Mount & Blade did the best job with this that I can think of in recent days.Susan Arendt said:I actually agree with you completely. There should be an Easy mode that's actually easy and a Hard mode that's actually hard. Sadly, that doesn't happen as often as it should. Games tend to skew too far in one direction or the other.
This is actually one of my tests of how good a game is: If I can crank up the difficulty until I'm dying constantly and still be having fun, it's a really good game. If the game starts becoming frustrating whenever I die a few times, it's not that good. COD4 was a pretty good example of a game that's only fun when you're not dying.Sky Captanio said:While playing Mass Effect 2 on insanity and dying (AGAIN) I realized I wasn't even enjoying it anymore. And I thought why the hell am I playing something I don't enjoy.
So Escapist why do you play on hard (If you do)? Are achievement points really worth a broken controller.
That is what I thought playing Dragon Age on normal. There was a part here and there that I would get stuck on, had to change it down to easy, then could beat it. Then I didn't see the point in putting it back on normal. Was fun and not frustrating on easy.Sky Captanio said:And I thought why the hell am I playing something I don't enjoy.
Furburt said:Mass Effect (on casual)Cheveyo said:Give me an example of a game you enjoyed where you didn't get challenged once, that isn't one of those ambient type games like Flower.Furburt said:Game devs don't seem to realise nowadays that frustration is fun.
(You are still challenged, but it's a different sort. You can't really fail on casual ME)
Tony Hawk's Pro Skater 2xFurburt said:Give me an example of a game you enjoyed where you didn't get challenged once, that isn't one of those ambient type games like Flower.