Not at all, I don't expect you to have a better plot, I'm just saying that if you thought there was going to be anything BESIDES a giant magical dooms-day device then you were just deluded and apparently not paying attention to the story. Now, on the other hand...Ruzinus said:RJ 17 said:I just wanna touch on the "deus ex machina" notion as it seems to be a problem a lot of people have with the Crucible.Ruzinus said:Acts 1 and 4 are indeed, appalling. They're just a giant deus-ex-machina solution to the major conflict of the series. "The reapers are attacking, oh no! What do! Oh hey, there's a magic mcguffin that'll save the day and we're just suddenly learning about it? How convenient!"
Quite simply: just how DID you expect to win the war with the Reapers? Three full fleets were required to take down one Reaper escorted by the Geth armada, and those three fleets still got their asses kicked in the process. Even if you united every fleet in the galaxy and went for just one gigantic space battle, it's established in the first game that there's no WAY you're going to win against the might of the Reaper fleet. Quite literally: a giant space-magic deus ex machina doomsday device is the only chance you'd have at defeating the Reapers. So again I ask just how DID you expect to win the war?
...are you honestly saying that I need to have a better plot in my back pocket before I can point out that a using a mcguffin to solve the central crisis of a series is terrible writing?
I made no effort to predict the plot of ME3 before I played it.
This I can understand: complaining about how it was handled, not about the existence. Now here's where I'd normally launch into a defense of the ending to try and convince you that it wasn't AS bad as you thought it was, but just like all the developers trying to convince gamers that the XBone's DRM was actually a great thing that just wasn't explained well, trying to change your mind about the ME3 ending is an argument that's doomed to failure.Alek_the_Great said:I was expecting some sort of MacGuffin to come into place SOME TIME throughout the series but it could have been handled MUCH better than it actually was. It was simply introduced far to late in the story, and it's introduction felt both rushed and extremely contrived.... "Oh yeah, we found plans for this mega super Reaper thingie RIGHT when the Reapers attacked and we THINK that it MAY destroy them or something..... LET'S PUT ALL OF OUR RESOURCES INTO IT AND HOPE IT WORKS LOL". And the whole space magic shit in the ending made it all that much aggravating. Nooooooo, they couldn't give you a simple "destroy the Reapers" ending, they forced you to listen to that little hologram twat (and if you don't, the developers give you a big "FUCK YOU" in regards to the refuse ending) and forced you to sacrifice yourself no matter what. And ON TOP OF THAT they made the choices absolutely retarded. Shepard can become Catalyst 2.0 and HOPEFULLY not turn into a genocidal maniac because we all know that Shepard, a HUMAN WITH A HUMAN MIND would NEVER become corrupted over the years. Or the whole synthesis shit not making any sense whatsoever with the DNA changing bullshit with a magical green light. But at least you can destroy the Reapers...... at the expense of destroying ALL synthetic life for some reason and maybe giving you a single breath scene that is never elaborated upon whatsoever.RJ 17 said:I just wanna touch on the "deus ex machina" notion as it seems to be a problem a lot of people have with the Crucible.Ruzinus said:Acts 1 and 4 are indeed, appalling. They're just a giant deus-ex-machina solution to the major conflict of the series. "The reapers are attacking, oh no! What do! Oh hey, there's a magic mcguffin that'll save the day and we're just suddenly learning about it? How convenient!"
Quite simply: just how DID you expect to win the war with the Reapers? Three full fleets were required to take down one Reaper escorted by the Geth armada, and those three fleets still got their asses kicked in the process. Even if you united every fleet in the galaxy and went for just one gigantic space battle, it's established in the first game that there's no WAY you're going to win against the might of the Reaper fleet. Quite literally: a giant space-magic deus ex machina doomsday device is the only chance you'd have at defeating the Reapers. So again I ask just how DID you expect to win the war?
So yeah.... the gist of that nerd rage is that they could have done it better.
To Ruzinus:
Now if I misunderstood your response that I originally quoted and you were upset mostly with the handling then I apologize for even bringing it up, but it seemed to me you were more upset with the mere existence of the Crucible than the handling of it.