Same with me. Out of the whole game, that moment is what sticks with me the most, and pretty much is a great example of what Kotor 2 does and why it's so great. It explores the ramifications of things. It gets you thinking. It gets you to think about Star Wars in a new way. Gets you to think of the force as more than just a simple deus ex machina. Well, it still kind of is, but it delves more into the how's and why's, instead of just going along with it.The Madman said:Why thank you!Irridium said:Also, what The Madman said above. All of what he said.
I think one of my favourite moments in Kotor 2 was just a seemingly simple conversation had between two of your companions where they take the time to ask and answer a very simple yet almost never asked question in games, "Why am I doing this?".
See one of the characters isn't actually a violent person. Sure she's tough and will fight if she has to but she's against the concept of killing and ending another persons life. Of course in good old fashioned rpg style once recruited by the player she then joins the player in all out slaughter as dozens if not hundreds of generic npc throw themselves against you and are killed. It happens in literally every rpg out there, all of them. From the original Kotor where sweet little Mission, the blue faced teen girl and her lovable wookie sidekick, slaughter hundreds of people without thought or worry to Skyrim where you and your companion can go all out genocide on towns and villages, entire local species with nary a moment of conscience.
Throughout gaming in general this minor details is just something players expect and dismiss as game mechanics. Kotor 2 is to the best of my knowledge the only game that steps back and says "Wait, this isn't right, why are they doing this? Are these characters alright with this? Do they care?". And then works to create a plausible reason for why these characters are doing this, not only that but even showing the characters discussing and arguing over it among themselves. You know, like actual people would!
It's that sort of attention to what would otherwise be a minor plot detail that endears Obsidian to me. It's such a tiny thing that every other developer is more than happy to overlook but which Obsidian took the time to try and explain and, in so doing, make the characters within the story a little more believable.
We're not discussing a game. We're talking about a game company.Hitokiri_Gensai said:because properly sharpened obsidian blades are sharper than any steel implement on earth with an edge approaching 3 nanometre's thick. Even the sharpest steel has a jagged edge when examined under a microscope, however obsidian blades are still completely smooth.
OHHHH the gamei dunno, i know nothing of it
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Shit given about conversation topic: None, really, people like the games because they think they're well written. They defend it because you're attacking it, most people don't care if you're willing to just let it go that you don't agree with them.ResonanceGames said:It's not that their writing is amazing literature, it's that they write games in such a way that it encourages real roleplaying, rather than the Bioware formula of Boy Scout/Milquetoast/Kitten Stomper.
There are actual grey areas in their games, and you have a lot more dialogue options with character depth than you usually get in an RPG. Troika and Black Isle did this even better than Obsidian, but Obsidian is still pretty good at it.
ok, changed my commentKimarous said:We're not discussing a game. We're talking about a game company.Hitokiri_Gensai said:because properly sharpened obsidian blades are sharper than any steel implement on earth with an edge approaching 3 nanometre's thick. Even the sharpest steel has a jagged edge when examined under a microscope, however obsidian blades are still completely smooth.
OHHHH the gamei dunno, i know nothing of it
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Mask of the betrayer is a modern classic, but its hilariously overlooked and overrated due to its expansion status to a mediocre game. I think it would be foolish to omit the fact that the company has troubles with project management, and Q&A, but many people don't notice the tremendous talent within one company.j-e-f-f-e-r-s said:Here's the thing for me. I love the Obsidian games I've played. KOTOR II is probably my favourite Star Wars game ever (and by the way OP, you're wrong, the writing in KOTOR is superb, even if you can't see it). But I'll happily admit that they release buggy games.
What I don't get is why so many gamers, including people who post regularly here on the Escapist, are so quick and ready to shit all over Obsidian in every way they can for releasing buggy games, yet they completely ignore it when develoeprsl like Bethesda release equally buggy titles.
Look at Skyrim. Bethesda have just released the latest patch, and it's absolutely broken the game. Dragons are now flying backwards, magic resistance doesn't work like it's supposed to, NPCs are behaving in all sorts of freaky, glitchtastic ways... but no-one rages on Bethesda to the same degree as Oblivion. Bethesda have yet to release a game that is anything close to stable, yet people still happily shout "YAY GAME OF TEH YEAR!!!!".
Why are gamers so quick to forgive companies like Bethesda when they're just as buggy as Obsidian? Especially considering that Obsidian has hands down one of the best (indeed, arguably the best) writing team in the entire industry? They released Mask Of The Betrayer for goodness sake. That alone should earn them a boatload of respect in the industry.
Maybe that's how Obsidian like it. Instead of becoming part of the machine like Bethesda and (shudder) Bioware, they're the perpetual outsider, standing out on the street corner smoking a cigarette, listening to that subversive rock music and making all sorts of clever comments...
Yes, because subjective opinion has to be "wrong." Kreia is fascinating, to be sure, but a fascinating character doesn't compensate for the fact that the pacing is shit. That's the main reason I can't bring myself to do repeat playthroughs; the "beginning" (by which I mean "everything before you can pick which planet to visit) takes FOREVER! If you can overlook that, power to you, but it's a game killer for me.j-e-f-f-e-r-s said:Here's the thing for me. I love the Obsidian games I've played. KOTOR II is probably my favourite Star Wars game ever (and by the way OP, you're wrong, the writing in KOTOR is superb, even if you can't see it). But I'll happily admit that they release buggy games.
What I don't get is why so many gamers, including people who post regularly here on the Escapist, are so quick and ready to shit all over Obsidian in every way they can for releasing buggy games, yet they completely ignore it when develoeprsl like Bethesda release equally buggy titles.
Look at Skyrim. Bethesda have just released the latest patch, and it's absolutely broken the game. Dragons are now flying backwards, magic resistance doesn't work like it's supposed to, NPCs are behaving in all sorts of freaky, glitchtastic ways... but no-one rages on Bethesda to the same degree as Oblivion. Bethesda have yet to release a game that is anything close to stable, yet people still happily shout "YAY GAME OF TEH YEAR!!!!".
Why are gamers so quick to forgive companies like Bethesda when they're just as buggy as Obsidian? Especially considering that Obsidian has hands down one of the best (indeed, arguably the best) writing team in the entire industry? They released Mask Of The Betrayer for goodness sake. That alone should earn them a boatload of respect in the industry.
Maybe that's how Obsidian like it. Instead of becoming part of the machine like Bethesda and (shudder) Bioware, they're the perpetual outsider, standing out on the street corner smoking a cigarette, listening to that subversive rock music and making all sorts of clever comments...
I linked it in an earlier post but the Restored Content Mod is what you're looking for. The mod comes with its own installer and all that so there's no need for any tinkering at all. Pretty sure it also comes with the official patches built in as well, but if not you can find the patches right here including the option high-resolution cinematics and high quality sound patches.Kaleion said:Well I liked the original version of KOTOR II but that was a long time ago, in fact I just got my old copy back from a friend yesterday, after 3 years.
Off Topic:
SO I was wondering can anyone tell me of a reliable way to get the KOTOR II patches?
WOW!!! Thanks a lot man!!!The Madman said:I linked it in an earlier post but the Restored Content Mod is what you're looking for. The mod comes with its own installer and all that so there's no need for any tinkering at all. Pretty sure it also comes with the official patches built in as well, but if not you can find the patches right here including the option high-resolution cinematics and high quality sound patches.Kaleion said:Well I liked the original version of KOTOR II but that was a long time ago, in fact I just got my old copy back from a friend yesterday, after 3 years.
Off Topic:
SO I was wondering can anyone tell me of a reliable way to get the KOTOR II patches?
Enjoy!
playable with occasional crashes and goofy bugs (Bethesda) trumps several bugs which prevent progress in the game all together(Obsidian).j-e-f-f-e-r-s said:Why are gamers so quick to forgive companies like Bethesda when they're just as buggy as Obsidian? Especially considering that Obsidian has hands down one of the best (indeed, arguably the best) writing team in the entire industry? They released Mask Of The Betrayer for goodness sake. That alone should earn them a boatload of respect in the industry.
After the writing fail of Fallout 3's main "plot" (and calling it that is generous), anything would seem great. New Vegas happened to have a very good story with an enormous amount of moral choices and places to explore, followers with some personality, and some of the best side quests I've ever personally experienced in a game before.Kimarous said:New Vegas... not terrible, but I found it rather underwhelming. Maybe I just liked the atmosphere of Fallout 3 better and that's why, but... eh... not "they are awesome writers" level.