That's kind of a silly question. RTS games are a sort of simulation of war (note that i say sort of) from a generals/commanders/warlord/alien-overlords point of view. And noone in that position ever cares about the underlings.
To be fair, I think the Total War games come close to evoking the kind of feeling you want. If you lose mass amounts of forces, even if you win the fight, it does put you at a big disadvantage until you can train more troops, which takes several turns to do in any useful capacity. I'm playing a run through of Medieval 2 at the moment, and started as England. During my (still ongoing) quest to beat back the Scottish, my main priority, I ended up having to attack Dublin in waves to draw out my enemies, and I did feel quite bad about that. Caernarvon was using up all its reinfocements being ferried across the Irish Sea to bolster my troops, and although I did eventually take Dublin (and Ireland) it was a hollow victory. Unfortunately, I may have to do the same with Edinburgh now, which will leave me at heavy risk of a seaborne attack from those pesky Holy Roman Empire types...Miles Maldonado said:See title.
Simply put, I'm just a bit frustrated about how RTS games as a whole seem to be "Go kill stuff, who cares about friendly casualties?" It's focused as a genre on just doing lots of damage, and never on what your men think and feel. Why is that? Why is there not a decent, character-driven RTS game where you are encouraged to look after your troops, but countless games where you are pretty much encouraged to not give a rat's behind about them?
Really the only game that comes close to character-driven RTS is a title called "Codename Panzers", and even then whatever importance you give your troops depends on you, there is no inherent importance on keeping them alive, which bugs me severely.
So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
Why? Just why? How they hell would you be able to micro manage and effiecently go to battle when your squads stop to mourn a fallen comrade every time somebody died? It's like shedding a tear every time somebody in your squad died when playing BF3. Becuase replacing them is so easy, there's no reason to get worked up about it.Miles Maldonado said:So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
It's amazing how much political backstabbing an epic journeys can play across a game of Total War with the player none the wiser, unless they know where to look.Valanthe said:Well the only game that I've seen which comes close to this is Medieval 2 Total War. It doesn't make you care about the little guys so much, but because of 'Hero' units being recruited from within your ranks, and the interactions of your family, you end up following this long epic saga of a Dynasty, you get cases of a peasant ilitia who holds the line against impossible odds, the only survivor of that regiment got promoted to Captain, and through victories in battle over the next decade, eventually became a well known and feared general of the Irish Empire, who catches the attention of your princess, and eventually, through luck and wit, ends up ruling the Empire through a glorious Golden age.
Or maybe that only happens to me. Anyway, as much as it'd be cool to have a game focus on the little guys, I don't think we'll see it any time soon, but if someone pulls it off, I'll be handing them all my money.
Few.... FEW!? THERE WERE THOUSANDS OF GUARDSMEN ON TYPHON! Good men, servin' the Emperah, and you let them all die!MercurySteam said:Besides, as the commander of an army it's your job to send me to die. Your job will always be to send them to places where they can die. Never be afraid to spend men, but never waste them.
Cookie for reference.
Actually, I'm pretty sure it's "Good men, servin' the Emperah, all gone, because of your incompetence."Soviet Heavy said:Few.... FEW!? THERE WERE THOUSANDS OF GUARDSMEN ON TYPHON! Good men, servin' the Emperah, and you let them all die!
Nono, its "You killed them all Castor, ALL OF THEM, because of your incompetence!"MercurySteam said:Actually, I'm pretty sure it's "Good men, servin' the Emperah, all gone, because of your incompetence."Soviet Heavy said:Few.... FEW!? THERE WERE THOUSANDS OF GUARDSMEN ON TYPHON! Good men, servin' the Emperah, and you let them all die!
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"You think I'm incompetent?"
Playing another Imperial Guard campaign tonight so I'll confim it then. Have played it many times but still don't know it word for word.Soviet Heavy said:Nono, its "You killed them all Castor, ALL OF THEM, because of your incompetence!"
Nah, it's right here.MercurySteam said:Playing another Imperial Guard campaign tonight so I'll confim it then. Have played it many times but still don't know it word for word.Soviet Heavy said:Nono, its "You killed them all Castor, ALL OF THEM, because of your incompetence!"
That. I actually feel a little bad when the lone spotter dies. I seriously once put a whole advance hold just so I could clear the way for the poor bastard. The voice acting in that and Kane's Wrath (the expansion) is great.Hero in a half shell said:Actually, now that I think about it, in Command and Conquer 3 Tiberium Wars, the soldiers were groups of men, and their health was measured by how many of them there were.
You got a 10 guys for the basic infantry squad, and less as they got more elite. The GDI snipers operated in pairs, and had really plucky lines... until one of them got killed. Then the quotes of the remaining one became really panicky. I usually went to quite a bit of trouble to get the single snipers back to base.
And when you had a fully promoted unit you always took good care of it, although that was more to do with it's better combat abilities than characterisation.