'allo all, first post. The debate sucked me in and the pedant in me demanded I join in.
Right, I'll say this for Civ. One of the worst things about the game was, for me, waiting around while the computer faffed and apparently moved a boat back and forth from the same square. Worse, the same would somtimes happen with entire armies headed by the most indecisive commander in the world... until I found I could turn it off for civ's you're not at war with. It was like relief from constipation. It still took a little while for the computer to calculate its turns, but at least you didn't have to bollock around watching the halfwit computer intelligence send its swordmen marching to the top of the hill and right back down blah blah. Before I discovered I could do that, I used to read a book or listen to music to kill the boredom.
When I think of turn based games, I automatically think of Civ, Advance Wars and the ever loved Xcom, as well as total war a bit. One thing that put me off from the turn based combat in many RPG's was the way that you were forced to watch some smug tit perform identical, earth splitting moves on the same malnourished dog-thing in order for an incremental increase in your progress. It was just a waste of time. The only game which I got past that with was KOTOR, which didn't seem too dragged out compared to some other games. I guess Baldurs Gate counts as well, but I'd always forget to play after I inevitably get wiped out by some crap monster and then realise I should have saved three hours ago.
Turn based strategy on the other hand, presents a pretty big sum of possible actions. You get time to sit there and mull on your future objectives, each turn sort of being a puzzle. The only problem I have with TB strategy games is when you're controlling a lot of units. Then it's a pain in the arse, moving your 22nd infantry unit fowards a square until the game feels more like you're filling out your accounting in Excel than pushing forwards legions of unwilling men to their miserable but glorious deaths.
However, especially in games like Civ, I always liked how each game would never really be similar (except for the usual resource manager), wheras in TB RGP games, it's all too bloody similar. That was at the cost of having the odd computerised spearmen defeat my tank due to random chance, but I justify it myself by thinking that tanks can break down and crap, like in the 1st world war.
I think the happy medium of having a lot of control while not being inundated with micromanagement is best.
I also think that there are less turn based games because, basically, it's easier to do other stuff instead on other game types. You're in a fairly limited medium, the only way to change it would be to add more options, which people generally aren't fond of. And, at least with turn based games, it's based upon strategy and (some) thought wheras the majority of other games are just twitch games, testing your ability to convulse automatically.
Well, there's also RTS games, and while I enjoy them a good deal, I also suck at them a lot. I used to think I was hot stuff 'till I went online. Ahah. I can train myself up but eh... I like having time to think. That's pretty much how it is for me anyhow.
TL;DR version: No. Read through it or get stuffed.