "Set off the alarm." WHAT? That's not what I wanted at all! I wanted to wait for him and catch him off guard!
New Vegas... not terrible, but I found it rather underwhelming. Maybe I just liked the atmosphere of Fallout 3 better and that's why, but... eh... not "they are awesome writers" level.
And now the big one: Knights of the Old Republic 2. *sighs and raise flame shield*
KOTOR 2 DOES NOT HAVE GOOD WRITING!
There, I said it, and I will clarify why. Kreia is the ONLY good part of KOTOR 2. Everything pertaining to her was really interesting, especially her philosophy... but what of everything else? The beginning is HORRIBLY paced; Peragus takes forever, there's almost nothing to at Telos station, the surface of Telos is extremely tedious, and then you FINALLY get to explore the other planets: the empty Korriban, the sparsely populated Dantooine, the mostly wild Dxun with only a small taste of Onderon's city, and the dark and bleak Nar Shaddaa. Where's the life? Where's the interaction? The only people you really talk to are your companions, and only Kreia has anything interesting to say. Even HK is boring this time around! At least the first game felt like you interacted with the world and DID something.
One good character out of all those games does not make for good writing. So what's the deal with Obsidian anyway? Is there some other game that I'm missing out on, or are these just fanboys flapping their metaphorical lips?