WeepingAngels said:
I just can't understand why people keep saying "Why doesn't Nintendo use the Gamepad in a great way".
1) They do, off tv play is awesome and the best use of the Gamepad.
While off-screen play is nice, what value does it add to the game one is playing. I mean yeah, it's convenient for parents or someone who might wanna use the TV, but that's it. It doesn't add any experience to the games you're playing at all usually. Hell, Vita and the PSP has had off-screen play with the PS3 since before the Wii U came out, and it didn't add much (albeit it was kinda shitty too).
What needs to happen is Nintendo should fully integrate the games they make with the GamePad to make the experience better.
And with the Off-screen play for Wii games, I can understand why I need to use the Wiimote and nunchuck for Wii games, but why can't I use the buttons on the GamePad for Virtual Console games, which often require a classic controller. The GamePad has all the buttons a classic controller has, why can't I just use those?
2) This is round three of Nintendo hardware having a second screen, if you weren't happy with the way they handled the bottom screen on the DS and 3DS, what made you think the Gamepad would be different?
Well for one those are handhelds and the power of them is not as much as a console, so more can be done with the console. I still maintain the belief that the GamePad can be used to help bring more RTS games to consoles, with touchscreen being used to help manage units more effectively. I hoped that Pikmin 3 would have done this more, but the game controls better with the Wiimote and nunchuck than the GamePad (then aging it was supposed to originally be a Wii title). Nintendo also has neglected the NFC function on the GamePad with the only game to ever use it being Pokemon Rumble U, although they've said they'll be using more of it now.