As ever, twenty people complaining about fanboys and very few people commenting who can actually be described as such...
First off, there's nothing particularly wrong with playing on a console. Or on a PC. They are, however, despite cross-platform releases and the like, notably different experiences. Even as the next generation brings us console hardware that more closely resembles a PC under the hood than ever, the simple fact of the places where people use them and the effect of standardized hardware, controls, and operating systems is always going to make for some division.
More controversially: a decent gaming PC is more powerful than today's console hardware. No, really- it just is. That's not a flaw- it's built into the system. You can chase the bleeding edge of Intel's technology, or you can have a standardized system that everyone can use that you can manufacture at a price range that people accept of an entertainment appliance. The next generation will introduce more powerful hardware to the home, hardware that is more comparable to many home PCs. And then in a couple of years, home PCs will probably again be much more powerful, assuming Microsoft doesn't manage to implode and/or the tablet market takes over.
It would also probably be not completely inaccurate to suggest that PCs are jealous of consoles' success. Again, systemic- the platform with twenty million players gets to have a bigger influence on what the market than the platform with five (those numbers completely out of the air, but the point still stands.) PCs being more powerful becomes something of a moot point if all you play is AAA games ported over from consoles with lower resolutions and locked frame rates.
This I will say of PCs, however: the PC user who can be bothered to do so can create games for their own platform, a capability that barely exists within consoles (the occasional Little Big Planet or Warioware DIY noted, but barely.) The PC user who chooses to do so can render graphics, modify photos, compose music, edit video, and a hundred other things. The "independent" scene lives and breathes on the PC in a way that consoles are only just beginning to grasp. Though people have come up with very creative things with consoles, the PC is much more an open-ended creative tool; if that is of any interest, the slightly higher investment is arguably very much worthwhile.
If, however, one's interest is largely playing games with friends, streaming movies, and maybe occasionally surfing the web- there's definitely something to be said for the less expensive, lower-maintenance option that isn't as likely to lock up or get a virus.
First off, there's nothing particularly wrong with playing on a console. Or on a PC. They are, however, despite cross-platform releases and the like, notably different experiences. Even as the next generation brings us console hardware that more closely resembles a PC under the hood than ever, the simple fact of the places where people use them and the effect of standardized hardware, controls, and operating systems is always going to make for some division.
More controversially: a decent gaming PC is more powerful than today's console hardware. No, really- it just is. That's not a flaw- it's built into the system. You can chase the bleeding edge of Intel's technology, or you can have a standardized system that everyone can use that you can manufacture at a price range that people accept of an entertainment appliance. The next generation will introduce more powerful hardware to the home, hardware that is more comparable to many home PCs. And then in a couple of years, home PCs will probably again be much more powerful, assuming Microsoft doesn't manage to implode and/or the tablet market takes over.
It would also probably be not completely inaccurate to suggest that PCs are jealous of consoles' success. Again, systemic- the platform with twenty million players gets to have a bigger influence on what the market than the platform with five (those numbers completely out of the air, but the point still stands.) PCs being more powerful becomes something of a moot point if all you play is AAA games ported over from consoles with lower resolutions and locked frame rates.
This I will say of PCs, however: the PC user who can be bothered to do so can create games for their own platform, a capability that barely exists within consoles (the occasional Little Big Planet or Warioware DIY noted, but barely.) The PC user who chooses to do so can render graphics, modify photos, compose music, edit video, and a hundred other things. The "independent" scene lives and breathes on the PC in a way that consoles are only just beginning to grasp. Though people have come up with very creative things with consoles, the PC is much more an open-ended creative tool; if that is of any interest, the slightly higher investment is arguably very much worthwhile.
If, however, one's interest is largely playing games with friends, streaming movies, and maybe occasionally surfing the web- there's definitely something to be said for the less expensive, lower-maintenance option that isn't as likely to lock up or get a virus.