bobtheorc said:
There where many changes happened in the genre,with some of them considered by many people bad,and mostly by older gamers who started playing FPSs from the early 90s.
I will try to sum up some changes,but there might be some that I forget.
1) The first thing is that IMO I think originality is rare nowdays.
Back in the days,the settings of FPSs where more varied and unique.
In Doom you would be a space marine fight against Hell's forces,in Quake another space marine against mutants and aliens,and in Wolfenstein a western soldier against nazis and zombies.
Later Goldeneye came up and brought the setting of a spy against Soviet Union.
These 4 settings are used again and again until today.
In Halo you are a space marine against aliens.
Call of Duty and Medal of Honour series started as series with the playable character being a western soldier against nazis...
And there are numerous other shooters where you fight against aliens or in ex-soviet union countries.
The same roles and enemies are recycled in every game.
The stories and settings of FPSs today have become cliche.
2) The second thing I found changed in modern FPSs is that they become more and more shorter.
Wolfenstein 3d and Doom had 30+ levels,with each one of them stuffed with stuff to keep you interested in replaying the game again and again. Today FPS games have less levels and they last less than older ones,while the replay value isn't as big and good as in older games.
Today developers add achievements in their games to keep the player interested by getting high scores.
Back in the day,developers would create in-game content like unlockable levels or guns to keep players interested.
Today developers keep extra levels and guns out of the game to sell them seperately as DLCs.
People who played games back in the 90s feel ripped off with today's games,and it's a reason they dislike or hate them.
I can say that at least for me in-game content did a better job to keep me interested than achievements.
3) Gameplay was dumbed.
The gameplay of FPS games have changed.
In older times you could find secret rooms and special power ups in the levels of the games,spending some time relaxed without gunfights.To find those secrets you had to explore the levels,and today's FPS games lack exploration.These games also had puzzles that needed you to think in order to advance further.Now you don't need to use your brains anymore.
You only have to point your sight on the enemy's body and that's all.
The things you can do while playing a level have decreased,and that has an impact.
Except that,games today have become generally easier.Today's "hard" mode is like the "medium" mode of the past.Older gamers don't find most of modern shooters challenging.
Another thing is the spread of health regeneration.
At older shooters you had to be more carefull if you wanted to advance,and that was something most people found engaging.
The thrill,excitement and reward feelings a gamer would get by surviving a firefight he engaged having only 20% health and then finished the level are gone.
Killing everybody while having regerating health just doesn't make the fact of survival that rewarding any more.
4) Inovation is missing.
Yup that's right.
There was a time when almost every new FPS game would bring something new to the genre.
Wolfenstein 3d is the game that started it all.
Quake was the first game that used actuall 3d models instead of sprites.
Duke Nukem 3D was the first game that focused in interactivity,and you could blow things up,or use various objects like toilets.
Goldeneye 007 was the first game that brought the gameplay mechanic of having to complete missions in the levels you play,since in any other FPS until then all you had to do was to travel from point A to point B,and it was the first FPS that had multiplayer in which you could choose which chataracter to play with.
Perfect Dark was the first game that brough dynamic music,and music could be changed in the level you would be depending on the situation,and it also brought new multiplayer gameplay modes like "King of the Hill".
Half Life was the first game that focused in providing realistic physics.
All these are things that became standards,and the industry adopted.
The latest things that was fresh and good enough (?) to become standards where health regeneration and iron sights,that both appeared in 2003 with Halo and Call of Duty.
For 8 years we haven't see any game bringing an innovation to the genre.
Innovation is absent for 8 years.