It's war, people die. A good commander can minimize losses and a terrible commander can get all his troops killed.
This. BTW, i don't like DoW 2 (even though i have it and played it, and the sequels). Also, what kind of incompentent general plans focusing on minimizing casualities?TsunamiWombat said:Dawn of War 2. Squad based, losing a squad is srs bsnss.
Blarg! Ninja'dTsunamiWombat said:Dawn of War 2. Squad based, losing a squad is srs bsnss.
Or does it?Raiyan 1.0 said:War. War never changes.
Because according to the hybrid of FPS and RTS made by Peter Molineux (when he was sane) called Dungeon Keeper, it is cold and heartless because "Evil Feels Good"Miles Maldonado said:So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
There is a good historical context here, there weren't many soldiers refusing to charge a machine gun position in world war 1 even though the casualty rates were above 90%, as there weren't many Japanese pilots refusing to smash a plane through an enemy target. It is the same with any well disciplined/indoctrinated force.Hawk eye1466 said:I always wondered why the troops wouldn't eventually refuse to walk directly into enemy cannon fire.
Soldiers were also shot for cowardice in world war 1. It would go on their record and be a source of public shame to their families.cookyy2k said:There is a good historical context here, there weren't many soldiers refusing to charge a machine gun position in world war 1 even though the casualty rates were above 90%, as there weren't many Japanese pilots refusing to smash a plane through an enemy target. It is the same with any well disciplined/indoctrinated force.
Best use of that quote I've ever seen.Raiyan 1.0 said:War. War never changes.