That's a great idea.Happyninja42 said:See, I don't mind self insertion in most games, and freely admit it's something that I frequently look for in a game. But I also don't mind just coming up with my own new story for a character either. Like my second playthrough of FO 4 is going to be the Ghoul Reaver playthrough.
RPGs offer lots of flexibility, especially since the last two console or hardware generations, and coming up with your own scenario is totally fine. I just think it's a bit unfair when I hear people say that the game's vanilla storyline doesn't allow for their initial ideas or concepts.
I always tend to play RPGs twice, at the very least. Once to follow the plot and behave in a way that makes sense for the role and universe the game puts me in, and once more to do whatever the Hell I want, or whatever it is I haven't tried in my main playthrough. I don't mind having initial constraints - I'm given a story that's been pre-crafted, but over which I have some control.
My character doesn't *have* to open Nora's pod once his own icy jail is cracked, he doesn't *have* to express grief at her loss - the decision to open that pod and press "Interact" on her corpse was mine. Someone else would be free to assume that Joe or Jane Schmoe goes Terminator after being let loose - screw Shaun and all that.