Why Play On Hard?

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hazabaza1

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Nov 26, 2008
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Challenge, replay value, boredom, rewards, bragging rights. The usual.
 

MetaKnight19

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Jul 8, 2009
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Mainly for the challenge. Although some games can be just unforgiving, like the CoD:WaW campaign on Veteran. This also applies to Gears 1 and 2 campaigns on Insane. On the first game I did it just to get the achievement, and trying to kill Raam was just ridiculous. Not helped by the fact I was playing an online co-op game and the other player just got killed as soon as we entered the final stage.

For Gears 2, I did it just for the challenge and what a challenge it was, I cannot remember the amount of ragequits that game caused but it was a lot.
 

Void(null)

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Dec 10, 2008
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I only play games on difficulty levels that are going to provide me a even challenge. Not hard enough to make it frustrating enough for me to get mad and give up, but not easy to the point that I can just breeze through everything without effort.

As I get better or if I find the challenge begins to slip I will up the difficulty. I will not lower the difficulty once I have raised it however.

As for achievements or bragging rights, frankly I don't give a shit. I just want to ensure to ensure that the game always keeps me on that verge of almost dieing but making it through with a sliver of health through use of cunning tactics or moments of glory.
 

johnman

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Oct 14, 2008
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In Empire total war they Ai on the campaign map is slightly too easy on medium. On very hard everyone will declare war on you jsut for the lulz and you will be crushed. Hard is nice though, jsut the right amount of challenge
 

Void(null)

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Susan Arendt said:
I actually agree with you completely. There should be an Easy mode that's actually easy and a Hard mode that's actually hard. Sadly, that doesn't happen as often as it should. Games tend to skew too far in one direction or the other.
Mount & Blade did the best job with this that I can think of in recent days.

Players have two major options for difficulty, Battle Speed and AI.

Battle Speed is simply that all the attacks and blocks come faster, making the combat more twitch focused and responsive. The real difficulty comes in the AI.

With AI on Poor, the enemy will be generally disorganized and easy to trick. On hard the AI uses tactics and will do a great job of faking out even an experienced player.

And that's it. No Buffs no penalization just a well written AI script that scales.
 

TheYellowCellPhone

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Sep 26, 2009
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I only play on hard if I've played the game so much to the point of it being easy, or if I get achievements or rewards of some type for playing through it on hard.
 

BloodSquirrel

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Jun 23, 2008
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Sky Captanio said:
While playing Mass Effect 2 on insanity and dying (AGAIN) I realized I wasn't even enjoying it anymore. And I thought why the hell am I playing something I don't enjoy.

So Escapist why do you play on hard (If you do)? Are achievement points really worth a broken controller.
This is actually one of my tests of how good a game is: If I can crank up the difficulty until I'm dying constantly and still be having fun, it's a really good game. If the game starts becoming frustrating whenever I die a few times, it's not that good. COD4 was a pretty good example of a game that's only fun when you're not dying.
 

Assassin Xaero

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Jul 23, 2008
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Sky Captanio said:
And I thought why the hell am I playing something I don't enjoy.
That is what I thought playing Dragon Age on normal. There was a part here and there that I would get stuck on, had to change it down to easy, then could beat it. Then I didn't see the point in putting it back on normal. Was fun and not frustrating on easy.

However, games like Tony Hawk I play on harder difficulty (sometimes, like now while I'm replaying through Underground, I put it on the hardest). Left4Dead on easy is just pathetic. I would normally play advanced and sometimes expert just because it was more fun and actually a bit of a challenge. That was before I quit for months, now coming back to it... well... RIP L4D. I'll miss the 100+ hours we spent together before you died. :'(
 

Jonatron

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Sep 8, 2008
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Furburt said:
Cheveyo said:
Furburt said:
Game devs don't seem to realise nowadays that frustration is fun.
Give me an example of a game you enjoyed where you didn't get challenged once, that isn't one of those ambient type games like Flower.
Mass Effect (on casual)

(You are still challenged, but it's a different sort. You can't really fail on casual ME)
 

Fayathon

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Nov 18, 2009
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Usually I swap to a harder mode if the game on its current setting is proving, or has gotten, too easy for me, I like my games to have some challenge to them.
 

Assassin Xaero

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Jul 23, 2008
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Furburt said:
Give me an example of a game you enjoyed where you didn't get challenged once, that isn't one of those ambient type games like Flower.
Tony Hawk's Pro Skater 2x
Tony Hawk's Pro Skater 3
BlackSite: Area 51
Original Spyro Trilogy
GTA:SA (well, I used cheats so it wasn't challenging, but made it a ton of fun)
And so on...