This guy has an excellent point. Another point is that most Jrpgs aren't real turn based combat in the sense that you are completley stationary and are very limited in your attack options outside of a few spells and a basic attack function.tiredinnuendo said:The problem I have with most turn based gameplay is that there's often no reason for it. The most common turn based games tend to be fairly simple once you understand the systems that are in place, and often there is a move that each character does that is the "best" thing for them to do.
For instance, in Final Fantasy 6, once Sabin hit level 99, Pummel (his most basic attack) did max damage. There was no reason for him to ever use any other one. Same with most of the characters. You could have them do their "good" move, or have them take time out of their normal rotation to heal. There was no strategy required beyond this. I understand why it was turn based, don't get me wrong. Sorting through a list of a hundred spells would get cumbersome if you also had to keep moving, but really you only used about 7 of those spells by the end of the game anyway.
I get that a game like chess requires more strategy than games like FF, but JRPGs tend to be what I think of when I think of "turn based". It's not a thinking man's battle, it's just slow.
- J
I actually agree with that, while I hated the story, the battles were both strategic, involving, variable and incredibly fast paced. I'd love to see that battle system in a better game, FFXII came close, but so many of its attacks where useless and the battle system involved a little too much "autoplay" for me.SimpleReally said:FF X-2 was as good as turn based combat is going to get
Um... excuse me? Realism? I hate to burst the bubble of the deluded world you live in but um... games aren't realistic. I don't want to play "boring normal life" I want to go to far off places with exotic scenery and have characters that can do things I and maybe no other person in real life can possibly do. Turn based combat is a bloody ABSTRACTION instead of being a festival of twitch happy button mashy randomness. Its a deliberate gameplay construct designed to give maximum control over multiple characters instead of relying on poor AI control or (back in the day) only playing one character. It's meant to be the electronic equivalent of Pen/Paper roleplaying, which must used a "turn based system" out of necessity. Don't bring "realism" into a discussion about a medium that is escapism pretty much by nature.KairiYukari said:I dislike Turn Based games for one reason really. I find it illogical and hard to believe that everything, monsters and players alike, would be incredibly chivalrous as to wait diligently to take turns to attack. Its just not very real for me.
I've been classified as having ADHD and am a FPS guy so I'll take the liberty to explain my opinion. Also in case anyone wants to say I'm stupid I'm 17 and in college.PedroSteckecilo said:Are we all so ADD these days that we cannot handle a little bit of slower pacing and careful deliberation? Am I the only one who misses carefully considering your actions and then making your move ala Pen/Paper Roleplaying, Chess or other RL games?
I mean I understand the boredom aspect, but certain games (Paper Mario: Thousand Year Door, Shadow Hearts, Grandia, Final Fantasy X, Eternal Sonata, The Total War Series, Civilization Series, Fallout) do Turn Based gameplay in an interesting and compelling manner, and certain other games (The Bioware DND Games, KOTOR) allow an excellent comprimise.
Can a non-ADD-actionjunky-FPSfanboy explain this EXTREME aversion to me?
I can see that, and I agree that Turn Based Games can really fail at being engaging when their mechanics are bad.Annonchinil said:The thing is that with a real time action game it can suck much more than a turn based game and yet you will still get an action component to keep a player entertained while poor mechanics can completely ruin a turn-based game. So even though the combat in Oblivion was horrible people still found it engaging. Also turn based mechanics (ignoring Japan) have traditionally existed in complex games, like say wargames (TOAW)and rpg's (Wizardry 8) where you had to think/plan and the excitement came from seeing if your strategy succeeded.
The decline of turn based is synonymous with the mainstream decline of flight sims, space sims, wargames, adventure games, mech sims, real racing sims etc. Anything where you have to consult a manual is no longer worth playing, not because the games are too complex, but they were just not very accessible.
This seems more like a rant against the RPG genre in general, rather than an arguement against Turn Based Play Mechanics...Pebble_Raven said:There's nothing wrong with a GOOD turn based game. Strategy and diversity can add a lot of fun to it, and it's actually quite entertaining coping with all the statistics and item managment to keep everyone alive.
The problem is that most turn based games are not good. They are pathetic, weak, clones of Final Fantasy using a formula which dried up ages ago. People making these games have been scraping off the bottom of a barrel for the last 20 years, toying around with idiotic and "Heard it all before" stories usually to do with some sort of magic artifacts and Gods, who are NEVER immortal in an RPG for some reason. These people have been making and remaking the same game time and time again. But hey, why fix it if broke s#!t still sells like hotcakes?