This is just something that bugs me with the writing in Diablo III: Is the world even worth saving? This is kind of the same for the Warcraft Universe, huge world/universe-threathening manifestations appear to occur every other decade. Heck in Diablo III it is even said that the demons (or the demon lords at least) can never be truly killed but only imprisoned (which doesn't seem to help much either
so Sanctuary is basically set up with an immortal, immoral, and almost cartoonishly demonic evil for all eternity.
I'm nitpicking like a irritating parent here but there doesn't seem to be much incentive to save the worlds Blizzard's writers make up, you basically know that it's all going to shit again anyway so why even bother? 20 odd years of peace might be fun but it's hard to see a future ahead when you know that soon whole villages will be ritually slaughtered, and that this could very easily happen to you as well.
Captcha says: Cut and run. I don't think that "The Escapist told me to do it" is a good justification for cutting someone, is it?
Just asking.
in Diablo II Mephisto's influence is actually seeping out of his soulstone due to minor damage, and all the hosts are easily overtaken by their demonic prisoners
I'm nitpicking like a irritating parent here but there doesn't seem to be much incentive to save the worlds Blizzard's writers make up, you basically know that it's all going to shit again anyway so why even bother? 20 odd years of peace might be fun but it's hard to see a future ahead when you know that soon whole villages will be ritually slaughtered, and that this could very easily happen to you as well.
Captcha says: Cut and run. I don't think that "The Escapist told me to do it" is a good justification for cutting someone, is it?
Just asking.