Full preview here [http://www.pcgamer.com/previews/hitman-absolution-preview-2/], but I'm gonna quote the significant parts.
"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."
?We want a very cinematic experience,? says game director Tore Blystad.
"...the man at Hitman?s helm showing two very different ways to approach the same section of game"
"Still 47 pushes on.... He ducks behind a piano for a second ? showcasing the game?s new cover system"
"I didn?t get to try out Absolution?s shooting, but it looks understandably similar in feel to IO?s Kane and Lynch series"
"But sneakier assassins ... can dip in to 47?s new ?Instinct? bar ? this resource is earned by doing good things like avoiding patrols, performing silent takedowns, or getting headshots"
"47 can use his spare Instinct to fuel a few seconds of Magic Vision, which lets him anticipate patrol routes, picked out on the floor in a line of flames."
"IO demonstrated another Instinct usage .... 47 ... stops time for a moment. During this pause, he starts to queue up headshots, .... As the shots rattle off into faces and necks the camera follows, giving a gorily cinematic viewpoint of each messy kill...."
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After all that, and the dire looking trailers, I really don't know what to say. This game already looks like a tragedy waiting to happen. They've removed the best parts of previous titles in the series (learning the levels, wide open spaces, freedom within the environment), stolen the worst mechanics from other titles (Conviction's "Mark and Execute", cover shooter, linear, "cinematic") and created a travesty.
It's looking like a crap version of SC: Conviction (and even SC: Conviction was only an average version of SC: Conviction), with 47 turned into an espionage agent/generic action hero and not an assassin. This is the first game I think I've ever anticipated so much and find that I lose hope and interest the more I learn about it and the closer it gets to release.
My only question, who the hell let IO and Tore Blystad, whoever the heck he/she is, be in charge of this let alone create such a pathetic sounding game? Who decided that this was what a) fans of the Hitman titles want or b) this is what 47 is reduced to? That was two questions.
"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."
?We want a very cinematic experience,? says game director Tore Blystad.
"...the man at Hitman?s helm showing two very different ways to approach the same section of game"
"Still 47 pushes on.... He ducks behind a piano for a second ? showcasing the game?s new cover system"
"I didn?t get to try out Absolution?s shooting, but it looks understandably similar in feel to IO?s Kane and Lynch series"
"But sneakier assassins ... can dip in to 47?s new ?Instinct? bar ? this resource is earned by doing good things like avoiding patrols, performing silent takedowns, or getting headshots"
"47 can use his spare Instinct to fuel a few seconds of Magic Vision, which lets him anticipate patrol routes, picked out on the floor in a line of flames."
"IO demonstrated another Instinct usage .... 47 ... stops time for a moment. During this pause, he starts to queue up headshots, .... As the shots rattle off into faces and necks the camera follows, giving a gorily cinematic viewpoint of each messy kill...."
-----------------------------
After all that, and the dire looking trailers, I really don't know what to say. This game already looks like a tragedy waiting to happen. They've removed the best parts of previous titles in the series (learning the levels, wide open spaces, freedom within the environment), stolen the worst mechanics from other titles (Conviction's "Mark and Execute", cover shooter, linear, "cinematic") and created a travesty.
It's looking like a crap version of SC: Conviction (and even SC: Conviction was only an average version of SC: Conviction), with 47 turned into an espionage agent/generic action hero and not an assassin. This is the first game I think I've ever anticipated so much and find that I lose hope and interest the more I learn about it and the closer it gets to release.
My only question, who the hell let IO and Tore Blystad, whoever the heck he/she is, be in charge of this let alone create such a pathetic sounding game? Who decided that this was what a) fans of the Hitman titles want or b) this is what 47 is reduced to? That was two questions.