I just watched this new gameplay footage of Uncharted 2: Among Thieves.
http://www.gametrailers.com/video/exclusive-ice-uncharted-2/52605
The game looks fantastic, but it brings one question to my mind. Why is it that, in several video games, the technology always ANCIENT?
It makes no fucking sense. If I was the leader of an ancient civilization, I might spend my time building temples, maybe some statues, but I definitely wouldn't be thinking "Oh, lets build some random platforms and booby traps, that ought to make it a ***** for anyone who tries to come here 2000 years later!" I don't think civilizations worked that way.
Just to give a few examples, let me cite some games:
Jak and Daxter (that whole precursor bullshit)
Gears of War 2 (if I were a locust temple builder, I would not litter the place with chest high walls)
Tomb Raider (because the Mayans loved wall climbing soo much)
Can you guys shed some light on this? What's the best example of this that you've seen? Why do you think developers keep doing this?
http://www.gametrailers.com/video/exclusive-ice-uncharted-2/52605
The game looks fantastic, but it brings one question to my mind. Why is it that, in several video games, the technology always ANCIENT?
It makes no fucking sense. If I was the leader of an ancient civilization, I might spend my time building temples, maybe some statues, but I definitely wouldn't be thinking "Oh, lets build some random platforms and booby traps, that ought to make it a ***** for anyone who tries to come here 2000 years later!" I don't think civilizations worked that way.
Just to give a few examples, let me cite some games:
Jak and Daxter (that whole precursor bullshit)
Gears of War 2 (if I were a locust temple builder, I would not litter the place with chest high walls)
Tomb Raider (because the Mayans loved wall climbing soo much)
Can you guys shed some light on this? What's the best example of this that you've seen? Why do you think developers keep doing this?